Part 46: Sic Semper Deis
The Truth, Part Four - Don't Trust The Wraith
This update, like all good updates, starts in a graveyard.
Each stage of companion loyalty brings its own benefits. The first stage that does this is 'Supportive,' available at 25 Influence. For most companions, it's just a single feat that provides a minor stat bonus: +1 Intelligence, +1 Wisdom, etc. For One of Many, however, things are a little more complicated.
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The Brute sounds like this.
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Once the Brute is unlocked, you can switch between the Brute and the Child in conversation. This allows One of Many to swap classes at any time. Need a door unlocked? Talk to the Child. Want an enemy brutalised? Call on the Brute.
The Brute's a none-too-shabby replacement for Okku. His high hitpoints and natural regeneration are especially useful for players with high Craving who cannot afford the cost of resting.
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There isn't much party interaction in Mask of the Betrayer. It's a shame because it makes the party seem a little... static. Like maybe Safiya and Gann and Kaelyn are all really shy and because they haven't been properly introduced to each other, they can't have any conversations together because that'd be rude so they just stand around all the time, awkwardly trying not to catch each other's eye. Perhaps they're British or something.
On the other hand it's clear the companions are intended to stand alone. Each represents a different take on the key themes of Mask - for example, Safiya is mostly motivated throughout the game by her sense of duty to her mother; Gann explicitly rejects all notion of filial piety; and Kaelyn is torn between her relationship to Kelemvor and her grandfather, and her sense of right and wrong.
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One of the reasons Kaelyn is such an interesting character is this inner conflict she possesses. She firmly believes she made the right choice in founding the Second Crusade, but her dialogue betrays her deep regard for Celestia and her family.
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That love places her at odds with One of Many, a creature filled with nothing but loathing and hatred for all forms of life.
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This section is a little strange in that agreeing with One of Many actually causes you to lose Influence with it. Why?
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Did that last section seem familiar to you? It's very close to the conversation Kaelyn has with Myrkul at the end of Act Two.
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Like Myrkul, One of Many prizes 'comedy' over justice, and baits Kaelyn with it relentlessly. I say relentlessly, this is the one conversation in the game that Kaelyn (or any companion) talks directly to One of Many, but Evil characters will find Kaelyn is very quick to get into arguments about her Crusade, even when she knows better.
Anyway, I get the feeling this conversation may not have been fully finished, because there isn't the proper distinction between agreeing with Kaelyn because you think she's right and agreeing with her to goad her into an argument with One of Many. The next conversation shows how it should have been presented:
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We've used dialogue skills on our companions before, but mainly to get Influence gains. We've never used them with intent to deceive before.
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Kaelyn's a tough mark to con - this check requires 32 ranks in Bluff to pull off. This isn't even the hardest check she has.
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Successfully deceiving the Dove nets us Influence gains with both Kaelyn and One of Many - and there are several more opportunities further on in Kaelyn's dialogue tree. This is probably the easiest way to gain Influence with One of Many.
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Hmm. Reasonable advice, if not unexpected. Will we get the opportunity to act on it in future, or is this just a characterisation set-piece? Only time will tell.
Though there is interesting dialogue if you decide to defend One of Many from Kaelyn's accusations:
quote:
: I can barely see you through your moral pronouncements. One of Many will prove its worth.
: [Influence Gain: One of Many] :: Let the songbird preach, it fuels arrogance. Let it fly high - and fall again. The greater the distance, the more amusing it is to watch. ::
: [Influence Loss: Kaelyn] Cast away my opinions if you will, but you will not be pleased in the presence of that abomination for long.
: Heed me - you cannot make a servant of such a thing. It is death's shadow, and it shall haunt you until death comes for you.
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Let's skip ahead a few Influence gains. Kaelyn is now at Loyal status and wants to bestow us with the Blessing of the Menagerie.
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Hahaha.
Oh wait, it gets better. Let's cheat Kaelyn up to Devoted.
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The check for this is 35, which we normally can make, but I thought I'd show you what happens if you fail because it's just heartbreaking.
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No second Influence gain, but the satisfaction of knowing how utterly we have deceived Kaelyn is just as good.
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Remember this? We chose the Wolf last time, and it suited us well.
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She's not happy...
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...but too late, no backsies. The Jackal joins the Menagerie.
(Actually since this is a cheat I'll be reverting anyway, so no it doesn't count for real.)
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Finally for today, we unlock One of Many's Loyalty feat.
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Negative Aura grants both us and One of Many some miscellaneous stat bonuses: +1 Strength, +1 Intelligence, +1 Constitution, +1 Dexterity. Additionally we receive Fast Healing, a +6 bonus to Intimidate, a -6 penalty to Diplomacy and a 10% bonus to all energy gained from the Spirit Gorge power.
Pretty handy, right? Well, it's not the last upgrade One of Many gives us - and it's not the last upgrade One of Many can get either. For that, though, we'll need to visit the Sunken City.