Part 53: UPDATE 48: The Battle Rages On

Vad probably hates me right now. He showed up with these awesome gloves. Those are his claws. And now I'm trying to tell him to put them down for these fruity-looking numbers with flame decals pasted on. Sorry, bud. 2 extra STR is 2 extra STR.

Meanwhile I'm at the part of the game where awesome heavy armor is getting a bit more commonplace. Even Karkat gets some!


Dio isn't really gaining a LOT from being given the Rune Plate in place of the Breidablick, but giving him too much Water-element stuff when he's not Water-element makes him weak to Ice spells (which I guess is kinda weird). I gave him my other Rune Plate and gave America his Breidablick.

We didn't really get too much loot from taking Winnea -- it's only one stronghold at the end of the day, after all -- so with that I'm about ready to get going on this whole loose-ends thing. Looks like we're about to start pushing back into that buffer zone we left between us and Lodis. Fine by me, I never liked leaving that there anyway.
Update 48: The Battle Rages On


We open, predictably, on our last remaining plot thread. Zeda is dragging Mari through a swamp.


Mari still isn't in particularly great shape. She's been through a lot. I mean, she just stabbed her boyfriend to death because he wanted to hang out with the guys; I'd have a little trouble being that much of a stereotype too.

A Voice: "What are you doing... Zeda? A seal made by a god cannot be broken by the denizens of the netherworld, isn't that so?"

Oh, I was wondering where these guys had gotten off to. There's your answer: A swamp. They went to a swamp.


To recap these two characters' offscreen exploits:




That about catches us up to where we were about a chapter ago.
Anyway, back to our current conversation:


Thamuz doesn't like that explanation, and neither does Richard.



yeah good luck with THAT buddy







GodDAMN that's a huge map!



Hugo the Tactician, ladies and gentlemen.

Y'know, just once I'd like to hear Hugo say "this battle will be a piece of cake, you got this brah"

It'll probably never happen at this point, though. Game's almost done.

As you can see, even with Sheen dispatched and facing directly outward at the rest of the map I can't immediately see anyone coming. I took this as my cue to get on the offensive.

It wasn't until my forces were split that I started seeing some enemy scouts showing up. Army Group North was made up of more units, but none of them were heavy hitters (Troi, Asnabel, and Ankiseth were all dispatched but were headed west instead).


Specifically we're looking at Lloyd and Tina here. I really would be able to take these AI units MUCH more seriously if they went by their last names.


Lloyd went down easy enough, but Jihad is still getting me annoyingly little against corner Ogres.
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I'm not entirely sure how Sheen ended up taking care of Tina too. I'm just gonna go ahead and blame him. Glory hog.
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Army Group West, meanwhile, must face Fiddach and his intimidating lack of meatshields. Here's a job for Dio.
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BAM
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In the North, a new challenger approaches. Ninjas? Really? In late Chapter 4??? I mean the Goblins are hamstringing you enough already, but I can forgive it for thematic concerns. There's just no excuse for Ninjas!
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Pictured: A Ninja's effect on a Golem; a Golem's effect on a Sword Master.

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Golems, even Baldr Golems, don't really scale to endgame levels properly. The game balance gods were not kind.
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My beatstick units in the West have been going neglected up until this point, when they meet Legion 1. Y'know, the existence of Legions really does make a lot more sense for the AI than it does for the player. It's a way for the system to throw a bunch of units at you all at once without having their sprites overlap or seeming to trickle like single units do. They're just useless for the player.
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I think Clyde might officially be the worst demon name ever. Well, when Otto the Knight Templar is the most intimidating character in your Legion you know something's seriously wrong.
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For finishing Clyde off, Asnabel received my second copy of the Celestial Mace.

