Part 50: Act Two Chapter Fifteen - Never Consume Any Magical Force Bigger Than Your Own Head
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Acting on a tip-off from Sydney Natale, we're on our way to Crossroad Keep. It's time we put an end to Black Garius and his machinations.
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Before we can get there, though, we get some pay-off on the Qara subplot.
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Darn tootin'.
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The animus elemental's a lot like Qara - lots of spells, lots of firepower, not so hot in close combat.
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Sydney's plan is working. We can fight the animus elemental, defeat it - but it's still sapping Qara's strength every time.
Not a lot we can do right now, though. Let's deal with Garius first.
* * *
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* * *
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There it is... Crossroad Keep.
It's a shambles, but more than enough to keep the likes of us out. One hell of a defensive position, too.
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We choose the pragmatic option for Bishop++ (and negative Influence with Shandra).
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Gah!
Obsidian didn't spend a lot of time making facial models for the demihumans - there's something like three for each. Most NPCs in the game are human, so most of the effort went into that instead.
Not that the human heads look much better.
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Doesn't sound like a problem.
The Many-Starred Cloaks are the Wizard's Guild of Neverwinter and kind of serve a 'special forces' role for the city. This type of quest is their bread-and-butter.
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The eleven of us quickly overwhelm the two guards.
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The rest of the Luskans aren't much harder...
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...but they bought enough time for the mages inside to barricade the doors.
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We head back to the area exit.
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Here's the tunnel.
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Well, that didn't take much searching at all.
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There's not much to fear here - just a few beetles and some decrepit traps.
A good time for a chat, I think.
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During the trial Torio revealed that Sand was a former Hosttower mage.
We shut her down pretty quick but there's still some outstanding issues.
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Well, that explains that. And, of course, Nevalle must have known there was an ex-Brotherhood mageling hiding out in the Docks, and 'recruited' him in case of need.
It's important to note that for all his wit and knowledge, Sand is not a Nice Person. You don't join the Arcane Brotherhood - hell, or simply live in Luskan - without being willing to do some pretty shady things.
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This is actually the first of two answers we can get from Sand with regards to Garius. Asking Sand straight from the main dialogue trunk nets you this:
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Interesting. We thought Garius was the main villain up until now, but it seems like he was only ever somebody else's catspaw.
One last question:
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We know Qara doesn't like Sand because she thinks he's arrogant (and he is), but what's Sand's problem with Qara?
Naturally, you can't ask this question if Qara is in the party - else Sand comes over all shy and tactful.
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Hrm. Is this a matter of Qara's contempt for Wizards or Sand's jealousy of Sorcerers?
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That would be good advice if we ever had an opportunity to put it into practice.
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No matter. Garius awaits.
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We emerge in the ruins of a library... and look who's waiting for us!
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Calliope, dear, they're always performing the ritual right now. It's dramatic license.
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I'm experiencing a sinking feeling.
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Thank you so much, Aldanon.
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Relax, Calliope. Talking is a free action!
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No time to lose.
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Actually we've got enough time to grab this: The Ancient Art of Golemcraft. We'll need it later.
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We burst into the main hall. The Luskans have made preparations...
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...for an attack from the front. Oops.
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Cue a split-second shadowy-magic effect on everyone in the room and a scary noise. I'm sorry I couldn't capture it but you'd need the reflexes of a cat to catch it.
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I mean you'd need at least Dex 22 to get the screengrab and I put all my points in Int for an Arcane Scholar build
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With the wizards following us again, we proceed deeper into the Keep.
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Ah, and here's the rub.
Arval's journal told of how he was developing a ritual that would turn living people into intelligent undead servitors. He passed this information on to the priests at Old Owl Well.
The priests at the Well were experimenting on Academy students stolen from Neverwinter. Apparently mages and their ilk were the best candidates for the ritual, since their magical powers kept their intellects relatively intact.
(The students, of course, were provided by Sydney Natale as part of her deal with Magister Johcris. But officially we don't know that.)
