Part 59: Special Missions - Tread Lightly and Carry a Big Grenade!
Special Missions - Session 11: Tread Lightly and Carry a Big Grenade!
Stage 11 awaits us! Here we blew way too much time gaining access to and then riding elevators. We also killed Black Arts Viper. But that part didn't really stick... How did he survive literally exploding in the middle of a room that was also in the process of detonating, again...?
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Rex's Lair (Metal Gear Solid)
Stage 11 - Mission 1!
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To be honest, the biggest challenge of this mission is not attempting to entertain oneself with pacing around on the 45 second elevator rides...
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Stage 11 - Mission 2!
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Yeah... I've already done that once, chief.
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That said, I am very glad there are no time trials on the stage which consists of three minutes of pure elevator riding simulation...
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Stage 11 - Mission 3!
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So we've got twenty grenades with which we must murder Black Arts Viper. All this really results in is forcing us to come at Viper from directly horizontally or vertically a few squares in order to lob the grenade before he runs. Coming from the side (i.e. having to quickly turn and toss a grenade when just a couple squares away) will almost always miss. Other than that, there just isn't much to talk about. Viper remains a total lamer.
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