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122 damage. It's not even a crit. Asnabel is a friggin' beast.
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This wasn't even a contest. I had numerical superiority, and my units themselves are some of the best I've got. Let's see what the other group is up to.
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Landeck is completely unguarded and is one of two towns on this map to boast a shop. I think now's about the right time to do something I should have done a long time ago.
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Time to stock up on items. I've got plenty of money and nothing else to spend it on (unless I wanna blow everything on a second Annihilation, mehhhhh), I've got no excuse for not doing this anymore. Guy's unit, as the lucky ones to be doing the shopping, are the first ones to get a full complement (which is why I'm only buying 4 heal packs here instead of like 50). Everyone else will have to wait until this mission's over.
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And not a moment too soon. Looks like they're coming. Two more mini-legions full of them. My army's split, too -- obviously what I should have done is sit on my HQ for like five days straight waiting for them to find me there. Oh well, alea jacta est.
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See, Luke here knows how to run a Legion Core. Get a respectable front row, shove your Soldiers behind them. Just needs a little less symmetry.
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Backing him up are Norris's Sleepytime Crew and Robbins's Lack-Of-Subtlety Club.
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Coming at me from across the river is Sodina, who I think went a little overboard with the Soldiers considering the size of her legion.
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I'm getting the idea that when these guys were asked for their final unit designs either Rivaldi or Deborah was cheating off the other one's paper and shuffled a couple of characters around one space to make it more believable.
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Oh, and I sent Gilbert up to liberate this stronghold only to find that there's actually a FOURTH legion up there lying in wait for him, and he's got no backup.
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The only thing really worrisome here is that Ogre -- Gilbert still doesn't have any items, and the Ogre won't have any choice but to wail on Fuzzums repeatedly. It might be a good idea to pull back and face all three Legions at once.
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Or I could just make my stand here. Good luck, Gilly!
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BATTLE 1: Soldiers don't Petrify very well, but Centurions get whipped to death pretty easily.
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BATTLE 2: Mary Jane does her job. Increasingly glad I didn't switch her out for a Sphinx like I was tempted to.
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BATTLE 3: Whoops.
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Well, this isn't the worst thing in the world. Gilbert can't fight at reduced strength like this, but he managed to kill off the entire Legion first, and Beast characters have one advantage over humans in that there's no danger of them turning into Zombies. I'll just let her chill in the afterlife for a little while and call this area won. Two legions down. Time to deal with the rest of them.
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Sheen actually managed to kill off Norris's ghosts with Virtue damage. I'll take that any day, even if Norris himself is still alive.
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Yeah okay Sheen I think you've contributed enough for now, let's just leave some for everyone else.
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Perhaps I'm misusing Europea by only pitting her against units with no Undead in them, but she's holding her own pretty well anyway.
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Oh hey. You guys remember forever ago when I won that Dainslaif and I was really happy and then you made me unbeat that level and I lost the Dainslaif and also a Penitence and also a Ring of the Dead? WELL WHO'S LAUGHING NOW MOTHERFUCKERS
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Sodina survived this battle thanks to a foolproof "army of tiny human shields" strategy.
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The thing about that is that it doesn't work twice in a row.
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Hector's also proving his worth in this huge clusterfuck of a mission. Y'know I just now noticed Ogres are all left-handed. Possibly Gorgons too. That's pretty cool!
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Two more dead leaders and all four enemy Legions are dealt with!

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Loot time! The Vajra is the best claw in the game, and Virtue-element too. As always, another fudge-on-a-stick is always appreciated.

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And here we have the second-best and best staff in the game, respectively. I'm getting some pretty good loot in this level, especially considering that
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Now that those four legions are dealt with, both army groups can move on, on either side of the river.
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Army Group West was actually able to get all the way up to the enemy HQ before getting ambushed.
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Things wrong with Samson's unit:
1) Enchanter is actually Doll Master
2) Baldr Golem is actually Golem
3) Leader manages to not use either huge meatshield
4) Hair appears to be recently cut
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I can understand why neither of these guys made it into any of the four assault squads. Asnabel wiped them both out in one battle each.
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Two final strongholds and I can finally wrap this party up.
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Our boss for tonight is Thamuz, the mysterious mustachioed man apparently functioning as Baldwin and Richard's babysitter. It bears mentioning that Baldwin is the younger one and I'm pretty sure his listed age is 38. Yeah I guess by the mercy of that swamp cutscene the Caliginous Order guys are somehow relevant again???

Troi's as surprised as I am, apparently!



Oh god, THIS again


(no, this backstory never gets developed)

Goddamn, Troi is really growing into his newfound crazy Dragoon strength and nobility! I mean, that whole "cultivating hatred" line was awkward as hell, but still.


"but uncle thaaamuuuuuz i dont wanna go to the stupid ruins i wanna stab some revolutionaries!


plus the map said thamuz was the boss, not you, sorry dude

Baldwin is gone in the blink of an eye, a mere instant before I could hit the "capture screenshot" button. Still not quite sure why those three guys can teleport and nobody else, but the plot demands it!


AND IT'S ON


Thamuz is one slippery sonofabitch, but he can't dodge magic any more than anyone else can. FIGHT OVER.


Yeah, considering this guy was never developed in any way deeper than "the guy who follows Richard and Baldwin around and occasionally says paternal-sounding stuff" I'm not surprised that this was all he could come up with for last words.

The Peridot Sword is nothing even remotely special -- somewhere between Estoc and Main Gauche in power -- but considering how few elemental rapiers there are in this game at all (this thing and the Needle of Light, and we all know how huge a pain those are to get) you may be able to find some use for it. I certainly can't.
Before we get back to the world map, Hugo's got some more of that sage advice for us.


As opposed to before, of course. Right.


Cue the NIER-style second playthrough where we see everything from the demons' perspective and learn what terrible monsters we've been being this whole time and hahaha no that never happens.


"and that would be bad for some reason not established within the context of the game rules, I dunno"


I GUESS WE'LL FIND OUT NEXT TIME. Man, Wentinus is seriously like right down the street from Latium. We should have gone into the Central Division this way. Next time: Another map revisit!