The Let's Play Archive

Mega Man Zero 1

by Simply Simon

Part 6: Retrieve Data: Maha Ganeshariff







Extra Stage Thoughts

It's short but sweet, basically. There's a lot of stuff happening in cramped spaces, but most of the time, it's managable if you keep your cool. Fuck that one bomb, though. Definitely a step up in stage design from the past two.

Yeah I'm kinda in a hurry why do you ask?

Boss Comments



Attacks

Maha is a typical Zero boss: incredibly stupid name (Ganesha is the Hindu God of success [I think] and elephant-headed, other than that I got nothing...), will wreck your shit the first few times, then you figure him out and run circles around his sorry ass. He's a slow fight, so you have to learn how to dodge everything, as usual - it's not too hard.
He's weak to lightning, for some reason. Can't show it off yet as I don't grind...in due course.

Ranking High

Very short level, but tricky. The lightning spinners are triggered by you moving near, so those are very consistent. Most everything else is very predictable, too; bombs and the spike dudes...I think I covered most of what I wanted to say in the video. Biggest wild card is the boss, he takes longest and you can't make mistakes (okay...one. If I hadn't gotten hit by that bomb, his tusk wouldn't have mattered. It's a very crappy EX skill).




Nothing new, as far as I can tell!