Part 32: Odds and Ends #4: Dicking Around on the Destiny
Odds and Ends #4: Dicking Around on the DestinySo we finally have a vehicle! So what can be do now?
Honestly... not a whole lot. All we can really do is go back to the places we already visited and see how they're holding up. So let's go to Meribia.


Tunnels of Carnage? That's new... huh. Let's go see what that's about.


Oh, how scary can some stupid little-


Oh. After we went into the sewer, apparently Ramus decided that a monster infested hell-hole that was the sight of multiple kidnapping would be a great tourist attraction. Obviously.


And because everyone on Lunar is terrible it works.



Just the worst.


The worst.

Of course Lemina approves...




And now everyone's awful. Except for Jean. Because she's the best.
So, since everyone's made a huge to-do about it, what's in the sewers now?

Not a god damn thing. Seriously. I poked around, and there's no people, no pretty ladies, nothing. There's still random encounters, too. I'm not sure if Ramus's ability to profit off a frankly unmemorable middle-game dungeon says more about his salesmanship or the stupidity of the general public. Oh, who am I kidding? If attributable to stupidity, always chalk it up to stupidity.


Case in point.

Oh, I finally got to selling off the armory that Leo so generously donated to our cause. All his shit sells for 38,900 silver... not bad. Not bad at all.



...
...Lemina. No... No... no. Just... no.
In the interest of fairness, I'd like to mention that, yes, all this new dialogue in Meribia first shows up after the events in Vane. Still...

Anyway! Sadly, Meribia has the most new interesting dialogue. Most locations don't really have a lot of new dialogue at this moment. Vane doesn't, really. So we're skipping it. I'm not going to bother backtracking to all the towns we've been before. For one, there's a lot of them, and for two, now I have to actually travel there rather than warp. As a matter of fact, as for towns we're just checking out Meribia and Azado.


Well, I dunno, I'm inclined to agree that the town greeter probably couldn't talk about the city's every-growing meth problem.

Although this is one of these things you'll find out about anyway.


At the very least, life seems to improving in Azado.



Mostly.


You're adorable.



God Azado is so fucking depressing.


Well I guess it's not all bad.
Also, enjoy this completely mangled conversation:




If you talk to him again:

You get the dialogue I'm guessing you were supposed to get. Although Ruby's response is strange:

And that's it for Azado. So, what else is there to do in the Destiny? Well, we can explore the world map a bit.

I'm using the remake's map because a) there's no real difference and b) it looks a little nicer. Also, I decided to censor some future areas' names. Regardless, you can see we've thoroughly explored the Eastern side of the map. As you already know, next up we're visiting the White Dragon Cave up in the northwest. However, can we get to any new location early?
Well, let's try and go south from the Dragon Cave.

Ah, that's a no go. Well... if you look at the map, there's an area left of Larpa that we haven't explored yet. If you go back to Meribia, down to Azado, exit to the sea, go all the way down to Dalton, and head left, you'll see this new area.

And... a rock prevents us from going further. Lame.
Okay, so we can't really go anywhere new. Although, if you're curious, you can try to get back to Pentagulia. From here, go north, following the mountain. Just keep hugging the mountain and you'll find-



Yeah, kinda figured. Still, nice to know where it is.
One last bit of business, mostly just to cover my ass. If we go back to Salyan desert (the area with Dalton and Larpa and all that) and go straight east from Dalton, past the Illusion Forest, we get to a little pathway.


There's an interesting little tower out here.


Oh my god ~~Zombies!~~


Nah, they just have a very unfortunate color palette.



Hm. I wonder if this place is kinda like the Blue Spi-

...huh.
Sadly, this is a tantalizing mystery that's just going to have to remain unsolved for now. Next time, our first Dragon Cave of the game!