Part 35: Holes to Heights (2)
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The music for this area is one of the few songs present in all three Mother games. As with the other two games, it's used for a snowy secluded area, though unlike the other two games there's no actual town associated with it.
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Yes, there's talking snowmen here.
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As are snowboarding yetis, though unfortunately the latter is an enemy.
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The Ten-Yeti will slam into you and send fleas flying your way. Pretty much your standard "enough to be a nuisance, not enough to be too threatening" encounter enemy.
It does have one more trick we'll get to in a moment.
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Chilly Dogs are more annoying, in that they have no problem calling for help or casting PK Freeze Beta on you. They also do decent damage.
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They're also useful as a weapon for the Ten-Yeti, so take out one of them quickly. Fortunately Chilly Dogs have lowish HP and, as you probably guessed, both enemies are weak to PK Fire.
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There's one other enemy up here, the Frosted Bun, but it's pretty rare. It gives a decent amount of EXP and money, and uses freeze attacks, though it seems easy enough to kill. Here's a picture.
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Double Jerky actually restores more than double the amount of regular Beef Jerky, 160HP to the regular's 60.
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Nice defensive boost for Kumatora.
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More snowmen will tell you about Lydia, who you may remember as one of the seven Magypsies. If she's nearby, chances are a needle is as well.
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The actual mountain is pretty short, only two screens before you get to this point, which serves as a breather area. Item Guy is here to handle all your item storage needs, albeit without his trusty cart.
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There's also a frog to save at if it can maintain its grip.
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There's also a mole cricket setting up shop here. There's various armor upgrades for all three characters that are worth investing in. The warm sweaters may be useful later on, but not so much right now since there's no more encounters for this point.
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Then the mole cricket sets up shop right next to the hot spring with the five-syllable name.
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And further up ahead is Lydia.
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Looks like we've found what we were looking for.
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Upon entering, you'll probably notice that pigmask lying in the bed. I won't hold it against you if you don't though, no matter how much I secretly judge you for it.
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The Magypsies will gladly give comfort to the enemy, they don't care.
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This can't be good.
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This is also the first time we get the full theme of the Pigmasks.
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And quite the appropriate time to get it, as...
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...the Masked Man pulled the third needle. Welp.
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The conversation between Lucas and the Masked Man goes as well as you'd expect between two people who never talk.
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Then a robot gorilla walks in and the Masked Man takes off in a jet pack. Sounds about right.
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The Steel Mechorilla is the boss of this area, and this guy requires a careful strategy of
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...doing the same buff/debuffs as I do for every boss fight. This guy is purely physical attacks, so plenty of Defense Up and Shield is very useful here. He also has high defense and is resistant to a lot of PSI, so Kumatora's not so useful in this fight. You'll want to boost Lucas and Boney's offense and have Kumatora focus on healing.
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The Steel Mechorilla can swing a ball at two people or kick one. This will hurt if you don't buff the hell out of your defenses beforehand. However, if you can keep Shield up on everyone (and it's pretty easy to do so while having Lucas still attack often) this fight becomes trivial.
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Now, the Steel Mechorilla is resistant to most PSI. As you might expect, though, he is weak to Thunder attacks. Simple enough, right?
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After he is hit with three thunder attacks (and that includes Thunder Bombs, as I found out), he short-circuits and changes his attack patterns.
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Now he will spend the rest of the fight attacking your entire party every single round and you will be fucked because it hurts a lot and there's no damn way you'll be able to keep up healing the damage he does to you once your shields are gone.
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Very, very fortunately, I triggered this when he was close to death, so I avoided disaster. But I wasn't even close to taking this guy on the first time I tried to fry him, so this is one gimmick I'd recommend not going for. Otherwise, pretty simple fight.
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Well, considering we just saw him in front of the needle when it was freshly pulled, I'd say he's the one.
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Oh, right, Lydia.
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Same deal as the other Mementos.
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And just as soon as we get here, Lydia is already gone.
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Our Pigmask friend is on his feet, at least.
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At least two loose ends get tied together nicely. A bit predictable, sure, but it's a nice reminder that there is humanity in these faceless soldiers we keep beating up. Not that that'll stop us from beating up more of them, of course.
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Also, there's a magic butterfly in his mask.
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It's only common sense.
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At this point, there's nothing else left to do up here. You might want to make sure you've done everything you wanted up here before you go, as this is a one-way trip and to come back here you'd have to go through the Mole Cricket Tunnels. Have fun with that.
Anyway, we gotta hurry to the next Needle. Venture forth!
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See you next time! (if we survive)