The Let's Play Archive

Operation Mercury: The Invasion of Crete

by Tekopo

Part 15: Turn 11: 1100 21st May

Game Turn 11: 1100, 21st May

The fire from the artillery and mortars of LLSR is incessent: they want to do their utmost to prevent the 5th Brigade from being able to put down any sort of effective fire from their attack positions. All other sectors are quiet, for now. It's clear that after the big early morning push, both sides need to recuperate before they are able to continue fighting, although the intensity of the combat near Maleme does not seem to be letting up.



Not to be outdone, the 2nd NZ Division fires back. The Pioneers on the south part of Hill 107 take heavy casualties, and on the 3 FJR side, the 6th Company, the one that had been the closest to cutting the road, is finally made ineffective by the concentrated mortar fire from the Allies. The noose around the 3 FJR is tightening by the hour.



5th Brigade attempts another all-out attack, but the only effective ones are against the heavy mortar company, and the pioneers, who are forced to dive to any cover they can find on the exposed hilltop. There is further fire in Rethymnon and Heraklion, but the situation remains stationary. 19th Australian keeps moving up, finally getting past Canea.



ULTRA intercepts reveal that the Germans will be receiving reinforcements soon if the Airfield is not taken back. The sense of immediacy spurs the Brigadier Puttick into action. (Random Event: Intelligence, +2 CP, +1 DP).