Part 34: Coming to Terms
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Now that we've freed Nall, we're moving on to get the Blue Dragon Aura from Lunn. Once we clear the ice, we just need to go a little further south-
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And we're at our next town!
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Hey, thanks for throwing in the geographic information that I keep forgetting to include! Also, Lunn did mention a karate tournament and a place called Horam, so we're in the right place.
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This town's gimmick is, well, obviously karate, but also silly comedy dojos. Let's meet our wacky martial artists.
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First off, we have the, uh, Sick Dojo?
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The Lazy Excuse Dojo?
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The Mary Mallon Dojo?
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Yeah, let's go with that one.
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So she heard about the tongue thing too, huh?
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Which is half-open blinds and binoculars, respectively.
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Yeah, that sissy karate that doesn't involve kidnapping children... buncha scrubs.
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Horam has these odd little secret tunnels-
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AND DIE.
...sorry. Anyway, Horam has a bunch of tunnels that transport you to various points in town. It's... there. It's not particularly useful.
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Oh, Wind Karate? I think Hiro might dig this.
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Oh. Uh, Hiro doesn't need to learn that. ...any more.
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I think we might have found a perfect match for Lemina.
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I stand corrected.
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I'd go for spiked toed boots and a series of crotch kicks myself. To each their own.
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Ma'am, I think you're the only one here for love.
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Well, maybe not the only one, but he's not really a physical culture fan.
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...yeah, I laughed. What can I say?
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Oh, and of course we have to have a drunk dojo.
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According to Wikipedia, the whole "drunken karate" thing comes from a style called Zui Quan. Although, as you can imagine, you don't actually get drunk. I imagine it's pretty impossible to do while drunk.
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Of course, still one of the best known example of "drunken" martial arts comes from Drunken Master. I've never seen it. Maybe I should.
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...I didn't feel like transcribing that. Sorry.
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I'm pretty sure the entire idea of substance abuse counseling is foreign to this world. Which would explain a lot...
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See?
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Uh.... yes?
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Definitely yes.
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And yet you all still sell weapons and armor?
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Second from the left is the Blazing Robe for Ronfar and Lemina. There's also the Seal Wrap pictured, Thunder Shield at the end of the first row, and the Wisdom Tiara for Lemina and the Gold Clip for Jean on the bottom row. Oddly enough, no one can equip the Seal Wrap... huh. Everyone except Jean gets new equipment.
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Another piece of equipment we can't use. Huh. other than the Atomic Punch, we've got the Platinum Blade and Thor's Hammer. The Platinum Blade "blasts enemy" which just means they push them back. Not great, but it's stronger than what he's got. There's also Thor's Hammer for Ronfar, and sadly it's not as awesome as the name suggests. Although it "flips enemy" which is actually just "blast enemy" with a different name for some reason.
Item shop has nothing we haven't seen before (although they still sell Dragonfly Wings, and I have no idea why) but one thing you'll notice is that no store outside of Vane and Azado sell Angel Tears. Starlights can only be bought in Meribia and Vane, and only Vane sells Silverlights. The lack of Star and Silverlights aren't so bad, as dungeons tend to give you them anyway, but the inability to buy Angel Tears is annoying.
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Anyway, there's a large, mostly non-comedic dojo at the back of the city. So I think we can guess where the plot's hiding.
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Everyone in Horam is a bit touchy about the Lunn issue, but these guys have a particular reason to be.
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Because this is the dojo Lunn started out in.
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I see. Interesting how-
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Oh fuck you.
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Oh and they have another Heal Ring. That'll certainly be useful as it takes up space in my inventory as I waffle about whether or not to sell it.
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This is what she's talking about
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Say hello to the new Jean everyone.
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So... Jean's now embraced her karate heritage. The game replaces her equipment for us; if you kept her equipment on, the old stuff is just gone, with the exception of her accessories. (This includes if you bought her the Gold Pin earlier; the game replaces it with the inferior Pink Bow. You'd have to buy the Gold Pin again) I took her equipment off before entering the dojo, sold it, and bought her a Gold Pin. Jean can no longer equip her old dresses or her fans. The dresses aren't a big deal, but the fans are.
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Jean now has a second skill set, this one tied to her level. Her karate skills are far more straightforward damage skills, which finally gives her something to do in boss battles.
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-by kicking him in the face. A lot. Hey, works for me!
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...well said.
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It's nice to get a vote of confidence.
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Or not. Dick.
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...good for you, buddy.
So let's hop in the Destiny and get to this tournament.
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And we have to walk almost immediately. Great.
There's not a lot of new enemies. We still have the Ice Pups and the flies from the White Dragon Cave Area, plus one new enemy.
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Urgh, unpleasant memories of the first game... Thankfully, there's no non-optional item drop grinding in this game.
However, since Jean's undergone a class change, let's check this out.
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The only (slight) negative of her change is that her attacks aren't long ranged any more. Thankfully, she always had the best Range stat anyway, but even with her Range stat, she still will run out occasionally.
What about her new abilities? We'll look at Haduken later, but for now...
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Jean's Aura Wave targets enemies in a line based on where Jean is standing. Since the skill's range is based on Jean's location, its use is a bit situational.
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Comet Tail's range, however, is based around the enemies' location. A little more useful. At least Jean has the MP to use these skills, although they're still quite pricey.
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But Jean will have to a wait for her time to truly shine. 'till next time!