Part 4: Lady in Red
Chapter 3: Lady in RedWelcome, everyone, to the Blue Spire!
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It's quite pretty!
It also has a pretty theme!
There's a door to the left, but it leads nowhere, so we head to the right.
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Despite its fearsome appearance, the Blue Spire is really straightforward and quick to run through. If you recall Althena's Tower from the first game, with five smaller rooms connected to a larger center room, it's much the same. There are some dead-ends, but by and large it's easy to navigate.
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But don't think it'll be a cake-walk, as they added the first hard enemy in the game. The Crystal Knight is the only new enemy in the tower, but it's a doozy. When their little shoulder crystals start blinking really fast (it's a rather subtle tell), they unleash the pain.
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It's a lot of pain. Their other, less scary attack is a dive attack, but if it the Crystal Knights decide to gang up on one of your guys, they can knock you out.
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Like so! Unlike the first game, a knocked out character does not get removed the fight. If I had an item that could resurect, I could get Gwyn back up. But I don't, not yet, so this can be a bad situation. Fortunately, like the first game, characters get resurrected after battle, and all of their status ailments cured.
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I'd like to mention that if only one of your guys gets away, the game will still not count it as a party-wipe. Unlike Lunar 1, this information will be useful to us.
Other than those fuckers, there's not much more to say about the tower.
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There's an herb hidden away in the dead end on the fourth floor, and there's another one on the fifth floor.
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There's also a not-insubstantial amount of money on the same floor.
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After that, we come into this narrow passage-way. The music's been replaced by wind noises.
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After Lunar 1's succession of brown caves, this is an absolute treat for the eyes.
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I'd also be remiss in failing to mention that the battle background changes here, too. Also, we must be high up or the Blue Star is preparing to slam into Lunar.
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All right! Let's get cracking!
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So it's all up to us, then? Okay.
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Fortunately, it turns out ancient secrets are really obvious. Hey, Gwyn we found it!
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...nevermind. Let's just go.
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And then suddenly...
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Hiro ain't liking the odds either.
Either way, there isn't an exit. So... might as well have a look around.
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Oh honey, Hiro ain't gonna save you from what's coming from the other side. He can barely kill mucus.
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Waaait a sec... there's a familiar (naked) sight.
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Well, no longer naked.
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Hiro, I hate to break it to you, but you may have to change your cape when this is over.
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So... uh... you gonna kill us now or what?
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I believe Hiro has now noticed that as well...
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Uh. Yeah, I'll... get right on that. Man, this is the one time were it really would have been helpful if she was some farmgirl we knew...
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Oh dear... I don't think our protagonist is thinking with the correct head any more.
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Thankfully, our pink flying friend is around to remind our hero to keep it in his pants.
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No, she means the burger joint "Althena's." There is only one Althena; why is this so confusing to people!
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And then she warps us out. Wait... what would have happened if Lucia here hadn't come around? I suppose Hiro and Ruby would have just starved to death. Man, the people who build this tower are dicks.
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That's a good question. I'm not really sure.
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Wait, why are we in trouble? Because we're here and Leo didn't really want us here? Well tough titties, buddy, we do what we want! Or that this chick might be that destroyer thingie... although I'm thinking that a soft-voiced pretty anime chick is not going to turn out to be the destroyer of worlds. Just a hunch.
For now, let's just focus on getting out of here. Our mysterious new friend joins us for now.
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Although for some odd reason we can't select her at all in the menu. Can't even check her stats or equipment. Yet she appears below on our line-up. And look at that HP! And look at that... lack of MP. It's not zero; it just plain doesn't exist! This just keeps getting weirder...
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Let's take her for a test drive, then.
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Huh. I can't control her.
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Holy fuckballs.
While I still believe she's unlikely to be the destroyer, it's starting to seem more possible.
So as you might expect there's not much challenge as you descend. As a matter of fact, this is a pretty good time to grind a little bit. Sadly, your experience now gets split three ways, even though Lucia doesn't seem to need it, but still it couldn't hurt to get a level or two.
I elect just to get through the dungeon. Like Lunar 1, I'm going to try and get through this game without (much) grinding. In Lunar 1 you only needed to grind in one or two spots, otherwise you were fine with just running through. Hell, I was still over-powered by the end! I'm not going to have as easy a time with it in Lunar 2.
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Oh! And we can now get pre-emptive attacks, which didn't happen in Lunar 1. Nice. Lucia celebrates with an over-powered spell called Soul Rush.
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It just flat-out teleports the enemy away. And I still get experience for the battle! Sweet.
So as far as I know, the game will not stop you from power-grinding. I haven't tested it, although I'm not sure how many levels I could reasonably gained before the whole thing became far too much of a hassle.
EDIT:
So, I found out the game DOES stop you from power-leveling with Lucia! You have to reach level 7, which is still a fair lot of grinding. This is what happens:
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If only she could seal off the random encounters in other places. Thanks to Mercury_Storm for informing me of this!
Anyway, back to your regularly scheduled LP.
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Lucia has a lot of spells; I don't think I managed to get her to use all that she had. This is Spark Cannon; it does a lot of damage to one target. I'd rather she'd use her other over-powered spells, but let's not look a gift horse in the month.
So we make our way down the spire.
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Suddenly, Lucia just stops in her tracks.
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No. Really?
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Speaking of no sense!
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In order to progress, we have to talk to Gwyn while Lucia's just floating there. Kinda odd, but okay...
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No, I mean the Goddess Althena who works at- wait, "cultists?"
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And now Lucia's decided to join us on the ground. If she can basically fly, why bother walking is my question...
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Oh this can't be good.
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Zophar? Who's Zo-
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Oh god acid flashbacks!
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Oh sweet! She's gonna lay the smack-down on that faceless motherfucker! Get 'em Lucia!
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That... does not look like ass-kickery.
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Oh dear. Tell me, how bad is this curse?
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Oh it's bad. It's pretty bad.
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This... has been one hell of a day. How could it get worse?
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Oh. That. That's how it could get worse.