Part 51: Act Two Chapter Sixteen - Zhjaeve
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At long last, we meet Captain Brelaina. She's the head of the City Watch and the primary questgiver for the Watch plotline.
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And Aldanon is still as coherent as ever.
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Obsidian never shy away from dumb jokes like this, and it's great. I like it when a writer has as much fun writing something as I do reading it.
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Well, then let's do that.
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Phew. You know, with so much dialogue between Aldanon and Brelaina, I wasn't sure if we were even actually here.
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Oh yeah, be prepared to hear this a lot.
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Ooh, it's a new companion!
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Unfortunately we'll have to wait. Nevalle wants a word.
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Nevalle is considerably less congratulatory if you get all the Many-Starred Cloaks killed.
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* * *
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Well, we're back here again. Still a dump.
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Did he just say what I think he said?
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Oh hell yeah
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We've made it. This is the big time, folks.
A motherfucking castle!
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* * *
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First we've got to interrogate our prisoner.
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Well that explains the githyanki's involvement.
I bet you'd forgotten all about them, hadn't you?
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Right. Next plot point ahoy!
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Hey, that's not what we said. We're happy with killing him, we just don't see why it has to be us that does it.
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* * *
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Yes. We've been over this.
It's some kind of... githyanki... thing. Uhm.
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Oh, would you, for once?
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W-
uh
hm.
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So that came out of nowhere.
That silver sword, the one lodged in our chest? Turns out it's the silver sword. The very first one, the one on which all others are modeled. The Sword of Gith.
And that is why Zeeaire was so interested in it, and so circumspect in gathering the shards.
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So now you know.
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Well, I say.
These aliens seem awfully keen on their Wookie life-debts/Klingon blood oaths/githzerai Pronouncements.
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Please note that at no point does 'Zhjaeve' actually introduce herself to us.
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Oh no, adventuring! That's not what I became an adventurer for!
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Okay. Cool. So we have a plan.
We won't go off straight away - there's a ton of stuff we have to sort out here at Crossroad Keep first. I'll be asking your opinions on that later.
But for now, let me introduce:
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Zhjaeve.
Zhjaeve is voiced by Lisa Emery (Listen here).
Oh, man. Poor old Zhjaeve.
She gets a lot of stick. For this I think we can blame our old friend Mister Chris Avellone, who decided (for some godforsaken reason) to write Zhjaeve as a long-winded spaced-out mystic with an over-reliance on the word "know."
Avellone is, of course, cribbing heavily from his previous work in Planescape: Torment. Dak'kon was an NPC githzerai zerth (classed as a fighter/mage) who swore a vow of service to the game's protagonist, The Nameless One, and he was great. Absolutely fantastic. His sidequest involved learning the teachings of the githzerai religion and he was pretty decent in a fight and he was voiced by Director Skinner off the X-Files and oh my
And Dak'kon said "know" a lot, too. Actually, he said "*know*" because the writers of PS:T liked to put *everything* in *asterisks* for *emphasis.* NWN2 has italics so we don't have to worry about that.
Torment had reams of dialogue and nearly all of it went unvoiced - so you never actually had to sit and listen to KNOW KNOW KNOW KNOW KNOW all the goddamn time. No such luck in NWN2.
There's not a huge amount of game left (I'd like to imagine we're over halfway at this point) so we don't have a lot of time to get to know Zhjaeve.
Just as well because she's really boring!
Zhjaeve likes:
- umm...
Yeah. Just by glancing through my notes I can find about three or four opportunities to gain Influence with Zhjaeve.
But that's not very helpful so I'll describe her anyway:
Zhjaeve's our new Mystic. During Act 1, Elanee played the role of our conscience, always prodding us to investigate the King of Shadows for the sake of "the land." You may have noticed Elanee's shut up a lot since then - this is largely because Zhjaeve's taken her place. She plays the exact same role, guiding us towards defeating the King of Shadows, only now it's in the name of "the Planes" not "the land."
So that's what she's all about. She's got this weird roundabout way of talking that pisses people off but she doesn't moralise like Elanee does and it's hard to actually annoy Zhjaeve: the main way to do it is to pick up points with the very last companion we meet, but that's not until Act 3.
Anyway, it's up to you lot to decide what we do with her. Friend or foe?
(Zhjaeve was poorly received by the thread, not that it would've made much difference anyway - Ed.)
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Okay, before you decide, check this: she's a Cleric.
About fucking time, right?
Clerics are one of the core-est of the core classes, straight out of the depths of 1st Edition: divine crusaders, servants of the gods. The traditional adventuring party consists of one Fighter (to tank), one Rogue (to sneak), one Wizard (to burn things) and one Cleric (to heal).
Clerics are- were originally defensive characters, capable of healing, repelling undead, buffing the party but not doing much magical damage to the enemy. In compensation though they could wear armour and wield blunt weapons with some skill, unlike Wizards.
Then, in 3rd Edition, somebody decided that Clerics should be just as good as Wizards. So they got a whole bunch of offensive spells, and were allowed to wield any weapon they chose... making them into right old powerhouses. Imagine! the power of a Wizard with the durability of a Fighter! They could even get special bonuses by choosing domain spells - a level of customisation that offered extra spells, feats and so on without penalties. Zhjaeve has the Knowledge and Magic domains - which allow Zhjaeve to cast certain Arcane spells like Knock and Mage Armor, in addition to her usual Divine spells.
Like Paladins, the main disadvantage to Clerics is that they're supposed to serve a greater power - so if the DM feels the Cleric is getting too big for his boots, he can require him to go on a pilgrimage or donate his wealth to the church or whatever. There's no such requirement in NWN2, though, for obvious reasons. Worse, Zhjaeve doesn't actually have a deity - because she's a zerth, and zerths are more like scholars and lorekeepers than servants of gods. However Clerics are allowed to worship 'forces', 'causes' and 'ideas' so it's not that big a deal.
(Compare to Bishop, who as a Ranger should also have a nature deity for his Divine spells, but is most definitely an atheist - no recourse there, I'm afraid, but it makes for a better character so whatever.)
Zhjaeve's not actually that great a Cleric. She's got good Wisdom (the stat that controls Divine spells) but everything else is pretty mediocre. Higher Constitution would make her a decent secondary tank; higher Charisma would make her Turn Undead abilities more effective.
She's intended to be a caster-type more than anything (hence her domain choices). In fact, pair her with Sand and the two of them can make almost any magical weapon, armour or item in the game via the crafting system. Nice!
We'll mostly be using her to advance the plot, though. She's required for quite a few parts of the game and she'll eventually gain a special ability that'll make her absolutely crucial in our fight against the King of Shadows.
But that's not until Act 3. For now... we've got a castle to run.