The Let's Play Archive

Operation Mercury: The Invasion of Crete

by Tekopo

Part 76: Status Effects

Rules: Status Effects

There's quite a few in this game, as you might have realised. Let's touch on some of the more important ones.



Cohesion hits are the smallest kind of damage unit that a unit can receive. They decrease the Fire rating with 1 cohesion hit, and decrease also the Assault and Troop Quaility with two cohension hits. Once you are at two, any further Cohesion hits are transferred into step losses, modelling your unit being in dissaray. The only way to get rid of Cohesion Hits is rallying, but you can't get rid of them if you are in the Fire Zone of an opponent.



Next is Suppression. Suppression does a bunch of stuff: along with 0ing your Fire Rating and decreasing your Assault Rating, it also decreases Troop Quality and prevents your unit from being able to move. Or retreat. Since your fire rating is now "No", you can't opportunity fire, or be as effective in defending yourself in an assault. Being suppressed is bad, but you can remove the Suppression by rallying your troops, and (if they are in Command of a Leader), this is usually free, even in enemy Fire Zone. Still, getting suppressed can be a death sentence.



Next, Light and Heavy Barrage. Light barrage is placed when you fire at an opponent with artillery of strength 5 or lower, and you don't score a hit. The barrage marker stays until the end of the turn, and makes anyone (on both sides) have worse Fire Ratings, Assault Ratings and TQs, as well as spend 2 MP to move out of the hex. Also, anything under a barrage counter does not exert a Fire Zone (neither does suppression, mind you). Heavy Barrage is the same, but if the firepower is 6 or above, a decreases ratings even more, but also forces a Troop Quality Check to get out of the hex: if you fail, you stay.



Step loss markers largely are not used in Crete, and you might have noticed them only on Gun Companies that don't have a 1 step unit on it's flipped side. Does what it says on the tin: Fire Rating, Assault Rating an TQ decreases. Also makes you more likely to die.



Finally, Column, which you have to opt into. Makes you move faster, but your Fire/Assault takes a hit, along with your defence rating.