Part 24: Ninja Gaiden II - Chapter 10
Get ready for a lot more blood than you usually get in Ninja Gaiden II, along with some titties. Bloody titties, in fact. Probably closest you could say a video in this LP isn't safe for work, but why the fuck would you be watching a gorey game like this anywhere but at home?
Bosses
Elizabet
The final of the four Greater Fiends, the ruler of Blood, Elizabet is basically Alma 2.0. She's a boss that loves to hover around just out of reach of anything save for a flying swallow, and she even responds to that in a lot of the same way. While she's not a pushover like Volf is, I personally find her to be my least favorite of the Greater Fiends to fight, mainly because while it tries to evolve the framework established by Alma it just doesn't nail it as well for me. Those moments where you can actually get a full combo in after successfully knocking her down is way too few and far between.
- While flying around, any attempts to attack will almost always trigger her to quickly dodge out of the way, following it up with a long range dive that will surely be gauranteed to hit Ryu. It even gets chained multiple times, and can be initiated from the ground if she's not flying
- She'll occasionally summon orbs of blood that will shoot very thin but deadly streams of it at Ryu in rapid succession. Simply reverse wind jumping in a circular direction around her is the best way to avoid these, though getting hit by one will leave you stunned to take many more hits.
- On the ground, she's got a deadly multi hit melee combo that, like many boss combo strings, guard break Ryu with ease. She makes it very hard to get an attack in when she starts up these combo strings.
- Elizabet's tail also factors into her moveset, being used as a long range poke and sometimes as a tool for which she can use a command grab. Very deadly move.
quote:
Denji's Notebook
March 3rd
I train intensively every day while I wait to be sent to the
front lines. I'm never chosen for the really important missions.
They've left me out in the cold for 15 years.
March 12th
I've lost weight lately. I wonder if this has anything to do
with my recent stomachaches? Regardless, now that I'm lighter,
I can run faster, and I think I can even jump better!
March 25th
I've received orders for a special covert mission.
Our clan's current strategy will take us all over the world.
My duty is to scout out ahead, get the lay of the land at each
of our destinations, and prepare for the arrival of the others.
This is a once-in-a-lifetime chance for me.
Of course, I'm not the only one assigned to such an important
mission -- others will join me. Still, this is a great opportunity,
and I have to make the most of it. These speedy legs of mine
are going to carry me around the world!
April 4th
We're entering Fiend territory. Fiend infestations have
sprung up throughout the world, and a group of them await us
where we've headed.
They say that they're allies -- still, they are Fiends.
Plenty of those beasts will feast on anything that moves.
Not that I don't understand that. In the frenzy of combat,
members of the Dark Sect of our clan lose their minds too.
April 9th
Those damn Fiends, they're eating the dead.
They suck out all the fluids, then rip off the skin and
tear at the flesh.
Those who died during our travels were reduced to
bare skeletons within hours.
I pray that I don't suffer the same fate.
April 20th
I've been hacking through the thick jungle for days now, and
it looks like I've contracted malaria. My insides are wrenching.
I'm out of supplies, and I lack the energy to go find more.
I've fought off ever-increasing swarms of Fiends as I head to
my final destination, the legendary pyramid of Necromantale.
Just a little further to go, but I'm too tired to take another step.
I think I'll rest here for a while.
quote:
The Prayer of the Necromantale
Worship the Archfiends.
Bless the holy Vigoor, he who hath wrought us as his progeny.
Praise be to his successor, the Archfiend Vazdah, who stands
above us as Lord of our order.
His arms hath been borne from the right arm of Vigoor,
His legs hath been borne from the left leg of Vigoor,
His bones formed from holy Vigoor's flesh,
Bless Vazdah's brain, birthed forth from the mind of Vigoor
himself.
Hear the beating of the heart that echoes throughout the
Underworld.
We are the supreme followers of our Lord Vazdah.
Under the terrible grace of the Archfiends, we shall find true
happiness.
To those who live, and yet feel not yet alive,
Gather yourselves in the holy Lair of the Archfiend, sculpted
by the Supreme Fiend Gogohn.
Pray for the return of the holy land of Vigoor, once ruled by
Gogohn, he who roamed the Earth.
Make your way to the heights of the burning mountain in
the land where the Sun rises.
In this shrine, final resting place of Gogohn, bring forth the
sacrifieced bodies of innocents.
Gather them at the feet of the beautiful Queen of Blood.
We return the gospel of the Archfiend here, to the
Necromantale, where it belongs.
Archfiend Vazdah, rise up from your deep slumber.
Gogohn's princess, the shrine-maiden of blood, guides us.
We stand gathered here in sacred Necromantale, ready to
shed the blood of innocents.
Though millennia may come and go, our prayers shall
never cease.