Part 80: Act Three Chapter Sixteen - Crossroad Keep Siege II: It's My Castle Now
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We're woken from our (solitary) sleep by one of our soldiers.
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Oh shit.
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Great. So our actions yesterday were a big waste of time, and we don't even know why.
Now Garius has caught us unprepared - we were going to use the cliff to pick off his army as they climbed, but no chance of that now.
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Again, two companions will accompany us in the defence of the Keep.
I chose Khelgar:
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And Qara:
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As for the others:
quote:
: Elanee.
: {Nods, a little quieter} The walls it is. {Sigh, to herself} At least I'll be closer to the sky.
: Sand.
: {Sighs} Ah, your attention comes with the most lethal of rewards. How amusing.
: Ammon.
: {If Zhjaeve was chosen earlier. Stern, then slightly reprimanding} Well-chosen. With the gith leading the other troops, you'll need me, I think.
: At least Zhjaeve I trust.
: {Slight smile} If you don't trust me, then you have come farther than I thought. Fine, I will hold the walls with the gith.
: Bishop.
: {Player shacked up with Casavir, Casavir's been chosen. Snide} I think we've all been on the walls with the paladin long enough.
: Grobnar.
: {Excited} Yes! I got picked, yes!
: {Slight irritation} It's not an honor, you little fool.
: You're wrong, Bishop, I need Grobnar up there.
: {Surprised} You do? {Beat} Why, that's very kind of you. I've never seen combat before, you know.
: That is a blatant lie or the most amazing display of ignorance I've ever heard.
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We also get to choose which units we take into battle. However, this time we choose two units for our companions to lead. We also have access to our allied units: Ironfist Fighters do blunt damage (good for the innumerable skeletons) and don't have any vulnerabilities; Lizardmen Warriors are weaker but can cast some minor Druid spells.
Khelgar gets the Ironfist Fighters while Qara leads some basic Greycloaks.
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The Rod of Resurrection is a handy tool, but not as important as you might think - companions auto-resurrect themselves at the ends of battles anyway. However there are some long fights coming up and sometimes you don't want to wait for Sand or Zhjaeve to pick themselves up again.
It casts True Resurrection, mind, which fully heals the fallen companion, so it has that going for it as well.
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* * *
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Oh my word.
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Wow.
Crossroad Keep Siege
Unlike the other endgame areas, the Crossroad Keep siege actually looks very nice and polished. Look at that undead army!
It's a great set-piece. Arrows fly through the sky (doing minor damage to you in the process) while our wizards lob fireballs at the encroaching legion.
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Siege towers advance through the arrowfire...
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...unleashing hordes of undead onto the battlements.
The siege towers must be destroyed to end the assault. We can bash the tower directly or have Qara use fire spells to destroy it (much more effective - inanimate objects have Damage Resistance). If, for whatever reason, you can't destroy the towers yourself, one of the aforementioned keep mages will burn the towers with a couple of fireballs.
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There are eight towers in total, attacking in a staggered pattern. You barely have time to destroy one tower before another docks and begins spewing skeletons out onto the walls.
The overall difficulty depends on how well you did at the Crossroad Keep minigame. Upgraded all the walls and trained all your soldiers? The undead you face will be very weak. Neglected your castle? Hope your build is well-optimised.
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It's likely you'll run out of minions to boss around - you might be Level 19, but they're all still Level 6 and Dread Wraiths are serious business for them.
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Kana will send some random troops out to reinforce you. Here we see some of Batha's lizardmen warriors aiding our Ironfist dwarves.
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No I don't know either
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Anyway, we win this battle once the walls have been secured.
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The siege isn't over, though.
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Aha! Now we've won.
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Wh- Bishop?
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Bishop! Nooooo
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Kana then asks us for two companions to help with the final line of defence.
I pick Casavir and Sand again. Certain characters are not especially effective during this section: Neeshka's bow is awful against the undead, and Grobnar's inspirations are only half as good when there's only two other people in the party. And Bishop, well...
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We also pick two units to help as well.
It doesn't really matter at this point. Soon the sun will rise and Garius' army will have to flee.
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WHAT
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This is just a matter of endurance. Undead stream through the sabotaged gates and we must defeat them all. Vampires, zombies, all... and also some unique encounters like a Behemoth Skeleton (very big) and an Ancient Dread Wraith (also big).
We're aided in the matter by buggy pathing trapping most of the undead at the back of the archway.
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Uh oh.
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Black Garius has finally joined the fray.
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First the bridges, now this. Garius is just cheating at this point.
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Boo!
It's a nightwalker - a very powerful kind of undead. In pen-and-paper D&D, nightwalkers can take your magical items and crush them into dust.
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NWN2 isn't so cruel, thankfully.
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Zhjaeve and Ammon join for the nightwalker fight. Garius is present as well - he's supposed to be behind the flame wall, supporting the nightwalker with his spells, but you can actually see him in the lower right corner.
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This is the final fight, so bust out your Ritual powers and finish the nightwalker quickly.
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Excellent, arch-villain spluttering - the one true sign of victory.
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Garius is about to get up-close and personal. We don't have much time.
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Garius will storm up to whoever you don't choose to read the True Names and blast them.
Sorry, Zhjaeve.
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We're stunned and unable to help, but it's all right - cutscene bars prevent Garius from noticing that Ammon is undoing his precious immortality.
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That... must hurt.
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And all the undead burst into flames. Garius' protections have been undone!
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Unfortunately Garius escapes in the chaos.
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* * *
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Here's a thought: where was Nevalle during all this?
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* * *
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The party (or what's left of it) is gathered together, perhaps for the last time.
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It's also one of the ideas physicists like to float for Faster-Than-Light travel. In fact, isn't it how warp travel works in Star Trek??
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