The Let's Play Archive

Master of Orion

by Thotimx

Part 92: Sakkra Preview

Sakkra Preview

** Economy -- The Sakkra are the final race that have an economic bonus. Things get tougher after this primarily for that reason. They breed prodigiously, achieving double the normal population growth.

** Diplomacy -- Poor. Starting relations with the Mrrshan(Wary) are worse than any others in the galaxy, including the Darloks. The Alkari, Klackons, and Meklar are also distrusted by the lizard-folk for different reasons; cybernetic issues in the case of the Meklar, while the others are considered 'hostile predators' or somesuch. Bottom line is that we'll have to work harder to establish and maintain good relations than with almost any other race.

** Military -- Standard, no bonuses or maluses.

** Research -- Pretty good. No technological weaknesses, and the Sakkra are the galaxy's experts in Planetology.


Summary

The Sakkra are all about getting a fast start; only the Klackons can best them in this respect. A rapidly growing population means early colonies can fill up quickly; paying close attention to timely, accurate population transfers is vital. Planetology expertise is also valuable, as early terraforming, hostile landing, and waste cleanup advances can help get us on solid footing.

This early-game bonus will give way to a very 'meh' racial profile once things settle down. Growing population faster doesn't help once everyone's systems fill up, and diplomatic issues are likely to present themselves later on. It's critical to have a strong position by the time that happens.

** Note: The people who wanted me to take Orion first were not ignored. I'm going to consider that if I have another 'Easy Mode' game in the future. Although, it may not come up with the races that are left to be showcased.