Introduction
The Unexpected Abraham - Birth of a Legend - A Slide to the Top - The Latest in Weapon Technology - That Awful Sense of Déjà Vu
With this thread, the last of the NES Mega Mans will get Let's Played. It's been a fun journey, but I'm glad and eager for it to finish. First, though, Mega Man 6.
I don't like this game. I make that abundantly clear in the videos, but I can't stress it enough, because it will be discussed in here and it needs to be prefaced again with a simple sentence so noone will get mad at me destroying their childhood: Mega Man 6 is not a bad game. I state though that it's a bad Mega Man game.
I specifically wanted to start from the first game to also have the LPs take a look at how this game series evolved and changed, because that's very interesting in my opinion. I made it a point to stress what each game did for the series in my closing comments; I'll do the same for Mega Man 6 and try to be fair, because it definitely did bring some new things in the mix. However, it's clear from the start that it being on the NES even in 1993, coming out the same year as Mega Man X, is a big drawback against it. From the start, the date caused problems in its reception, and the game certainly doesn't make a good point for it being a valuable entry in the franchise. In fact, I'd even go as far as to say that it's completely useless.
To add to that more clinical outlook, I simply don't have much fun playing this game. I'll address those reasons more in the videos themselves, because there'll be enough times, but why not just make a little list? Everyone loves those.
Things I don't like in this game:
- Special weapon selection. This is very important to me, and while not as obviously bad as MM5's, this particular set is just very unexciting to use. We'll of course still take a good look at them.
- Level design. Another point that's always been of great interest to me. Clever enemy placement, interesting obstacles...at many points, this game just falls short to me and becomes boring or tedious.
- Controls. For many, this would be the main point, but this is how I roll. They fiddled with something and suddenly the game plays all clunky. Most noticeably, you can't jump out of slides anymore, or even change their direction; overall, though, it seems like there are more issues, but I can't really put my finger on them. Just feels off in general. For a Mega Man game, that's insane.
- Visuals. 5 looked gorgeous, especially the backgrounds. Palettes were debatable, but eh. This game feels like a big step backwards. Palettes are still atrocious, and I find the foreground tiles often as lacking in details as the backgrounds, which seem really lazy.
- Story. MM5's was pretty fucking bad. This game has the exact same setup again, as all games from 3 on had, in fact. Yes, that means Mr. X is Dr. Wily. I'm not even going to bother and pretend that this might not be the case. It's a blatant laziness that becomes more and more apparent with each entry, and I'm not even going to nag as much here as in MM5 because it might drain my will to live. Still, so stupid.
Things I like about this game:
- Armors. This game has special Rush Adaptors instead of his usual Coil/Jet setup, and as both were pretty shitty from 4 on, that's a very welcome change. Both Adaptors are really really cool, I'd say they're the best thing in this game. Especially Power is lots of fun to use.
- Music. After 5's bland soundtrack which I hate, this game has outstanding melodies again, with very few tracks in it that I actively don't care about. Most is fantastic, I'd rank it as my third favourite after 3 and 2.
- Branching paths. Many levels have multiple pathways you can tackle them on, and that's very cool. As you have to replay a few of them to get Beat if you don't know what you're doing, that's a very nice thing to counter that, or just to make it have more replay value.
Facts:
- Japanese Title: ロックマン6 史上最大の戦い!! (Rockman 6 Shijō Saidai no Tatakai!!) - Rockman 6: The Greatest Battle Ever!!
- Releases: Japan: October 5, 1993; NA: March 1994
Story:
It fucking sucks is what it does.
Videos
Every link titled "blip" will go do baldurk's site instead because blip decided to be assholes and kicked me out. And I'm so not changing the title cards.Music
I love the soundtrack, 'nuff said. See above. Thanks as always to Bean for uploading it!
Stage Themes:
- Wind Man
- Flame Man
- Plant Man
- Tomahawk Man
- Blizzard Man
- Yamato Man
- Knight Man
- Centaur Man
- Mr. X Stages
- Dr. Wily Stages
Thread changes:
I won't be doing big update posts anymore. This OP is the only thing that's going to be archived. Reason being that I simply don't care enough for MM6, coupled with the fact that I can only say "it sucks" in that many variation. I'll try and step up the commentary to compensate. This is also the reason for me being even wordier than usual here. No spoiler tags again, just talk about whatever you want. The story isn't worth it in the slightest, and the rest not either.
Races!
Actually, Syrg threw the towel. A_raving_loon took up the challenge, so I and you owe him much thanks!
Visit this post for details!
Bonus
Links, as alwaysInformative
- The Mega Man Network - They have sprites and lots of background information. Most of it consists of a Wiki...that is kinda lacking in my opinion.
Game Page
- Mega Man Knowledge Base - This IS a Wiki; I think it's better than the Network from an information viewpoint, though both have their flaws.
Game Page
- Mega Man on Wikipedia
Entertainment
- Rockman 6 RE - Bean, whom you should know from the music links, plays through a romhack of this game on his channel. Why anyone would hack this game of all Mega Mans is beyond me, but it's certainly interesting.
- Speedrun of the game - I would watch this one for the audio commentary only (download, second track) because the runner is just so hilariously nerdy that it hurts.
- The TAS - More or less standard subpixel dissection stuff. No Super Arrow here!
Media
- Capcom Music Generation - Rockman 1~6 - From the MMN; all music from the first 6 games for free.
- The whole music archive
- Official Artwork
Content by others
First of all, this is technically by me, but with others: I streamed my practice sessions of this game, and Admiral H. Curtiss was kind/quick-thinking enough to record them! This is going to spoil the whole game. It's just something for you if you can't get enough Simon or want to see me fuck up way more than I do in the LP.
Golden_Zucchini demonstrates a surefire way to deal with the shortcut in Mr. X's first level:
hawk16zz provided the MM6 title card font for easy download and usage, much appreciated!