Part 27: Metal Gear 2 Part Eight: Bird Puzzlin'
Metal Gear 2 Part Eight: Bird Puzzlin'


Last time on Metal Gear 2, Snake caught up to Marv's carrier pigeon and found a cryptic note tied to its leg. Today, we have to figure out what that note means.
Just as a note, this is around the part of the game where Kojima decided he really needed a plot, so the next bit is pretty text heavy.
Since we have to solve the puzzle, let's try calling our support team.


Campbell, of course, is no help and just tells us to talk to Miller. He's our CO, so...

Before we carry on here, I want to point this out. There's no lower-case used in the game except here, so I guess everybody is just yelling at each other all the time?
Anyway!

It's not hard to figure out what to do once you know you're looking for a "number in digital notation", but this still isn't great mission support from a real-world perspective.
Let's see if calling Holly can give us the last piece of the puzzle...


Nope, she's still preoccupied thinking about the children wandering around the place. Bang-up job you're doing there, White. Real top-notch work.

After the call with Miller, you know that the note is numbers. Turn it upside-down and "WIS.OhIO" becomes "0140.51M". I think that the M on the end is supposed to be an m, which would make it a wavelength.

Once you enter the frequency and call it, you get gibberish back. I guess that whoever's on the other end - presumably Dr. Marv - doesn't speak English.


Solid Snake is supposed to be able to speak 6 languages, and this would have been a great opportunity to show that off instead of just using it as manual flavour text.
Maybe Petrovich can translate, though, and the game won't make us do something stupid like go all the way back to the Zanzibar Building.

I don't know if Campbell or anyone gives you Petrovich's frequency if you call them at this point, or if you're supposed to run back and get it from tap codes again. I just checked a guide.

You know, I would think that someone in FOXHOUND would know that the target can't communicate with their field agent, and they might have a translator on the support team.



I sure hope that they didn't execute her when they captured you! We'd sure be up shit creek if they did!

Just another reason for her to be dead!

The Zanzibarians captured Marv and Natasha on their way to America. Despite the fact that this happened on a plane and they had no reason at all to take Natasha with them, she ended up in Zanzibar Land where she managed to escape, steal an enemy uniform, and avoid detection?


They took her radio but never thought "let's put some handcuffs on her, throw her in one of our special custom-built sewer jails"?
Holy shit, Zanzibar Land.


This is stupid. Not only are there sexed washrooms when all the soldiers are men, but the idea that a professional secret agent would just waltz into one like it ain't no thing is laughably idiotic. Get out of here, Petrovich. You don't understand anything.
Unfortunately, this is also the only chance we have. Solid Snake, who is woefully underequipped for this kind of operation, now has to run back to the Zanzibar Building (remember, that's where Petrovich is and he said "this complex") and hope that the only person in the place who can talk to the HVT he needs to extract is also dumb enough to openly walk into a women's washroom.
Let's get to it.

Down the stairs...


Through Red Blaster's room and down to the first floor...

Around the spiral...


Waiting for all three guards to pass by (twice!)...

Out of the Tower Building...





Across the desert (including squeaky sand and the minefield)...


Then through the jungle maze...

And we're finally back to the Zanzibar building!

Before we go to the toilets, though, Snake makes a quick stop on the third floor.


There, we can find this item, the robot mouse.
Metal Gear 2 Manual posted:
Mouse [Jerry 2]: A decoy robot to search out traps and sensors. Also useful for tricking enemies who've heard you. Press shot key to release. Cannot be used underwater.


What we're really up here for, though, is this. Our old friend, the R/C missile.
Metal Gear 2 Manual posted:
Remote-control Missile [M47 Dragon]: An American main personal anti-tank missile. For short ranges between 10 to 25 meters. A preferred weapon since Metal Gear 1 times.
Sight-guided manual control system allows adjustment with cursor keys after launch. Range is limited to inside the screen. While manipulating this, like the Stinger, you cannot move.
Also on the third floor:


A dark room with an illuminated light switch!

A hallway with three guards, none of whom are facing the front door!

And a pit trap!
Pit traps in Metal Gear can't kill you if you just keep running while they open, which kind of puts a hamper on them.


There's also these.
Metal Gear 2 Manual posted:
Night Viewer: Equip this to see in dark places.

When you use them in the dark, they make everything blue. I think that's why there's two dark rooms on this floor, just so you can get your money's worth.


Carrying on, we head up to the fourth floor. From what Holly told us a million years ago, this is where we'll be able to find the lavatories. Apparently whoever built this place put in a completely superfluous women's washroom, but there's only one place with washrooms in the entire building.
Next time, we creep the ladies' room.
Bonus: Marv, as per Google Translate
Knowing that Marv was speaking Czech, and since I don't speak Czech, I decided to toss it into Google Translate. These are the results:

He's kind of all over the place and didn't actually mention where he was, but it's not just nonsense, so at least there's that!