Part 49: Revelations and Reunions (1)
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We're coming close to the end. If you think things have been weird so far, well...
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Next up is this long nondescript hallway. It's only notable in that it's very long, and that the song that plays is a direct remake of the intro theme for Mother 1. Be sure to take some time to listen and appreciate it.
Then get ready to really appreciate the following:
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This is essentially the theme song of the entire series, serving as the overworld theme for the first part of Mother 1 and making tiny appearances here and there in Earthbound. It's pretty damn great.
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And it serves as great background music for the following tour.
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If you've played or are very familiar with Earthbound, you probably recognize most if not all the landmarks here. I'm not gonna waste time going into each one since I've got a lot to cover, but it's pretty clear that these things are pretty important to Porky, showing that beneath that fearsome exterior, perhaps there still resides some fondness of that world-saving neighbor of his. After all, he treasured that yoyo so much.
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There's a place to save and heal up here.
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There's also this pencil-shaped statue sitting here. If only there was a way to erase it.
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Much better.
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We're almost to the end. This hallway leads to the final room of the Empire Porky Building.
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You're a monster. No!
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Meet the Mecha Porkies. Individually, they're not too bad, with each having a mere 865 HP. The problem is we're fighting five of them. Once the first two go down, PORKY 04 and 05 will jump in.
Because we're fighting a lot of enemies and the battlefield is constantly changing, debuffs aren't that useful, even the Omega versions. Also, each PORKY has a PSI Counter that, while you could Shield Snatch each one, takes too much time and effort to do, so you want to avoid PSI unless it can bypass shields, like the Thunder line. Of course, Thunder hits random targets so it's not always the best thing to use.
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That said, this battle is where Super Bombs shine. You might as well use all your explosives here.
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The Porkies do unimpressive damage with physical attacks. Defense Up/Shield is still handy as always.
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The big thing is that each time a Porky is defeated, the party takes 80ish damage. Enough that you want to be careful not to kill them all at once, and enough that you want to stay away from Thunder which might kill two at the same time. Of course, Lifeup Omega makes this kind of a non-issue.
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Once one Porky is destroyed, PORKY 04 jumps in. PORKY 05 will also jump in after.
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Anyway, once you kill PORKY 05, that's it.
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By that, I mean that's it for the first five Porkies. Next up is PORKY 06, and he brought friends!
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They're pretty weak friends. I don't know if they're completely random or what.
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Every time you kill a non-PORKY enemy, the PORKY summons another, so you might as well take out PORKY first. Most of the time, the other enemies will be non-issues anyway.
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Most of the time.
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Next up is PORKY 07. Don't freak out.
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Once PORKY 07 is dismantled, the other enemies are all that's left.
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Well, other than PORKY 08, 09, and 10.
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What, you think we were gonna fight a series of robots without a musical group jumping in to save our butts?
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And that finally ends the battle.
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And randomly Flint is here now.
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Also, Wess, Bronson, Alec, Lighter, and Fuel are here for some reason.
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And also Dr. Andonuts, why not.
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This is the actual Porky Minch. He's definitely not the kid he once was.
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Yes, we're being lectured on the inherent evils of mankind from Ness's obnoxious jerk neighbor.
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*wheeze* *wheeze* *wheeze* *gasp* *gasp* *gasp* *gasp* Do you understand now?
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To be fair, falling to our deaths is still preferable to listening to Porky continue to rant any longer.
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It's now just the party and Flint, alone in this weird cavern.
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But you haven't been a playable character since Chapter 1, and this is the end game. The enemies here will beat you alive. You can't go on, pops.
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Your funeral.
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...He doesn't stand a chance.
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Do we have any choice?
Yes. We have the choice to not go, and stay here, in this hopeless dark place, for the rest of our lives.
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But that's not the Lucas we know, is it?
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This place is pretty dull until
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Sorry, doorknob.
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Near the end of this section, Kumatora picks up PK Thunder Omega, which casts four shots of Thunder that can go through shields/counters.
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Anyway, this section has a save frog and a hot spring in a box. A nice place to regroup before we tackle the rest of the area.
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The last section of the game takes place in this area that's eerily reminiscent of Earthbound's final dungeon.
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This is one of the last two regular enemies in the game. It has a mere 712 HP, being able to be knocked down in a round of attacks. It also has a 20% chance of dropping Magic Pudding.
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It only has two attacks, the usual mediocre physical and a lightning attack that hits three characters for mediocre damage (except Lucas, who has that Franklin Badge). They're no threat, honestly.
