Part 12: In The Hood
Chapter 10: In The HoodWelcome back! Now that we're in a new area, it's time to explore around and get our bearings. Let's start by going north-
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Oh. There's the town.
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This is a cheery-sounding town! I'm liking this place already. At least compared to the hives of scum and villainy we've been to. And the caravan with the murderous plant lady wasn't much fun either.
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A haunted place, though, was in the first game! It was a haunted woods and not a house and... it wasn't all that scary or haunted, really. Unless the zombified corpse of the Pillsbury Dough-boy terrifies you- and, when I think about it, it should. Because that is terrifying.
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Oh, that sounds kind of spooky. Maybe there will be an actual ghost adventure after all. Oh! Maybe we will be getting our wacked out version of Dragon Quest 5!
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Wait, what? Weren't we talking about ghosts? Where is my ghost adventure!?
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Oh. This going to be a stupid ghost adventure. (As opposed to a stupid Ghost Adventures, which is a redundant sentence.)
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...what.
Vane is a location from the first game. As previously mentioned, it was a magical flying city that got destroyed. Before that, however, it was city where all the magicians learned how to wear fabulous capes (although the ones that joined your party didn't.) Your main character tried to join the guild, and although there were a multitude of reasons that fell through, none of them were monetary. They never asked for a single silver. That too seems to have changed.
However, ghosts and mysterious people aren't the only little quirk of Takkar.
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There are a ton of inns scattered about town. Such as-
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No. No we're not.
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Wait, the gate is closed?
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Why yes, yes it is. Well, at least Leo's not the one standing in our way this time.
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Although that may not remain true for long.
Again, there is a sanctuary here, but since it's tucked up in the corner, it's easy to miss. But these dudes never have much to say. Onward!
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Yes, I do believe all the bars have this theme.
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He's the Kevin Bacon we need, not the one we deserve... no, wait, I think I got that backwards.
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I kind of love how nonplussed this woman is when she sees some strange lady claim she's an alien. And man, I've got a really bad tendency to step on top of the NPC when I talk to them.
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It's almost as though claiming you're a space alien while wearing really weird clothes makes people tend to not believe you. Who'd have thunk?
Also, if you look really carefully at that last screenshot you may see something.
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Now who could that be?
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Does dank dark caves full of assholes and electric mushroom monsters sound fun to you? Does it? (Although is she being upfront about the test, which is an improvement, actually.)
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Because it... comes up so often?
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Thank you Hiro that was very enlightening.
At least we can start to figure out what the hell is going on here. The mysterious hooded figure is actually the leader of an ancient magic city doing a recruitment drive in BFE (BFL?) and there are ghosts. Maybe.
Maybe we should seek some clarification.
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Wait, what the fuck are you-
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Uh, okay. See you around?
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I guess the party didn't actually see that? Huh. Whatever. That was weird.
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Hey! Stop that!
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I think this hooded lady needs a hobby. Let's get out of here and give this weirdo someone else to stalk.
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I guess that guy in the sanctuary wasn't bullshitting.
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You again.
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...I don't have to climb into a van, do I?
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Hey, doing whatever strange women wanted you to do is what got us to where we are. Which isn't a ringing endorsement, now that I stop and think about it.
So, we're not gonna just slaughter the monsters threatening the town like any good RPG hero. Instead we're traipsing through a haunted manor. Okay. Before we leave, let's at least check the stores.
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Takkar is the first town in the game with a equipment shop separate from the item shop. And inside, there are two different clerks, one for armor and one for weapons. Let's check out weapons first.
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Say, what's that? No one in my party can equip staffs... very odd. The top row is stuff we've already seen before, however next to the Water Staff there's a bow. It's an improvement for Ronfar's attack power, and he gets a long-range attack with it. Sold!
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Again, the armor is mostly stuff we already have, with the only new thing being a Wisdom Robe for Ronfar. But it also has anti-sleep, which will be very, very nice to have.
There's an item shop too, but again, nothing you haven't seen, and none of it worth buying.
All right, I'm sick of Takkar. To the ghost manor!
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Concern duly noted and ignored.
So, to the east, huh. Well, let's get ready for the jour-
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Oh. Wow that was easy.
Too easy, actually. We could just go there right now. Buuuut... there's actually something off even further right.
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There's actually a rather large area here, and it's completely optional to go here. But you will want to. Besides, we haven't seen the new enemies of the Madoria Plains.
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Both of these enemies were beginning game enemies in Lunar 1. Especially the Dung Beetles, which were some of the weakest enemies in the game. And while the Dung Beetles are hardier than you'd think in this game, they're still not that scary. No, it's the flytrappers. The one on the bottom, caught mid-way in its animation, is preparing to do its special attack. What is its special attack?
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A fuck-ton of damage. That's it.
They also take a lot of hits to take down, so don't fuck around with these things.
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Or that will happen to you. Oops.
It's still worth your while to come out here.
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Because treasure! And weirdly threatening music!*
*PSX version again!
The treasure chests in the middle have a starlight, and two things of 1003 silver. Nice. On the ends, though, we have...
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A very powerful healing item! Dover Nuts will be over-kill for some time, but it's nice to have one for a bad situation.
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The Fresh Ring is the real treasure. It protects against Freeze, Poison, and Sleep. Very nice. Since Ronfar has Sleep protection for now, the ring goes to Hiro.
Now that we've done that profitable detour, back to ghosts.
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Well, only one of our party members can really cast magic, and she's particularly choosy about when she decides to. I have a feeling, though, that this will be suspiciously tailored to our specific party.
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Clever girl.
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We'll save the actual ghost adventure for next time. I have a feeling this may take a while.