Part 23: Rise of the Neo Zarth
Chapter 22: Rise of the Neo Zarth
Last time Astona sent us to find one piece of Hyaku Shiki data. One measly piece. Total bullcrap.
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She's learning.
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Well, here we are. A destroyed underground city that happened to be the smack dab center of the Great Fall. I don't see what could go wrong.
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They need to make a whole new unit of measurement to measure from how far away I saw that coming.
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Why is it never easy? Why can't they just once forget to bring along the fodder?
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And so it begins.
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The new enemies are really nothing worth noting. They're all Death Army versions of suits we've seen before. Death Hizacks, Death Marasais, Death Diases...
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And their 100HP heal before every turn is a lot less significant now.
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I guess this is to be expected. Honestly I'm more surprised that I can't clear a path with the millions of dollars worth of firearms I happen to be carrying. I don't think some rubble could withstand a MAN-SIZED BULLET.
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Oh God. Full Guard Zakus. I knew I would be seeing them eventually, but I had hoped oh-so-much I would never run into one. They're not overly powerful, they don't have any fuck you attacks, and they have very little HP. Why do I hate them so much?
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Well, just take a look at their info from my handy Mobile Suit Bestiary. See up there? BeamPrf BltPrf and MelPrf? That means they are immune, not resistant, IMMUNE, to beams, bullets, and melee attacks.
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This is the only way I know how to damage them, since Bits is a special attack.
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And there is no way I'm gonna waste that kind of TP for 600 EXP.
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Damnit.
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SUB-BOSS BATTLE: DEATH HIZACK X2 AND DEATH ARMY FULL ARMOR TYPE
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Yawn
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Just to show you guys, a Death Dias and three Death Marasais.
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A short reprieve from the unkempt highways and miles of corridors we've seen around. Also, a sub-boss.
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SUB-BOSS BATTLE 2: DEATH DIAS X2 AND DEATH MARK II
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Again, yawn.
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Alright, we've found an old storage room. (We've been here once, but I forgot to cap it.).
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Ah, how convenient. Exactly 1 piece of Hyaku Shiki Data.
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Screw that, I'm gonna explore more.
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Big ol' parking lot leading to...
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A sub-boss and some treasure!
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SUB-BOSS BATTLE 3: HIZACK KAI X2 AND ZAKU SHOTEL
The only part of this fight worth mentioning is the Zaku Shotel gave me some trouble
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See?
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Anyway, we win, we take the treasure (which was a heat shotel), and we take a quick peek at our map.
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We've explored about all we can at this point. All of the other paths are either blocked off or locked up. Back to Diggins Rock.
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"Oh, hello to you too, Lyra. How was our dangerous mission into the Lost City, you ask? Oh, it was great. We almost died, you know how it is."
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"Not too much of an emergency to steal my loot, it seems."
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A friendly message from our pal
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I like the way Vladi thinks. Annoying teenage protagonist and his friends getting in your way? That's easy to solve. We'll wage war ON THE ENTIRE WORLD.
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Bah, leave it to the women to rain on our war parade...
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"Later" literally means "right after this cutscene."
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HitTheTargetsI'm giving the Hyaku Shiki to Aeon. The faster she is, the faster she can heal my characters in an emergency. Rick Dias goes to Bazuli.
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Yaaaaay!
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Next time: Look out Vladi, here we come!
BONUS CONTENT: The Mobile Suit Garage
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Kitfox brought it to my attention that I've really only glossed over the Mobile Suit customization of this game. Considering that's a major part of this game, it's actually pretty embarrassing. So, to make amends for my mistake: Mobile Suit customization!
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Just about every city (I think Angelina being the only exception) has a mechanic. When you talk to him this menu shows up. We'll start at the top.
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The first menu is the upgrade menu. We're given the option of upgrading three parameters: Durability, Attack, and Mobility. Durability brings up HP, Attack brings up Melee and Range, and Mobility brings up Speed. Each can be upgraded to level 8, with the upgrades becoming more expensive with every level. The Mod Lvl is the amount of upgrades we've purchased. As you can see, Goldbug is level 14/24.
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The second menu is the Set Parts menu. Each Mobile Suit is made up of a torso (the suit itself), a right/left shoulder, a right/left arm, and a set of legs. Each Mobile Suit also has four slots for Optional Parts, which are all really straightforward.
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Selecting a part brings up this menu. This is the list of parts we have. Yes, I have a lot. I'm a packrat. I sell old Mobile Suits' torsos but I keep the rest of the parts. As you can see, equipping Marasai Spikes would increase Hihat's Melee and Armor, but would drop its Speed. It can afford to lose some speed, so we're gonna go ahead and equip that.
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Ta-daa! A shiny new set of shoulder armor for Hihat.
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Finally we have the Paint menu. MS Saga gives you the option of coloring almost everything on the Mobile Suit. Generally, if a character in my team joins with a specially-colored Mobile Suit, I keep that paint scheme for all of their future suits. Tremmie has a Matte Red paintjob with Matte Blue on her mounted equipment and optional parts.
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They're no slouch with giving us selection either.
And there you have it! Mobile Suit customization! Now you have nothing to complain about, Kitfox!
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I'm just kidding. If anyone else has anything they want to see, feel free to post/send me a PM/IM
MSopedia
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MSN-00100 Hyaku Shiki
Mobile Suit Zeta Gundam - Anti-Earth Union Group
Many designs were considered for the AEUG's Z-Project, the secret project that would eventually give birth to the Zeta Gundam. One of these designs was later modified and became the Hyaku Shiki (Japanese for Type 100). It was lightweight, fast, and agile, making it perfect for Char Aznable.
Character Stats as of our return to Eisengrad:
Cheeto
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Tremmie
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Aeon
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Bazuli
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Fritz
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Vargas
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