The Let's Play Archive

Operation Mercury: The Invasion of Crete

by Tekopo

Part 74: Fortifications

Rules: Fortifications

Although some terrain features do provide a defensive bonus, it is also possible for any hex to be improved defensively.


Even structures have a side in this game.

These come in two flavours: Improved Positions (IP) and Entrechments (ENT). Improved positions can be built by any Infantry unit (through a Troop Quality check) or any Engineer (no check required), with the latter being able to not only build the position for themselves, but also non-infantry units as well. The benefit of an IP is that they give a bonus to the Troop Quality and Defense Values for the unit, as shown on the counter. IPs, however, are lost if the unit moves at any point, so they are very much temporary. Entrechments, on the other hand, can only be built by Engineering units (after passing a Troop Quality check), and they have to improve an existing IP. Along with an improved bonus to Troop Quality and Defense, they also increase Fire Power/Assault Power, and they make the unit within them be considered to be Armoured. They are also permanent, and can be moved in/out of them without being removed from the map.

Both IP/ENTs can only be used by the side that built them. Also for this Battle, neither side has the use of many engineer units.