Now Garius has apparently devised a ritual that will let him steal the power of the King of Shadows, and the Shadows Priests are being a little too helpful.
This is going to be interesting.
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Ha. And there I was expecting a difficult fight.
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Downstairs we find another Blade Golem, products of the Tome of Iltkazar. Garius has used these against us before.
Well, he used one, and we broke it. Then he forgot about them entirely.
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We should really pity Garius, and not just because he's about to end up on the wrong side of some Infinite Cosmic Power.
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It's not easy being a villain in a computer game. It's all right if you're on a stage or in a film - lots of opportunities for moustache-twirling and monologuing.
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However, in a computer game, you've got to contend with the fact that most players are scarily sociopathic loons who'd quite happily murder anyone who even looks as though they might possibly get in the vicinity of their way in the near or long-term future.
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Basically, it's impossible to have the villain and the hero meet before the final confrontation because most people's reaction will be "I stab him with my sword until he dies." Rule of law? I am the law!
It's not entirely unreasonable. Maybe if villains weren't so obvious and over-the-top, we wouldn't feel the need to kill them straight-off. Or maybe if computer game stories weren't framed as incredibly violent and confrontational, with all resolutions requiring inordinate amounts of bloodshed.
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I first played Mass Effect over at a friend's house, on his console - just the first bit, Eden Prime, and a little of the Citadel. Enough to be impressed.
When I eventually bought it for the PC, I was disappointed by one th- two- okay, three things, but I'm not here to talk about low texture resolution or recycled Bioware plots.
Early on in the game, the player accuses the game's villain, Saren, of complicity in the destruction of Eden Prime, and demands the intergalactic Council take action immediately. Saren denies everything, of course - doing so by live holo-feed fed directly to the Council's chambers. Saren and the player have a nice little argument where the player throws wild accusations about while Saren casts aspersions on the player's motives and agenda.
And I thought that the whole game would be like this: slowly exposing Saren's web of lies while he undermines you from afar. I thought we'd develop a real adversarial relationship, a bitter hatred that'd eventually terminate in one of our deaths - something slow-burning, that'd last the entire game.
As it is Saren is exposed as a criminal within the first five minutes and disappears for most of the game.
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Admittedly Mass Effect isn't the best example to use, as Saren shows up a few more times before the end and you can really grow to hate the guy. But it's an example of the way villains are written - as nothing more than a super-monster, an orc or an evil wizard with a Name and extra hit points. Palette-swapped mobs.
And I think it can really hinder the impact a villain can have, if he can only ever be shown via cutscene or over the radio or behind an unbreakable glass wall because otherwise the player will just kill him. Just look at Garius: he's about to exit the story and we barely know him! We've never even spoken two words to him! In the above dialogue, he's not even talking directly to us!
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He's not even involved in this battle. Here we are, in a last-ditch effort to save the Realms from being conquered by a shadowy overlord by interrupting this mystical arcane ritual... and he's just standing there, surrounded by a weird pink glow.
It's an easy fight, by the way - just a few Wizards and some big dumb Fighter-types.
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We don't know a lot about Garius, and what we do know is mostly inferred from subtext and such. I mean, we know what Wizards in black robes with no hair are like - mean, cruel, crazed-with-power. And look at Lorne and Torio: as their superior, Garius must therefore be smarter than Torio, stronger than Lorne. It's implicit.
But it's not good enough. We've learned that Garius is interested in the silver shards - but why? He's the third person to be involved, and although we know why Zeeaire wanted the shards, and although we- I know why the Warlock wants the shards, what exactly is Garius going to do with them? What can he do with them?
It's even worse when you consider that Garius himself is just a face for an even more enigmatic villain: the King of Shadows. What's his problem?
Oh, I don't know. We don't know a lot of things about Garius - where he came from, why he wanted power - and now we never will.
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RIP Black Garius.
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It's a good idea to grab the loot off the Luskan corpses before you leave - Garius has one of the silver shards on his body.
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* * *
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Uhm...
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...
Oh dear.