The Let's Play Archive

Operation Mercury: The Invasion of Crete

by Tekopo

Part 20: Turn 16: Night 21st May

Game Turn 16: Night, 21st May

As night sets, the fighting dies down for the day, with mixed fortunes on both sides. 3FJR has no chance of being rescued, but the 5th NZ Brigade will face a similar fate if they aren't able to push through the German paratroopers and pioneers blocking their path. Heraklion and Rethymnon are already lost causes for the Germans troops, and there is no possibility of rescue there, no matter how remote.

The 19th Australian near Maleme moves up in preparation of an attack in the morning, while the Rethymnon and Heraklion sector don't do much apart from keeping up their harassing fire against the Germans, although to little effect.




The LLSR moves up, readying up for the attack that's sure to start the following morning. KG Ramcke and the Pioneers dig up defensive positions: as a blocking force, their objective is to just hold the Allies as much as possible. The rest of the 7th Flieger Division rallies and regroups while they still can.



The 5th Gebirgs Division keeps moving towards the south, leaving the area of the coast to the LLSR and trying to flank the 5th Brigade to the south and fully encircle the Kiwis.



Dawn approaches, with another day of hard fighting likely to occur.