The Let's Play Archive

Operation Mercury: The Invasion of Crete

by Tekopo

Part 56: Turn 52: 1300 26th May

Game Turn 52: 1300, 26th May

Supply Levels



The 19th Australian Brigade goes past Wrisses, another crucial crossroad town, and should be arriving at Neon-Charion within the next couple of hours, at which point it will take ownership of the defence of the town and the rest of the MNDBO will head to the south.



Artillery fire from the 2nd NZ Division is not very effective, as the Germans have been performing counter-battery fire in an attempt to help the attack on Suda. Other light mortar fire has a similar lack of effect.



Receiving heavy fire from the city, a LLSR company tries to pull back from the approaches in order to rest and recuperate, but as it pulls out, accurate fire from the Welch Regiment takes out many paratroopers.



The bombardment of Suda continues, while the GJR 100 cuts the road to Georgeoupolis. The motorbike companies, seeing an unprotected path near the coast, spring forward, threatening the artillery park of the allies. The soldiers from Layforce attempt to drive off the motorbike infantry, but the attempt is unsuccessful, primarily due to the ammo shortages being felt.



The Rangers move to protect the artillery park, while mortars try to keep the motorbike infantry suppressed, but end up catching them in the open and causing many casualties. The situation for the Germans is made even worse when a directly-fired artillery barrage causes an entire company to be combat-ineffective.