The Let's Play Archive

Operation Mercury: The Invasion of Crete

by Tekopo

Part 78: Supply Levels

Rules Post: Supply Level

On the night of the 23rd of May, we have a new scenario mechanism to worry about : supply levels. The actual way that it works is relatively simple: at the start of each turn, I roll a d10 for each of the sector for both allies and germans, and if I roll 1 or below, the supply level increases. If i roll 7 or above, it decreases, otherwise it stays the same. There are two caveats though: German supply level can't go down if they hold an airfield on that map, and Allied supply level can't improve if they don't hold a port. Crucially, this means that although the supply level on the main map (Canea-Maleme) can go up and down for the Allies, for the Germans it is always going to be full supply, since honestly at this point I'd be highly surprised if the Allies recaptured Maleme.

For the very first roll of the game, all the sectors and sides that could fail a roll, did:



The supply levels are Full Supply, Reduced Supply, Diminished Supply and Emergency Supply. The first two levels do not affect the battle much. Diminished supply gives -1 Troop Quality to all your troops on that map. Emergency Supply gives -2 Troop Quality, and -1 Fire/Assault Rating to your troops. So yeah, pretty bad. Diminished/emergency supply also has morale implications on the Allies when they reach those levels for the first time on the Canea-Maleme map. Reaching those levels during the battle could badly affect the ability of the Allies to keep the German advance in check.