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You better get used to that! |
SoN will kick your ass... About a year ago, when the Clan Plaid gang got bored with beating Shadow of the Mountain on Legendary with no zerks, the original Nightmare plugin was born. Now comes the next evolution of pure evil fun, Son of Nightmare. While the original Nightmare plugin was simply tweaks to the dark units, making the levels more difficult to beat yet retaining the same scripting, SoN has modified scripting for nine levels AND one 'new' level. But be warned, winning on legendary will not be easy. It will take skill, teamwork and in some cases a bit of luck. |
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If you are unfamiliar with the concept of Nightmare and SoN, the idea of Nightmare was to
make Myth: The Fallen Lords solo maps more difficult. In general, heroic should play similar to
legendary, and legendary be a 'step beyond'. Special attention was given to Shadow because it had always
been a favorite of mine. 'Dark' archers and dwarves were cranked up a bit, making it very difficult
to beat. SoN takes this another step. Units are more or less the same as in Nightmare, but I
decided to tweak some scripting to make things more interesting/difficult. Also, SoN contains
my first attempt at scripting a 'new' level, Training Nightmare. Training Nightmare has a few unique
items, including...
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Drunk Bob, Chikatilo for pointing a total newbie in the right direction. El Bastard for his scripting 'help'. Thanks for not making me feel like a total idiot with my questions. (: Wang Dang Doodle, Ephemeris and Kalli for helping me push Shadow to the extreme. MuffinHead, Ramses II and everyone else that helped with unit names and flavor texts. The rest of Clan Plaid for their testing and suggestions. Myth: The Fallen Lords is Copyright 1997 in whole or in part Bungie Software Products Corporation. Created using several differnet thrid party tools, including but not limted to Ichor: Ichor is Copyright 1999 by Thieu Nguyen; Bartok: Bartok is Copyright 1998 Lucena Systems; Despair: Despair is Copyright 1998 by Kris Amiko. Thanks guys for making this and other TFL creations possible! Concept and Design: Conner #CP#J, ttoddsnyder@yahoo.com |