Part 19: Life in the Big City Ain't What it Used to Be
Chapter 17: Life in the Big City Ain't What it Used to BeNow we've triumphed over that foul beast and saved the town, it's time for backtracking! Yay! Urgh. Well, I got Lucia back. That counts for... something. I guess.
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Nevermind it counts for a lot. I take back every mean thing I've ever said about you Lucia.
Perhaps out of pity, Lucia's pretty Thunder Bomb-happy all the way down, too. So the trip back goes by painlessly, at least.
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And the town seems cheery too!
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When was the last time Hiro ever said anything?! ("Uuuuugh" does not count!) Look, game, he's a silent protagonist or not! Make up your mind!
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Although the mental image of Hiro running around with a permanent shit-eating grin and staring off into space is pretty funny.
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And Lucia does not care about your opinion.
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I can understand being sick of the snow, but when there's nothing like 100 plus degree weather to make you miss sn- eh, no, I can't front. Cold weather is pretty fucking awful.
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I know. Fucking Northerners.
Well, at least they think it's getting warmer. That's... something.
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Well, we killed it. It should be on Gwyn's wall or something... although I suspect he wouldn't appreciate the unannounced interior makeover. It'd clash with the existing design.
Let's go an see if killing the monster helped the mayor's little girl because that's how video games work.
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Over 15 years later I'm still talking about these characters, but when was the last time anyone thought about Pearl Jam?
Wow, I'm so going to be in trouble that statement.
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Oh fuck.
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Oh give it a rest. Besides, we all know...
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You're totally a softie at heart
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Ah screw this let's bounce.
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The game shows up a bit of mercy, as the path to Meribia is comparatively short. The enemies are also the same enemies we saw on the way to Zulan, so there's no much to say about the journey. Hell, I only got into two fights.
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By the way, Ronfar's Chance Dice can also mute enemies, which the game represents with... ghosts?! I associate ghosts with casting magic more than anything, but okay. Also the aqua bunnies have no magic spells so that's about as useful as an asshole on my elbow.
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Hold your horsies missy! We're finally in Meribia, one of the few locations that returns from the first game. Much like in the first game, Meribia is a huge, bustling city with a LOT going on... so let's get to it!
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Uh, no. Last I checked, there were monsters down there. I have a policy of not sending kids into pits of monsters.
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Kind of odd that one of the cities ruled by the Four Heroes doesn't have any of the culties, but that ain't a bad thing. People are pretty positive on this Lunn fellow.
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Okay, mostly. Although Lunn is not trying to kill or arrest us, so I can't be too down on the guy, right?
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Wait, two of the little punks looking for the sewers? You cannot be that bored. Find something to do!
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Hm, I WONDER IF THIS WILL BE RELEVANT LATER.
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Despite the item shop sign outside, this really isn't a regular item shop.
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It's far too big to be one, that's for sure.
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It's Ramus's store! In Lunar 1, Ramus was Alex's useless friend who decided that the life of the shopkeeper was for him.
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The store did undergo an upgrade inbetween games, though.
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Wait, what? Why do I have feeling that we have a sickening JRPG childhood wedding promise subplot coming up?
No, not really. It's pretty inoffensive, actually.
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Well, when they were giving me free stuff, yes.
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Well, this shop was built on top of the entrance to the sewers, and... well, last I checked the sewers weren't filled with ghosts, and besides, we already had our ghost adventure. So, uh, yeah, I don't know man.
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First, let's stop to belittle this random hobo. And Ronfar, because Lemina's a big meanie like that
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Or this hobo is part of the Ramus family. Although, we do actually have wine, and it's just burning a hole in my pocket... but no, that's feeding an addiction, and that would be wrong. Damn it.
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I have to wonder if little economic downturn happened before or after Lemina asked for his help. Perhaps she should have been a little more choosy in her business partners. On the other hand, now we know who warped Lemina into the monster she is. Damn you Ramus mk 2. Damn you to hell.
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Sadly, we won't be revisiting all the old locations from Meribia; Black Rose Street is gone. Meribia in this game actually looks a lot like the original Meribia (and it's very similar in most Lunar games since.)
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And here we have the full story on what's happening to Ramus's store. As you might guess, the drunk not-hobo was Grant.
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Well gee, I'm certain Ramus appreciates that vote of confidence!
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Wait, do you mean some of the bandits are children or all of them are? Because if it's the former, a far more depressing picture arises, one that's outside spanking ability to solve. Although the latter isn't a rosy picture ei- okay, it's a Lunar game, and I need to stop thinking.
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Aren't you, like, thirty?
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Well, if we're going to be talking to emotionally stunted manchildren...
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Another mention of this mysterious "Dragonmaster."
