Part 44: The Five Champions - units
New Units - The Light
Archer Heroes
- durability: medium (5), extended paralysis effect
- melee offense: very low (double-click to use)
- ranged offense: range=long+, damage=light, rate=fast
- speed: slow (11), low mobility (shallow water, gentle slopes)
There's no description for Archer Heroes in the manual. They are basically archers with built-in veterancy and extra health. They are visually indistiguishable from archers.
Flavor text:
"... but it was ki'Angsi alone that stood up to the challenge and strung the giant's bow; the great yew shaft that no two other men could bend."
Dwarven Heroes
- durability: medium (5), extended paralysis effect
- melee offense: none
- ranged offense: range=short+, damage=heavy/area, rate=medium
- special: place satchel charge
- speed: slow (12), low mobility (shallow water, gentle slopes)
There's no description for Dwarven Heroes in the manual. They are basically dwarves with built-in veterancy and extra health. They are visually indistiguishable from dwarves.
Flavor text:
"We were glad to see Oleg when he finally returned to the grove, but when we saw that his pack was empty we all covered our ears... sizzling bits of Thrall came raining down for what felt like hours."
Berserk Heroes
- durability: medium (7), shortened paralysis effect
- melee offense: high
- ranged offense: none
- speed: fast (23), medium mobility (shallow/medium water, gentle slopes)
There's no description for Berserk Heroes in the manual. They are basically berserks with built-in veterancy and extra health & speed. They are visually indistiguishable from berserks.
Flavor texts:
"When Alric sent word that a man was needed to pierce the corpse-city of Muirthemne to its dead heart, and obtain from it what might be the only hope for victory, Truan volunteered without hesitation."
"... but Turgeis' attacks were so swift, and his blade bit so deeply, that his foe barely had time to recover from the first blow before he was slain by the last."