Introduction
The LP is complete! Thanks for watching, everyone!So apparently I decided that Outlast would be a great idea for baby's first Let's Play.
Outlast is-
Oh god no.
N-Now hold on a second, come back. I know that Outlast has a pretty terrible reputation for endless scarecam shriek-fests with confusing and annoying thumbnails, but I think it's a pretty fun ride and I'd like to share it. I like the atmosphere, the odd characters, and the little schlocky b-movie story that it tells. It's as charming as a game about naked people beating you with planks of wood can possibly be.
It also apparently takes place in the Resident Evil 4 universe or something.
This is a terrible idea and I, The Viewer, am completely on-board. What's the deal?
First off, please tag spoilers if you discuss them! Because.
e: On a similar note, feel free to discuss mechanics and quirks in the thread, but please drop a spoiler tag over anything likely to kill the tension for somebody experiencing the game for the first time. Thanks!
I'll be doing videos with minimal commentary to help provide context and company with my donkey-voice, but will do my best to preserve the game's atmosphere. I won't be speaking over anything important, and will generally try to keep my input to a minimum. I'm interested in showing off Outlast, not my own reactions to its gory haunted house set pieces. I'll also be posting the little notes we get in the thread for anybody who's interested.
Like any haunted house attraction, Outlast is a game all about the ride, so going in fairly blind makes it more enjoyable. All you really need to know is that we're a journalist named Miles Upshur who is investigating Mount Massive Asylum because he's got hella moxie, and we'll be spending most of the game with a fancy camcorder glued to our face.
There's the occasional jumpscare as well. While I find they get the blood flowing, and they aren't too frequent or unfair for the most part past the introduction(with one notable exception, in my opinion) I will be providing jumpscare timecodes for each video, spoilermarked for the convenience of those that want the full Outlast experience. Only check these if you're totally sure you can't handle the startles but still want to experience the game! I was going to do these as Youtube annotations, but I don't want to risk every viewer seeing each scare coming without even meaning to.
Oh, and before I forget...
All videos in this thread are under a blanket Gore-Dongs Advisory
Outlast likes its unapologetic male nudity about as much as it likes its frightened panting sound effects. Just a fair warning.
Videos
Episode One- Checking In
Documents & Notes
- The Whistleblower
- Mount Massive Asylum
- I'm Inside
- Project Walrider Status for Billy Hope Page 1, Page 2
- Warrant for Seizure, (page 2 just says "responsibility.")
- The Witness
- Project Walrider Profitability Report
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Episode Two- In Security
Documents & Notes
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Episode Three- The Running Start
Documents & Notes
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Episode Four - Home Movies
Documents & Notes
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Episode Five- Persecutory Delusions
Documents & Notes
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Intermission- Let's Demo Montas
A short breather from the halls of Mount Massive. We wander briefly through the mind of white-collared Joseph Walker.
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Episode Six- Night Air
Documents & Notes
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Episode Seven - Found
Documents & Notes
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Episode Eight- Darkness
Documents & Notes
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Episode Nine- Passion
Documents & Notes
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Episode Ten- The Modern Prometheus
Documents & Notes
- Under the Mountain
- The Pride of Wisdom
- Variant Postmortem Page 1, Page 2 ("...Therapy is interacting with our chemical restraints in a counterproductive manner.")
- Morphogenic Formula
- Death of the Soldier
- Gods and Monsters
- Wernicke's Machine
- Billy Hope
- Morphogenic Engine Chamber Precautions Page 1, Page 2 ("... minimum life support functions until technicians can arrive. DISABLING FAILSAFE WILL RESULT IN IMMEDIATE PATIENT TERMINATION.")
- Life Support
- The Modern Prometheus
- Permission to Proceed
- DEATH OF HOPE
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WHISTLEBLOWER
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Episode Eleven - Overtime
Documents & Notes
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Episode Twelve- Cook
Documents & Notes
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Episode Thirteen- Partaking and Sharing
Documents & Notes
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Episode Fourteen- Old Friends
Documents & Notes
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Episode Fifteen- An Easy Way Out
Documents & Notes
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Episode Sixteen- Tied
Documents & Notes
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JUMPSCARE WARNINGS
For the less jumpstartle-inclined only, not really recommended. Take 1-2 before sleep.
Episode 1: 9:27, 13:20, 15:41, 18:31 -------------
Episode 2: 5:00 ----------------------------------
Episode 3: 2:01, 4:32, 5:33 ----------------------
Episode 4: 3:07, 4:38, 6:58, 20:19, 22:00 --------
Episode 5: 8:27, 27:56 ---------------------------
Episode 6: 7.45, 16.00 ---------------------------
Episode 7: 1.50, 13.00, 16.20 --------------------
Episode 8: 7.41, 9.02 ----------------------------
Episode 9: 1.41, 6.46 ----------------------------
Episode 10: Wow pretty much no unfair ones -------
Episode 11: 15.15, 18.22 ------------------------
Episode 12: 6.58, 16.24 -------------------------
Episode 13: 1.15, 6.05, 8.05, 9.25, 13.37 -------
Episode 14: 3.32, 8.54, 11.26 -------------------
Episode 15: 4.49, 12.55, 15.23, 16.35 -----------
Episode 16: 5.00, 5.47, 8.57, 12.53 -------------
FUN STUFF
(Let's all just pretend I reserved the second post for this stuff instead of stuffing the OP with even more junk.)
Short bonus video to conclude the LP over HERE!
blankd Took a crack at the Morphogenic Formula spotted in the tenth episode:
blankd posted:
I'm no math wizard, but from what I can read and some cursory googling, the top row is talking about derivatives and some (N)umber being divided by what appears to be a specific (P)oint on a circle (2pi).
The other two formulas appear to be talking about pattern formation variations as well as the degree of the pattern forming(??) as well as partial derivatives (the "backwards" 6's).
If I were to make a really uneducated guess it looks like a formula for making moving patterns (I'm making a BIG assumption on what the x & y and h & k mean- in that they are moving along an axis). Whether or not these formulas could actually create anything close to the patterns seen in game, I have no idea since some parts of the equations look wonky, but that could just be me.
Either way, there are some other interesting things you can probably branch out from some of these wiki entries since they might shed some light on what the devs were working with:
Morphogenesis, Pattern Formation.
JossiRossi decided to check if Miles Upshur's Gmail account from the intro cinematic was valid:
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Speedball posted:
Look, that's just, like, your opinion, man.DumbRodent posted:
Sadly Outlast is not a videogame adaptation of The Big Lebowski.