Part 2: Chapter Zero, Part One: Big-Ass Tutorial For A Big-Ass Game
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Welcome to West Harbor! This is our foster father, Daeghun, the village huntsman. He's about as warm and fun-loving as he sounds.
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The West Harbor Harvest Fair is the tutorial section for NWN2. Today we're going to learn how to open a box!
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NWN2 has three different camera setups, depending on whether you want to play the game like a World of Warcraft clone (over the shoulder) or more like a traditional RPG (top-down camera). You control your character with either the keys or the mouse, telling them to cast spells, attack enemies, talk to people, open doors and loot treasure chests.
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I wasn't kidding when I said this was a tutorial. Here Daeghun explains such basic concepts as ownership and trading.
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All right! Better note this down in my journal before I forget!
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Let's go see the gang.
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This is West Harbor, a picturesque bucolic village idyll located in the middle of a swamp.
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And there are our friends, Amie
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Amie and Bevil join our party. Amie is a Level One Wizard, which means she can light a single candle or tidy a small room by magic once a day. Bevil is a Fighter in the Militia and is a bit more useful, capable of taking a light slap before falling unconscious.
Don't worry. They won't be with us much longer.
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Georg (bald dude) is the chief of the militia and village headman. Orlen (messy-haired fellow with incongruous American drawl) is a local farmer.
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A little foreshadowing for you there. It turns out NWN2 is a farming simulator and the rest of the game is spent helping Orlen grow corn in a swamp.
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This is a nice little reference to the background feat I chose for my character. Like Arcanum and the cut histories from Vampire: Bloodlines, you can choose a background for your character that gives a few minor skill bonuses and penalties. I chose Tale Teller for this character (bonuses to dialogue skills), so occasionally in West Harbor people will say that I'm a bit of a blabbermouth or whatever.
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You lech, Georg.
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The Mossfelds are our rivals in the village. We have a sort of hate-hate relationship.
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Again, Obsidian is doing a good job of intimating background details and prior history without out-and-out having someone say "WELL, AS YOU ALREADY KNOW," and stating the bleeding obvious.
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Come on, Bevil, you spend your time playing with girls. If you want respect, act like a man and treat all women with thinly-veiled contempt!
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We'd better get our chores out of the way first.
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This is Galen, the merchant our foster father asked us to see.
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Luskan and Neverwinter are the two political poles of the far-northern Sword Coast. They've been engaged in a bit of a Cold War since the events of NWN1 (DON'T ASK) and don't really get on. Neverwinter are, of course, the good guys; Luskan is more like the USSR, except with more undead wizards and less sharing.
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I trade the furs for the bow and make a profit of 8 gold pieces. That's about a 5% margin. Jeez.
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Better tell Daeghun the good news.
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Uh, yeah... thanks, Dad.
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This is the first of the four Harvest Cup challenges. Complete the challenges, and we complete the tutorial (and gain a basic grounding in the key mechanics of NWN2).
Before we can start, we have to prove we know how to operate and maintain a crossbow in a safe and legal manner.
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We just barely manage to avoid shooting ourselves in the foot with our crossbow.
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Ten bolts, ten bottles. Easy.
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Amie and Bevil practice their Tai Chi in the background.
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Okay, so maybe Daeghun's not that bad after all. I think Bevil's mum is running another of the competitions... let's go and see her!
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This is the spellcasting tutorial. Spells are a critical part of Dungeons & Dragons; although spellcasting classes like the Wizard and Bard are weak at first, at later levels they turn into powerhouses that are far stronger than more consistent classes like the Fighter and Rogue.
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Ladies and gentlemen, you will observe I have nothing up my sleeves...
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The tutorial covers three basic kinds of spells: summoning creatures...
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...buffing (giving allies special bonuses)...
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..and direct damage. This isn't a comprehensive selection, and there are other kinds of magic than wizardry, but I'll explain those when we come to them.
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Hrm. What was all that about?
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Oh hey, it's Orlen. What's up, dude?
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Are you kidding me?
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Oh, come on, I was only joking! Fine, we'll take a look at your stupid pig for you.
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That's... that's a big pig.
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Wait, what? This guy's a murderer? Shouldn't we call the police? Or the... 'Swamp Watch' or whatever they call it?
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Don't be silly, a pig contest is far more important than mere people!
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Fine. We'll give diplomacy a chance.
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Unfortunately, a direct confrontation proves fruitless.
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Well! We'll see about that!
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Scrolls are one-shot items that allow spell-casting characters one use of a spell. They're especially valuable to Wizards, since copying scrolls is how Wizards learn new spells. Here Amie is about to cast Lesser Dispel, which removes buffs - the glowy thing is the affected area.
You all know how this works anyway, why am I explaining it?
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Ahaha, fuck you, Lewy Jons.
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Urgh.
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It doesn't seem like much now, but this is good practice for the game ahead. Completing pointless errands will make us richer and more powerful than actually following the main plot ever could.
Also, there are about a million sidequests in NWN2, and we're going to do them all...
...next update.