Part 14: Call Me Virgil
Act Two Chapter Six - Hagspawn In Disguise
Back in Mulsantir for now.

Up until now I've tried to avoid delving too deeply into Mask of the Betrayer. I don't want to accidentally talk about something before all the connections become clear.



However, I think we've got enough that we can start making some headway on one of our companions: Gannayev-of-Dreams.



* * *

Mulsantir is the home to several minor sidequests. Some are not particularly relevant to this playthrough. Others we cannot complete yet.

This is one of them. Welcome to the Avolov home.







Not that we actually answer her question. But why do adventurers ever do anything?




Half-drow are one of the new player races introduced in Mask. Just in case you were wondering.








* * *

This is the Madatov home, where we'll find the second sidequest for today's update.

In Rashemen, magically-gifted children are taken away to be educated by Wychlaran, so that they might use their talents in defence of their homeland.

Unfortunately not every child is cooperative. Hathrans and vremyonni (male wizards) must give up their individual identities to better defend others.
Yelina Madatov's brother was taken away by the witches to become a wizard. Now the witches want to do the same to her - but she doesn't want to abandon her imaginary friend, Misha.







Aw, c'mon. It's just an imaginary friend. How can threatening an imaginary friend be Evil?




Well I'll be.
* * *


Gann's our trickster companion, our changeling. All smoke and mirrors, this one is.





Smug bastard, isn't he?







There's two themes to keep in mind when talking about Gann. The first is family, which we will cover in due course. The other is truth, so consider Gann's words accordingly.












That's not ironic, that's just incongruous!
I'll tell you what "ironic" is - a man who uses jokes and wordplay to hide the truth about himself, and in so doing reveals more than if he had answered normally.















* * *
Gann's deceptive, and I don't just mean his character. At first glance, he's the least connected to the spirit-eater and Betrayer's Crusade storylines; all his content revolves around the hags of Coveya Kurg'annis. Dig a little deeper though and he's actually the most central in the story.
In a previous update I referred to Kaelyn as the Apostate. Allow me to build a little scaffolding when I now dub Gann 'the Heathen.'
The Wall of the Faithless is (eventually) a key concept in Mask and it's especially important to our core group of companions because, well, they're all set to get screwed over by it. I mean, ask Gann what he thinks about religion and:

Indeed. Safiya isn't much better (and I'll explain why later). These characters do not believe in the authority of the gods, and thus are doomed to the wall. They're atheists - not as you or I understand them, but they are atheists nonetheless - and both of them reject the Wall of the Faithless. And as for Kaelyn? Technically, she's all right, thanks to her faith in Ilmater, but I doubt Kelemvor is appreciative of her efforts to bring down the Wall.
(Okku can be dismissed for the purposes of this argument - not something you can usually say about a 1500lb bear.)
In Gann's specific case, his problem is that he's already chummy with the spirits of Rashemen. It may help to think of this in terms of real-world religious history: Gann is the pagan shaman who follows an ancient animist tradition, resisting the efforts of Christian missionaries to save him from damnation. He's comfortable where he is, living in sin: no gods, no masters. But then the question to ask is: why is Gann like that? Why is he so resistant to the idea of the Wall?
Here's a hint, because you haven't seen the whole conversation: it's not because it's needlessly cruel. Gann doesn't believe the Wall even exists. It almost sounds like he just plain doesn't like the idea of being judged for his actions in life - for taking responsibility for his actions...
* * *
Of all the companions in the party, Gann is closest to Evil. It's hard to notice, under the Chaotic Neutral alignment and gentle mocking, but think back: think about Anya, and his attitude towards her sickness. And remember the encounter with the uthraki? I didn't show it, but of all the party Gann's the only one who advocates killing the children. And compare Gann's work as a dream-walker (meeting girls, getting laid) to that of Gabi Avolov's grandmother, who fought hags in dreams and defended the weak from harm.
It's a cover, of course. Or 'mask', you could say, as the game seems inordinately fond of dropping that word into every conversation.
We'll use persona because it's
Gann's persona is that of an asshole. But you see where this is going, don't you? That's just the mask he wears - the real Gann is somewhere underneath.
There's two conversations that illustrate this perfectly. The first is with Magda, in the Veil theatre:


I won't bore you with obvious commentary, I'm sure you can work out the subtext for yourself.





I will, however, draw your attention to a few connections you might not have made for yourself. I think, anyway... I don't know. Are you surprised that Magda, an actor, a woman who pretends to be other people every day, understands double-meanings and hidden truths?






Masks and theatre go hand-in-hand as well (obviously). Modern western theatre rarely uses masks save as a gimmick, but the Ancient Greeks and Romans thought differently, as did the practitioners of early-modern Japanese Noh theatre. And make-up is just a flimsier kind of mask...







And much early drama (and masks) is related the histories and tales of God, gods, angels and demons. Mythologies, passion plays, and others - stage performance is the media by which these are passed on through the generations. Now, okay, there are lots of good, sensible, historical reasons as to why this is so (mass illiteracy, prevalence of God/gods in human cultures until circa the modern age) but let's be honest and admit that the performance and viewing of theatre is basically a kind of religious act. And the same goes for its successors: film and (oh dear) video games...



The other conversation is with fellow companion Kaelyn the Dove.




Kaelyn the Dove is called Kaelyn the Dove for a reason. White hair and feathers, dark skin... and eyes black like a bird's.





Sad to say, Mask doesn't have much interaction between the companions. It makes for a more peaceful party but also a very granular one, like Obsidian didn't expect you to pick up all the companions.
This is one of the happy exceptions, and it's a good character moment for both Gann and Kaelyn.




Hear Kaelyn describe Gann




Not smiling now are you, laughing boy?


And quick as that, he's back to his old tricks. But the veneer has been broken - we've seen the cowering boy underneath.
The good thing is that Obsidian avoided writing Gann as a sad, mopey individual forever dominated by his traumatic past. They also managed to avoid writing him as an upbeat optimist who went through some shit, got over it, and definitely isn't Carth Onasi I swear. The trick is to write Gann as a normal character and include all the bad history in the things he doesn't say. Trust the player to make connections, with prodding. Hide the truth in plain sight, as it were.
Now, before you jump to conclusions: yes, Gann's a broken individual and his wry, witty persona is just an act. But let's not be so quick to assume that Gann is actually a gentle, loving, Chaotic Good soul underneath. Masks - sorry, personas - overlay a face with a false image, but at the end of the day it still has to fit. Gann's cruelty isn't false, it didn't come from nowhere... something or someone gave it to him. Eventually, we'll find out who.
But not anytime soon. Next update, we're off to see the Wood Man!