Part 1: Episode 1: FBI Special Agent Aya York Brea

We are welcomed back to the world of Survival Horror by a date and location typed across out screen all X-Files style
Cutscene Time, kids!

By the way, it's September. Just in case you didn't catch that the first time they told us. 4 seconds ago.


Oh hey, it's our old pal!
BLAM

Oh.


Remember that time a crazy opera lady turned into a giant monster, burned half the city alive, unleashed a hoard of twisted monstrosities, then gave birth to a hellish death baby? Yeah, that was one nutty weekend.

This is a shooting range we're seeing, by the way.

And the targets are being shot. It's admittedly less cool in stills, I suppose.

Aya quit her job to become a professional monster hunter, which is easily one of the coolest jobs you could ever get.

"Fuck bees." ~ Aya Brea

Oh, by the way, Daniel Dollis is not in this game. Just wanna get that outta the way up front. No one gets punched the fuck out, and I apologize in advance.

This guy tries to strafe across the range, but it doesn't work out for him. Dinosaurs just never have any luck.

Ahaha, that is the worst shot to use for poor Eve. It's really hard to look dignified while melting.

Remember all these guys?! Sure, the monkeys were kinda cool, but the blobs? Who gives a shit about those dumb blobs.

Oh, right, the Statue of Liberty kinda...fell over at the end of the last game. That musta been expensive.

Bears

I do have to wonder if Aya was just driving across country, stopping at various land marks and massive balls of twine, and just occasionally blasting the errant Giant Enemy Crab with her Shotgrenadegun.

"Oh, ya don't like the scorpion? Well, how about..."

"THIS! HAHA!"

BLARG


BLAM


Okay, that might look bad, but there's a fairly good chance that she was actually a rat monster in a VERY godd disguise.

Aya lowers her gun as the alarms blare for another few seconds.


Pierce here will be filling in for Maeda in the "awkward, doofy, sidekick" department.




Look at that console! Is Aya in a shooting range or a recording booth?


There's actually a little mini-game you can play here in the shooting range, with several different levels and rewards. It's tedious as hell, though, and the first few levels are largely just a tutorial, so I'll be skipping it for now. Don't worry, we'll come back and shoot some cardboard later.



HQ Theme ~ Sounds familiar, doesn't it?

All of a sudden, we have control! Aya, like much of the game, has taken to working in a more Resident Evil-like fashion, so we're back to good old tank controls. Let's check out our menu.

Well, that's a whole bunch of zeroes. Aya's looking decidedly more...Japanese, too. Eh, maybe it's just the haircut. So let's explain some stuff. Our main menu here displays our basic stats, like HP and MP, as well as the weapon and armor we currently have equipped. EXP and BP are back, too, but they work a little differently this time around. We'll discuss that later. Under P.Energy, we see our various spell levels. Magic has gotten a huge overhaul from the first game, and I'll explain it more later. For now, let's see what we got.

One massive improvement is that Key Items are now a completely separate thing from our inventory. Our Inventory is limited to a hard 20 items, but we can carry an infinite number of Key Items. No more shitty ass lucky charms taking up precious inventory space! Yay!

Our MIST badge is all we have on us at the moment. Every item in our inventory, Key or otherwise, can be examined by pressing the Triangle button. This is very handy, because this game is fucking loaded with flavor text.

Here's our starting weapon, the M93R. You'll notice that it has two firing modes, a burst shot and a single shot. Certain guns in this game have alt-fire modes, and some are more useful than others. Unfortunately, a single shot from the pistol does about as much damage as sneezing on the enemy, so there's not much reason to use it over the burst.

Here's Aya's current armor that we won't be hanging on to. You'll notice that Armor modifies our HP and MP. Experience doesn't level either of these anymore (by itself), so good armor is really the primary way of boosting your HP. The Quick Fire ability means that Aya readies and fires her weapons faster than normally, which is great for slower weapons like shotguns and rifles, but almost unnoticeable on our pistol. The Attachments indicate the number of items we can attach to our armor. Apparently, our inventory exist in a hellish dimension of wind and spirits, so we can't access it in combat. You can only access items you have attached to your armor, presumable with velcro, in combat. So, if you need to heal, but you forgot to attach any Medicines to your armor, you're shit outta luck. Ammo is largely unaffected by this, since Aya will automatically reload when a clip runs dry. Forgetting to attach your ammo only prevents you from reloading manually.

We also have a map, which is nice. By the way, see that little "Help" button icon?

Pressing it gets you a little comment from Aya that (usually) points you in the direction of your current goal. This little feature is HUGELY helpful if you get busy for a while, then come back to the game weeks later and have totally forgotten what the hell you were doing.

But, that's enough menu shenanigans, let's poke around this joint!

Oh, hey, remember that thing I said about flavor text? This game fucking loves flavor text. Aya has something to say about almost every weird little background item you'll see. A lot of things to say. I, personally, adore flavor text so I enjoy all these little worthless comments even when they say basically nothing. These little spiels also do a fairly good job at developing Aya's character, so I'll be including them. All of them.








Aya also comments on the air conditioning. I do not have air conditioning, so I am quite jealous.

Yeah, yeah, rub it in, Aya. Fucking July and its bullshit.


There are several objects in the game that Aya just plain complains about you examining too many times.

Let's blow this joint, and check out the rest of the MIST FBI HQ, ASAP.

More stuff to examine, more text for me to transcribe!


This is a blatant lie, and we will be using a rifle almost exclusively once we get one.



There's also this handy brochure on the top secret monsters that the government has spent millions of dollars covering up.


Hence, the title of the game. By the way, for anyone who hasn't read the PE1 LP, these games don't know how the fuck mitochondria work, so lots of this is nonsense. Long story short: Mitochondria = Magic.


Yay, more text!



Tabloids are probably a secret government monster hunter's best friend.


Jeeze, there's a lot of this stuff. Let's just move on. I'll cover the rest of the stuff here at HQ later.

Okay, one more. It's kinda important that we know what MIST is, after all.


Yes, yes it is.


After transcribing all that text, a cutscene of Shaggy talking on the phone is a welcome relief.








I know the name of the tower is not even remotely close to "Nakatomi", but that will not stop me from making Die Hard jokes.







Pierce shrugs, because he is oh, so useful.




Aya hasn't lost her sarcasm chops, I see.



Perfect! Next time, we'll rush to...further explore the MIST HQ. I promise stuff starts blowing up soon, honest.