Part 57: Start Together
Chapter 48: Start TogetherGuys, this is it. We've got our jewels, and we're ready to go to the Star Tower and end this. Before we do just that, however, there's a couple of things I want to do.
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First off, I killed an Ice Mongrel! By the way, even this late in the game only Hiro's Poe Sword does any real damage to them. At least you're faster now, so you've got a chance to get them before they run. Also, I'm pretty sure you get Advantages the higher in level you are compared to the enemy, so that helps to bag one. Grinding on them is quite feasible at this point, but at this point I don't know why you'd bother.
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And there's one last goodbye.
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Oh, wait, Gwyn doesn't actually have anything interesting to say. Lame!
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Aw
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Fun fact! In the original game, the Blue Spire theme played here (and it played here earlier in the game.) Working Designs thought that it was kind of lame for the last dungeon in the game to reuse the Blue Spire theme, so they made a whole new song for this dungeon. It's also used in the remake.
Oh hey, the zombie people are still here.
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Only one way to find out!
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Oh, who am I kidding? We all know who this is.
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So, here's the thing about the Star Tower.
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It's a really, really simple dungeon.
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Seriously, it's so simple. All the floors are super small, no branching paths, no puzzles, no mazes, no treasure, nothing. Just a straight shot to the top.
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They make up for that, however, by jacking up the encounter rate and having all the encounters have a ton of enemies.
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Honestly, you might as well go all out. It really doesn't matter, and this dungeon is still quite short even with the jacked up encounter rate.
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Before you move onto the seventh floor, however, you might want to make sure Hiro is all healed up. And has plenty of Silverlights. And maybe an Angel Ring equipped. Or a Dimension Ring/Blue Dragon Crest. Or a Heal Ring. And you make sure to save.
...you know, just to be careful.
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Yeah, you're right Hiro. I probably should change his portrait that we know his real identity.
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I really don't know why the insist on giving us an option if it's a yes/yes option. In any case I choose the first option because it sounds better.
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I see you've missed me.
So, yeah, solo battle time. While the Star Sentry is easier than his earlier form at the Sunken Tower, he's no pushover. He's got 7600 HP, which is a tall order for a solo battle. At least we've got something that helps immensely.
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When used as an item, Althena's Sword casts Purity Litany, which always heals for 255 HP. You'll pretty much need to do this about every other turn or so. For a solo battle, the Star Sentry does decent damage.
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His normal attack is the least threatening. He'll usually alternate between this and doing a special attack.
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When he's holding sword like that he's going to use the Mile High Attack, which is what he started the battle with. It'll usually do a little under 200.
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Like in the previous battle, if he's crouching like this, he's gonna use Aura Blast. It'll do about the same amount, maybe a little more.
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Oh, and he still does the sword twirly thing, and it does the same thing as it does in the previous fight: you can't hit him while he's doing it, and then he'll use Snake Attack. Fortunately, in this fight he's a lot slower, and if you're at a decent level, you'll always go first.
Honestly, this ends up being a pretty tedious, drawn-out battle. Normally you pretty much Poe Sword, Heal, Poe Sword, Heal and so on until you win.
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I decided to see if Blue Dragon Vigor would speed up the battle any.
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Eh, it's okay. Without any sort of power buffing spell or Pressure Cooker, Hiro's damage output is just slightly better than Jean's. With the Dimension Ring on you'll do between two thousand to three thousand per Blue Dragon Vigor, depending on how lucky you are. Which isn't bad by any means, three thousand is almost half this boss's HP, but it's not really curb stomping the boss.
Still, we've got this fight down, right?
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Whenever his eyes are flashing he'll use Slaughter Slice, like in the previous fight.
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And like the previous fight, he'll always follow it up with Mile High Attack.
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Oops. Yeah, you have to be at full HP to survive that. Retry!
This time I put on the Angel Ring instead of the Dimension Ring. I kept the Blue Dragon Crest because I still wanted to use Blue Dragon Vigor. Honestly, if you know what you're doing you don't really need the Angel Ring, and I could kept the Dimension Ring and had more powerful Blue Dragon Vigors. Ah well.
Oh, and this is what you get if you choose "You must let me pass" instead of "but I must get to Lucia!"
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Anyway, fight time! I've mostly covered this boss, but a few more notes.
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Sometimes, when he attacks you, he'll only do one damage. He did that a lot this time around.
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Oh, and this is how much HP Hiro has left after a Slaughter Slice + Mile High Club. And yes, he had full HP at the beginning of the round. It's pretty important to keep up with the healing.
Honestly, though, as long as you make sure you're always above 200 or so HP, and always heal up to full when his eyes are flashing, you'll be okay in this fight. His first Blue Dragon Vigor did 2100 damage, and second one is the same amount. Which adds up to over four thousand damage. That's decent, although that's still just a little over half his HP, and after two castings, Hiro was out of MP for Blue Dragon Vigor.
I could have healed his MP, but honestly I was hoping that a couple of Poe Swords would end the battle. I thought I was closer than I actually was, honestly. Oh well. Still, I was really in no danger.
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The way is open to us now. There is but one thing we have to do.
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Leave!
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All right, let's head back to-
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Uh, game, I think you might be overselling these Sand Sharks.
So if you warp out of the tower right after fighting the Star Sentry, for whatever reason you get the boss theme instead of the regular battle theme. It's just for one battle, sadly.
Anyway, let's reload and stop fucking around.
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Indeed, it is.
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I guess it's kind of hard to accept that this really is goodbye forever.
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And... that's it. It's time to take the plunge.
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So Hiro walks up to the crystal and...
You know what? This won't do. If I attempt to transcribe this next scene it just won't work. So I can only urge you to watch it instead. It's worth it.
No, seriously, go do it. I'll wait.
We ready? Good.
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After that heart-warming scene, we go into credits one more time. There's no point in going over my thoughts about this game again (it's awesome) so I'd like to thank a few people. Thank you Jenner and Lunar-net for the music, and for all Jenner's effort posts. Also Prism, for gameplay info. It's hard to get a lot of information about this game because it's so old and has such a small fanbase, so any information is greatly appreciated. Thanks to all of you who posted in the thread. And thank you, for reading this! I hope you enjoyed it, and that this either helped you revisit an old favorite, or an interesting look into the older version of Lunar Eternal Blue.
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Good bye!
Actually, I totally lied. There's one more thing.
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If you keep the game going past the credits, eventually these outtakes will pop up! (Undoubtedly scaring the piss out of you.) Lunar: The Silver Star actually had one outtake at the end; at the very end, Luna's voice actress will go, "oops, too long!" (And yes, this is an outtake; it doesn't matter how long you took to beat the game.) Working Designs first put an outtake reel into Cosmic Fantasy 2, and during Popful Mail they started to save their outtakes.
All right, now we're finally done. Again, thank you all for reading!