The Let's Play Archive

Operation Mercury: The Invasion of Crete

by Tekopo

Part 79: Victory and Evacuation

Rules Post: Victory and Evacuation

So, throughout the game I have been keeping track of the morale level for the Allies. This starts at 35 (and can never get higher than this, so any gains on this while it is 35 are "lost"), and goes up and down based on the following:

- Everyone non-greek step loss -1
- Every german step loss +1
- Every port and complete airfield lost is -10 (although this is refunded if you recapture it)
- The first time the Allied supply level in Maleme/Suda reaches Diminished Supply, -3 (this never happened)
- The first time the Allied supply level in Maleme/Suda reaches Emergency Supply, -5 (this never happened)

We just reached Allied Morale 0, which means that now the victory conditions change. I have to retreat as many units from the island as possible, and the number of units (not steps) I retreat, adds to my victory level. However, I still need to defend Canea until at least the end of today, and I have to defend Suda until the 0700 28th May turn comes around. The first is certainly possible, but two days and a half of defending Suda will be tough, and means that I can't send everyone off the island immediately. The next two days will be a crucial juggle of keeping enough people to defend Suda and evacuate enough people to at least win a moral victory.

The way you evacuate is two exit hexes, one to the south of Georgeoupolis, and one to the south of Heraklion. Per night, I can also evacuate two units per port, which will likely be from Canea while I can evacuate from there, and eventually Suda once it comes to it.