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Also, here's Freeze Omega in action.
Anyway, I do something I haven't done all game: I grind.
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You see, my characters are L57. Lucas learns his final PSI technique at L58, while Kumatora learns hers at L60. Might as well learn them so I can show them off.
This is Lucas's, Refresh. It costs 20PP and works similarly to Regen in the Final Fantasy series.
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It gives the entire party a refreshing sensation.
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Also, each time a character takes a turn, they gain a small amount of HP for the next five or so rounds. It's not much, but it's mainly useful to save characters who get mortally wounded.
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Kumatora's final PSI is PK Ground, which costs a whopping 43PP but actually doesn't get overshadowed by Starstorm since it can do percentile damage.
The Fenomenos are immune to Thunder and Ground, so I'll show those two off later.
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The final regular enemy of the game is the Minerali. It has 924 HP, high defenses, and a 10% drop of Lifenoodles.
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It has decently strong attacks, including one that hits three people, but nothing impressive.
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...It seems things didn't go well for poor Flint.
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Here's the final twist of the game, and one most of you have likely figured out by now. The Masked Man is Claus. The game hints pretty heavily, between both Claus and the Masked Man knowing PK Love and being able to pull the needles, and the Pigmasks mistaking Lucas as their commander, and even them wearing the same color pants. Plus, it's a video game where both a family member goes missing and you meet a mysterious antagonist with no background.
We can talk to Flint some more.
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He'll repeat this several times before saying...
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Then he'll repeat the Needle line some more. Of course, Itoi being Itoi, he snuck a little easter egg if you pester Flint enough times.
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And talk to him one more time...
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At which point, he'll repeat the Needle line.
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Hey, I found it interesting.
There's one more detail about this cave...
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This is Lucas's ultimate weapon. +100 Offense and a bonus 50 PP. An artifact from someone's past, perhaps?
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Some more cave navigation and a few more enemies, until...
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This is Porky. But you probably knew that by now.
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Porky has a PSI Counter shield at the beginning, and he'll randomly reapply it in addition to whatever other attack he does that round, so don't rely too heavily on PSI attacks.
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Of course, buff/debuff as usual. Shield's useful as always.
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Porky will do something so pathetic that party members will burst into tears. Healing Omega can be handy here.
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He did a weak multi-target attack!
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He can also debuff the entire party's offense AND defense in one round. More of an annoyance than anything.
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Thunder Gamma/Omega has a fancier animation, so here it is.
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PK Ground can range between 2% and 13% of an enemy's HP. Considering Porky has 6569HP... This is pretty damn good.
Do enough damage, and Porky will start talking.
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Porky actually didn't use much dangerous attacks. He's kind of a plot-battle pussycat, at least for me.
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He can also absorb HP.
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He can also get beat up an awful lot.
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After another round of abuse...
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That...is slightly more dangerous.
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Of course, that's right before I dismantle him for good.
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Now we have to battle the Absolutely Safe Capsule.
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It has perfect defense and infinite HP.
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It also has zero offense.
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Combos won't work.
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Even our strongest PSI is useless.
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Because Porky is sealed inside the Absolutely Safe Capsule, the battle is, by definition, over.
Looks like we lost this one.
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In a way, this is probably the cruelest thing you can ever do to a person. Porky is forever trapped in this thing, unable to ever again interact with the rest of the world. Even should the world and universe end, there will still be Porky, remaining safe for the rest of eternity. Eventually the reality will sink in for him, and he'll realize he's trapped in a sphere-shaped hell of his own creation. Can you imagine how horrible such a reality would be for a person? Does anyone deserve such a horrible punishment, even such a horrible person as Porky?
Sure, why not. You did good, Andonuts.
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At any rate, Porky is finally dealt with and will no longer be a threat to anyone.
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Shame we won't get to be there once he realizes just what he got himself into.
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Sure, Andonuts may have trapped a stupid kid into a life of eternal loneliness, but he's not above having fun with the situation. I mean, can you blame him?
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Anyway, we still have a needle to pull. It's time to do a few last-minute things to prepare.
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This is your last chance to get your items in order. There is an optimal set-up you should do, but I'll go into that later.
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There's still enemies in the rest of this path. As long as you're healed up, they'll pose no threat.
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Up ahead is another save frog, but he's no ordinary frog...
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Even the final hotspring has some special music.
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Next time, we face the final boss: Claus.