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You know, I haven't actually mentioned it, but NPCs do actually mention Zophar every once in a while. Hell, the cult refers to him as an apocalyptic figure. So we didn't do a ton of mescaline and imagine this Zophar after all, although this raises questions. Since when have people known about Zophar? Is Zophar a malevolent figure in Lunar mythos? That explanation makes the most sense to me, but he is never mentioned in the first game. Eh, you know, retcons.
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Oh Lemina. What an emotional rollercoaster you've taken me on. And I was starting to think you were human.
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Fascinating.
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So... he's 100% accurate then? Gotcha.
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So... this Mauri chick is basically Azula? Just throwing that out there.
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Anyway, look like these kids are pretending to be the Four Heroes. Isn't that cute? Let's hope the kid pretending to be Leo doesn't arrest us.
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Shit! Spoke too soon!
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Greatest what? WHAT?!
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Aw.
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It's true, but not nice.
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I always find it amusing when NPCs do actually react to you breaking and en-
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Lemina, seriously, I think you might have a problem.
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Wait, all these kids looking for the sewers are part of those Taben's Peak bandits?! Well, come on, let's question this girl!
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Or... not.
Well, fuck it then. To the shops we go.
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Wow. Tons of new stuff here! They're finally selling Dover Nuts (large HP recovery) and Starlights (MP recovery)! They also sell Holy Water, Spring Water, Sunflower Seeds, Purity Herb, and Dragonfly Wings. Holy Water and Sunflower Seeds are new. Holy Water restores status (I'm not sure what the difference between Holy Water and Vitality Vial; both even cost the same amount) and Sunflower Seeds heal Stone. They're not worth bothering with, but it isn't a bad idea to perhaps pick up some Dover Nuts and Starlights if you've got some extra cash. Dover Nuts are 1200 silver, and Starlights are 1000 silver, so it is a steep price tag. I opt to buy nothing, as usual, but you know, it's not a bad idea.
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As for weapons, they've got three new weapons in stock. They're the Battle Hammer for Ronfar, the Thunder Staff for Lemina, and the Mystic Bow, also for Lemina. The Battle Hammer is most expensive weapon here, and I'm liking speedy Ronfar, so I decide to pass. However, I can't pass up an upgrade for Lemina's Staff.
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And the armor shop also has lots of new stuff for us! Pictured is the Knight Armor, an upgrade for Hiro. That "+3 Transfer" is actually plus three to Range, so I have no idea what happened there. To the left we have the Judgment Robe, armor for Ronfar and Lemina that boosts wisdom, the Graceful Dress, armor for Jean that boosts agility, the Steel Shield, which we've already gotten, and the Iron Helm for both Hiro and Ronfar. On the bottom row they're selling the Fire Ring, the Fresh Ring, and a new item called the Lynx Tail, which increases range. All those accessories are expensive, so I'll be passing on them. But as for the armor, I splurge on upgrades for everyone. And I'm still not broke. I have no idea what's happening, usually money starts being a problem by this point, but I guess I've just been wandering around the dungeons too much. I don't know.
Anywho, we've explored around enough. Let's go find Lunn.
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Lunn's actually living in old Mel's place. In the first game, Meribia was ruled by Mel de Alkirk, former pirate that became one of the Four Heroes (the old, better Four Heroes), then mayor of Meribia, and then a statue. Lunn must have done some major renovation in the meantime. Let's check out this world-famous dojo.
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This training looks harsh.
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I can see why people come from all corners to join this dojo.
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Wait, that gets them disqualified?
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Yeah, with Screamo I can imagine your foes are just quaking in their-
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Wait, what?
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Of course there's a tournament coming up.
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That's, uh, some deep character analysis man.
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Well we just ran into a kid that was probably part of those bandits and all those kids looking for the sewer probably are too, if we think about it. So maybe ya'll could question them fi- oh why am I trying to bring logic into this?
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Like, all of them? You mean to say people are walking up to him and asking, "say, I've got these hemorrhoids..." Man, being one of the Four Heroes is tough.
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Ah man, they walled off the way into the sewers. I wanted to steal Lunn's stuff
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Oh, speaking of which, we should probably go talk to the guy.
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Who's up for some questionable dubbing?
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Frankly, nothing I can say can really drive home the weirdness of the really hammy kung-fu movie delivery and the strange lines Lunn says here. It's kind of indescribable.
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Psst, Jean. You mean "fluent."
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Wow. This is a lot to take in. Well, let's start with Jean's backstory. While Jean's past has certainly been hinted at, this is the first time we get a clear explanation of what happened to her. The remake added some flashbacks and a lot more stuff about her backstory prior to this point, but in the original the whole thing's been quite hazy. Jean herself has never really talked about this before. Hell, if you don't really talk to NPCs, Jean's backstory will come as bit of a shock.
I like her reticence in this version. It really does paint the picture of someone deep, deep in denial. The fact that you may not even know about the whole assassin past when you get here helps drive Jean's cagey nature home.
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Hm... this might develop in an interesting way. But for now, we're going to hunt some bandits! Next time, Taben's Peak!