Part 3

Here we are in the woods, looking for a mysterious glowing plot device. Maybe we'll have a picnic? Who knows?

The trees in this forest sure do grow to uniform height at uniform distance from each other.
What?
Fascinating.



Don't look now, Fron, but the things in your pocket are flowers.



Alright, goons, which should we choose?
I'm kidding.

We certainly wouldn't want to hurt this endangered flower by damaging its petals or uprooting it and then eating it to cure stab wounds.
And so our heroes march on, bravely searching out more parts of the ecosystem to ruin.





Readin'.

...

Yo, Fron!


I had to sit through THREE sets of ellipses for that?
Like chase fairies?


Mind-bending puzzles! Though I wonder what the entire message was?
50 years ago posted:
Something tells me we should make this door more secure. I mean, how safe is this thing going to be if all you need to do to open it is press two stone tiles simultaneously? Also, be careful not to accidently cement this message into the roof.
-Benjamin


Please don't start that again.


Objective: This is pretty much the worst puzzle we could possibly have thought up.



Tia goes around and gathers some flowers with the CHECK command. It doesn't get much use throughout the game. Anyway, there are three or four flowers around the map.

Woops. Giving it another try.



That works.


Torque will save us!
Well, in fact, it is.



Incoming kobolds! Using the magic of easily exploitable AI (most enemies just walk right at you with no attempt at strategy) Fron holds off the endless waves of enemies.




Victory! This week, we learned:
-How Fron leveled up
-How Tia also leveled up, learning MagicSword, which increases Fron's attack power.
-How to obtain a Wonderleaf3, which completely restores AP.
-That you should always believe in yourself.

That brings this episode to a close.
Oh there are bats. Lot's of bats. You have no idea. There's also another inane puzzle.