Part 75: Act Three Chapter Eleven - Crystal And Silver
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Nolaloth's valley is high up in the mountains, right on the edges of what used to be Illefarn territory.
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The valley is inhabited by huge, ancient elementals. Tough and strong, but not really that threatening.
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Just past the winding canyon is this... a large basin brimming with life.
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That crystal is very big.
It looks a bit like a heart, don't you think?
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Suddenly we're interrupted by water elementals. Casavir pisses me off by standing around casting Holy Sword instead of tanking properly as a Paladin should.
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Gah, black dragons. Not as powerful as reds, but definitely no pushover.
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One final elemental guards the path up to Nolaloth.
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Oh Lord.
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Nolaloth's spirit is an unhappy one. So, confronted with the vengeful ghost of a mighty crystal dragon, we do what anybody else would do:
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Piss it off.
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Whoops.
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No response.
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Still nothing. Nolaloth's sulking.
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That got his attention.
Nolaloth's a crystal dragon, which could mean any number of things.
There are two kinds of dragon: chromatic and metallic. Chromatic dragons are red, black, blue, green and white, and they're all Evil; metallics are gold, silver, bronze, copper and brass, and they're all Good-aligned. Which isn't to say they aren't just as big assholes as chromatic dragons.
Those are the 'core' dragons, but there's a legion of apocryphal ones as well: purple dragons, brown dragons, deep dragons, mist dragons, shadow dragons, ferrous dragons... and gem dragons.
Gem dragons were the Neutral dragon type, again with five species: amethyst, emerald, sapphire, topaz and crystal. Gem dragons weren't included in core 3rd Edition D&D (probably because they involved psionics) but I'm not sure if they weren't introduced in a later supplement or some such. Crystal dragons, by the way, are Chaotic Neutral; they're friendly and curious, preferring to talk rather than fight. They're the weakest of all the gem dragons (and of all dragons of all kinds as well) but I don't think most of that applies to Nolaloth, who's more than just an ordinary crystal dragon.
So Nolaloth may be an amusing callback to D&D history - as though the fall of Illefarn and the campaign against the Guardian was run with 2nd Edition. Or maybe Obsidian had a nice idea for a dragon spirit and just went with it.
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There's a couple of ways this could go. We could lie and say we're from the Illefarn Empire, and we've come to resurrect Nolaloth, but our healers are too busy with the King of Shadows to help him. That cheers him up quite a bit... if you can pull off the Bluff. Otherwise he gets a bit tetchy.
But I've done too much Chaotic stuff recently (bargaining with Mephasm for one) so we'll tell the truth.
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Here's the other main choice we make. Admitting we know Ammon Jerro also angers Nolaloth, and you have to explain why Ammon Jerro is trustworthy now (not that he is, really).
It's not actually a big deal. Because Nolaloth's a required step on the plot progression path, it's not possible for us to actually upset him enough that he refuses to help. It's an unfortunate piece of railroading but let's be honest: seeking wisdom from a massive ancient dragon-ghost is pretty fucking cool. I can forgive Obsidian for that.
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Now that's a bit strong. Remember, we first heard about the 'crystal dragon' back in the ruins of Arvahn - one of the spirits in the Gem Mines was there at the final battle against the King of Shadows.
They admired him, yes, but you don't really have much choice with dragons. It's awe or nothing.
Ahahahaha.
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Oops, a smart remark too far, I think.
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There's an interesting comparison to be made between Nolaloth and the King of Shadows. It's all about how we treat our dead.
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It's not a tremendously complicated dichotomy: Nolaloth is good undead, King of Shadows is bad undead. What strikes me is that we rarely see much of Nolaloth's ilk - nice ghosts and skeletons that hang around after death to help their descendants.
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Bad undead like the King of Shadows are always angry undead - legions of skeleton warriors, hordes of zombies stomping through malls, power-crazed lich-kings, etc. etc. Common as muck, most of them.
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Oh man, we sound so rude there.
But funnily enough that's why good portrayals of undead are so rare. Coming back from the dead? How impertinent!
Once you're dead, you're supposed to remain so - because that's the way the world's supposed to go, because that's how God or the gods want it to be. If a non-god came back from the dead, well, they'd have to be evil, or mad, or both.
Sometimes I like to pretend that science-fiction & fantasy are about exploring possibilities but I suspect it's more about justifying pre-existing prejudices. Not just in a "orcs are blacks" kind of way (well that too) but more in the implicit intellectual assumptions we make. The basic idea is that dying is what's supposed to happen and evading that is a bit like cheating - hence all those cosy tales about people seeking immortality turning into cruel and vicious monsters, or 'tiring' of life and realising they made a mistake. Hell, it's even echoed in all those Zelda-esque "great evil sealed away for a thousand years, comes back to threaten our heroes."
Fine, if that's what you genuinely think, that's cool, but a lot of the time I wonder if we're not all running on auto-pilot.
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Sorry, that was a long digression from the subject.
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The point I originally wanted to make was that Nolaloth, as a 'nice' ghost, is presented differently from the Shadow Reavers and the King of Shadows. Note the lighter shades of colours and the vibrant life; note also Nolaloth's self-awareness, wisdom and maturity. Compare that to the gloomy dungeons and mad cacklings of Black Garius and his minions.
Nolaloth's angry, yes, but it's because of the way he's been treated after he died - not some remnant of a forgotten slight from when he was alive. Entirely different from the motivations of other (evil or insane) undead.
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Listen carefully because we haven't heard much about this campaign against the King of Shadows.
I mean Zhjaeve did explain it back when we first met her but I don't really understand Mysticese.
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Poor old Nolaloth. Three times he's given his aid, three times he's been cheated of his due. He criticises himself for his pride and greed but he seems all right to me.
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But we have bigger problems than a sad dragon.
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Well, we have that bond already; we basically are the Silver Sword.
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Well that's a nice callback. Now tell me: why do we need the Tome of Iltkazar again?
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Talking was a nice way to handle this encounter, but a little combat might add some frisson to this update.
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Speak of the devil - or black dragon, in this instance.
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Oh.
Two dragons.
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Even though there's two of them, these dragons are still easier than Tholapsyx. They're not as old as she is, nor as willing to use their breath weapons.
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Bishop and Casavir take some hits while Qara stands well back of everyone and launches a few Missile Storms at the enemy. Simple as that, really.
After the dragons are taken care of, we can destroy Nolaloth's crystal heart.
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I hope this works. If we fuck up and the King of Shadows returns a hundred years hence, there's not going to be anyone around to tell the next hero how to stop the Illefarn Guardian.
Not that I fully understand how Nolaloth knew how to reform the Sword of Gith anyway. I suppose it's one of those things you just pick up in a lifetime of being an undead crystal dragon.
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One last picture to discuss.
We're entering the endgame here. Two things of note:
- Our usefulness as a Rogue is coming to an end. Most of our damage is done through Sneak Attacks, but Sneak Attacks don't work against creatures like undead, Constructs and elementals. Guess what we'll be fighting from now until the end of the game!
- The game is becoming extremely rushed. Nolaloth's valley was pretty much just carved out with terrain-molding brushes, leaving a lot of stretched textures over the jagged geometry. Old Owl Well, which had similar terrain, covered it up with cliff-face placeables, but no such luck here. I've also corrected a number of typoes and inconsistent capitalisations in Nolaloth's dialogue. Also, note the journal entry above: "the player?" Hrm.
That's not important, though. This is the final, final quest before the endgame sweeps us away. Next stop: West Harbor.