Part 11: This is an Update About Love















Sadly, the caves are not monster free this time, and we've got tougher monsters than a bunch of pre-teen boys.

But we're a lot stronger, too.
However, Bolt Strike is a bit overkill at the moment. It won't one hit kill the enemies, no, but two Bolts will do the job just fine. Hell, a Bolt and a PsiAir from Lena will also take care of enemies. There's just no point in spending the MP on Bolt Strike. And believe it or not, MP conservation is going to be a slight concern, at least to preserve my sanity.

Oh, and despite earlier claims, I don't think Win D is an attack spell. Maybe. Probably not? It doesn't do damage when it hits. I have no idea what it does, then. Who cares!
EDIT: It's most likely an MP stealing spell. Enemies rarely cast spells, so that would explain why it never works.


















We're right next to where we need to go, but there's a bit more treasure on the right side of the cave. I mean I'm rapidly running out of space to put all these unneeded healing items, but what am I supposed to do? Not get them?

Although I'm already starting to run a tad low on MP.

In any case, the door goes away for the girls (which I guess is what the staff was for but the game doesn't display a message when the door goes down, so I don't know)

Well, okay, that's certainly a change of scenery. Has this been here for a while?
Hey who's up for a jarring tone shift?




Flashback time!



So, uh, this dungeon.



It's hard to show in screenshots, but it sucks. You know how many of the dungeons so far were either more or less straight lines or so short that were impossible to get lost in? Well fuck that noise! The game is taking off the kiddy gloves! By which I mean it's still easy, but now the dungeons are annoying mazes that are harder to navigate than they should be because of the small field of view. Kinda like the original Lunar 1, actually. Spoiler, this is how many of the dungeons in this game will go from now on. When they're not recycles.


I guess the enemies are slightly more intimidating this time around.

Slightly.

Oh, and I was wrong about something; you can't use the Meat to heal. As far as I can tell, you can't use it at all. So I just threw it out.


Oh hey, a new thing! So what does it do?

...the "info" option for items isn't very helpful sometimes. It's just a full party cure that's better than the Cure Herb. That's all.
Oh, and I didn't realize that the Cure Herb cured the whole party. Well it does. Now you know. I end up trying to use up some of the shitty healing items I have.


The Lively Potion restores all HP for one character, and the Rest Potion restores all HP for the whole party. Wee.
And, yeah, I guess there's not much else to really say about this boring ass-

Oops, sorry, gotta get back to Senia's pointless backstory.











Do you know how many times I had to just stop and wait for MP to regen? Too many. Although I think that MP only regens when you're still, or at least I didn't see it regen while I was moving. Also, holy moly do the robes make a difference. Before waiting Senia and Ellie had around the same amount of MP, and after waiting Ellie has about 20 MP more. So, hey, whatever helps my sanity.
However, it doesn't seem to effect MP restoration when you defend in battle. I believe defending will only give back 5 MP regardless. Yeah that's pretty much useless now.

I really hate how most of the treasure is placed in such a way where when you see the chest, the way to actually get to it requires a massive detour. Oh, that has a Sun Sparkle, by the way.

Oh, and I didn't realize that you can actually use Cinnabar as an attack item! It did 51 damage, which is actually quite good. Huh. I don't know if that would be the best thing to put in make-up, though. Unless you need exploding lipstick for some James Bond thing.

Also, Chalk isn't a bad attack item either, considering that it hits all enemies.

Seriously have I hammered it in enough that this dungeon isn't very fun to play? I have? Okay, good.




























JRPG villains never do spend any money on prison door construction for some reason.








Well, uh, let's do that.


















So hey, we've got probably the hardest boss so far. First of all, there are in fact two enemies; Mynos on top, and the Minotaur on the bottom.

Although most of the danger comes from the fact that the Minotaur can hit like a brick truck, especially against Lena, who has the lowest defense and least HP. Mynos went down in two rounds, so it barely did anything.

Thankfully, Ellie's Flaze ensures that this is a short battle. For comparison, Senia's Fullstone doesn't even do half that amount of damage. Although I think the Minotaur probably resists earth damage, as Fullstone did better damage against Mynos. Like earlier Lunars, this game doesn't tell you if you're hitting elemental weakness or resistances. Hell, I don't really even know if they're in the game.

For some odd reason, despite doing worse damage, Senia's always stealing the kill.





















I guess.

Before we sign off, let me show off the text intro to the next chapter to confirm something:

Senia is gone. She left the party. She left the party to go home and get married. Senia is 14, by the way.
And she doesn't come back. Senia is gone forever. I was... a little miffed when I realized this in my first place-through. Especially since her replacement isn't nearly as fun. But we'll get there when we get there.
It's worth noting that in the remake Senia does come back for the end. And so does Azu. As a matter of fact, Azu is playable in the remake. And since we're talking playable characters...

Image stolen from Lunar-net
Magic School Lunar has an entirely new character called Blade. He's the burly manly type, likes blades (no really?), does ice magic, and has a crush on Ellie. Honestly, it doesn't seem like we're missing much by not having him. Although in the remake there's combination attacks and one of them has Ellie throw him at the enemies. That's cool.
As far as I can tell, at the end of the game, you have a party of six characters, which is larger than the five you normally get in Lunar games. Sadly, yes, we are stuck with a party of three here, though.
Next time... a character I've been dreading this whole LP.
...yay.