Part 9: Chapter Four
Chapter FourThe rest of the day was spent in toils. Going out into the steppes, gathering the herbs it was entirely uneventful, except for a letter that was handed to Artemiy at some point during the harvest.
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An address to all the patrolmen, doctors, mailmen and executors.
The information presented in this note is to be kept confidential. Do not spread this information among the general population in lieu of panic.
There is no cure for the disease. There is no antiserum. No cure will be sent from the Capital. There are a couple of good news, though.
The probability of infection is lowered considerably upon taking immunoboosting medicine. For now, it is known that A-Tablets and B-Tablets (yellow and blue, respectively) help stave off the infection. Remember, that large doses of these medicines can cause considerable harm to your health.
Clothes, made from synthetic materials, can also help you repel the infection. Do no, under any circumstances, wear any clothes made of wool (parasites). Clothes are to be changed regularly.
The disease progresses unevenly. During the early stages, the disease's progress will be almost negligible if stymied by antibiotics. However, with repeated exposure to the sources of infection, the disease will begin progressing exponentially.
This is not an airborne disease. The modes of transmission are currently unknown. Based on the preliminary data, in its early stages, the disease is not infectious at all. In these cases, the contact between the infected and uninfected is not prohibited.
The Executors
Additional note for You: considering Your exceptional mission, it is very unlikely that you will be able to avoid the infection. However, even if you do get infected, do not despair. It will happen sooner or later, anyway. Keep the disease confined to its early stages, take antibiotics. Sooner or later, a panacea will be made. Keep in mind the children' powders. They will certainly burn out your innards, but the disease will be eliminated as well.
Be strong.
Perhaps, a bit of useful information for the future, but Artemiy hoped to avoid this state of affairs, if it could be helped.
Artemiy worked until the end of the day, with no further disturbance. The work yielded a new stock of mixtures, as well as a new set of possibly useful notes from his Father's diary.
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Raw structures, notes on houses number 2,3,5,7 11, 13.
State of affairs on 4 PM 118 infected, 3 dead.
State of affairs on 7 PM 281 infected, 99 dead(!)
Houses 1, 6 everyone dead, except cows. Children unknown, quarantine.
Houses 12, 14 all boarded up.
Conclusions : The spread is exponential. Mortality is almost at one hundred percent. Surviving this is a miracle. Isolation at all costs is necessary. Black Quarantine.
Curriers, houses 2, 7 (bordering with Raw Structures) strange signs, boarded up.
Raw Structures, sate of affairs on 2 AM 51 infected, 217 dead. None healthy.
Uninfected after taking the Sparrow's mixture: myself, Uprin, Rubin.
Infected after taking the swift concoction: Obodn., Nurkh, Bode.
Healed by the dead broth: Nurkh.
All these are the sign of her approach, Suokh. A time will come, when the Ancient Mother, in her hunger, will deem it fit to consume her offspring. The depth of her maw is immeasurable and the heat of her dark depths will not be quenched. Soil, dirt. Complete darkness. Horror.
These could be useful, though not directly for Artemiy. He did not command the influence and power his father did, after all both Rubin and Saburov were still hunting for him, and Alexander Saburov just obtained the powers he was vying for.
The work continued deep into the evening, until Artemiy took a couple of hours of well-deserved rest. When he woke up, it was 1 AM, and that, of course, meant, that a new production was on at the theater.
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Artemiy heard the two voices from the previous night, carrying on their debate, it would seem...
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This particular voice was speaking with great exaggeration and incredibly uneven pauses like a very poor theatrical actor. He wasn't selling his lines very well at all...
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It occurred to Artemiy, for a second, that this particular voice was very akin to his own something he didn't think of during the first night. He didn't get the chance to ponder this for long, though, because he heard another familiar voice right afterwards.
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The last line belonged to Dankovsky as well, but, this time, it was a slurring voice of a clearly drunken version of himself.
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REEL 5: Masks' Nightly Production Night Three
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Artemiy was a bit confused by all this, but he chalked it up to the theater having a good cast of voice imitators and left it at that. He had more important things to consider, anyway.
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It was 3 AM, and Artemiy, for the first time in a couple of days, didn't have much to do. With nary a lead, he decided, first things first, to visit Notkin and see just how expediently his maps of the infected districts are produced.
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Coming out of the theater, however, he stumbled on the first infected district on his own. A portion of the Knots was clearly demarcated as infected. Were the Olgimsky safe? He could only hope that the walls of the Clot would protect them.
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The clang of the rain droplets on the shanty warehouse roofs produced a rather sonorous sound. Artemiy did not imagine anyone spending their nights here having a good night's sleep.
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Indeed, most of the children weren't asleep.
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Neither was Notkin.
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Notkin, it seemed, always wanted to teach someone a lesson the town had plenty of folks who could stand to learn some lessons, it's true, but Artemiy had to protect the boy, even if he seemed insistent on getting himself into all sorts of trouble.
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Artemiy didn't feel like getting into another scuffle, but that could mean indirectly protecting two of the boys that he had an obligation to protect. With this in mind, he took on the task.
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It wasn't much, especially considering the price hike that occurred in the recent days, but, still, this was not part of the original deal.
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It seems that the Folds and The Womb were the two districts afflicted by the disease today. The Curriers were also marked with the black colour. Burned out, perhaps? In any case, that's where Artemiy's path would take him next.
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Desperate Notkin wants to, in a way, protect his comrades those who are scouting out the infected districts. He promises a reward for gathering four crowbars that marauders carry around and use to get inside the boarded houses.
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The rough men let him pass without any trouble, just like the last time. Today, however, something was different in the air.
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Just as Notkin reported, the disease seemed to be gone. There were no more clouds, no more wailing.. No people, too unless, you count the patrolmen and the occasional bandit, who were being conspicuously ignored by the patrolmen. An odd state of affairs. Artemiy checked one of the houses to see if the stories about marauders were true.
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Upon entering the house, Artemiy was charged at by a very skinny, very agile man. He moved quite fast, but charging a man with a shotgun head-on isn't the most wise of decisions.
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The man did have one of the bizarre, self-made crowbars on him that Notkin was vying for. Examining the house further, Artemiy bumped into another of these marauders. He employed the same tactics and met the same end.
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The house was already cleaned out, aside from a few odds and ends. With two of the four crowbars, Artemiy decided to check another house for the marauders.
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Disturbingly enough, the second house was completely identical to the first one in every way almost every way, that is. The second marauder was hiding in a different spot.
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If there were marauders in every house, and Matchstick lived here, then that meant that the kid could, very well, be in danger. Artemiy decided to try and find one of the Adherents that he has sworn to protect. This did, unfortunately, meant going from house to house.
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All the houses were completely identical to each other, until, finally, one of the houses was different.
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The interior was dilapidated, as if it was in the middle of being repaired before it was abandoned. It wasn't a maze, but it was, still, a bit hard to navigate. Soon enough, however, Artemiy found whom he was looking for.
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The boy was unusually relaxed, for someone hiding out in an abandoned house in a district full of marauders.
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Keeping Notkin out of trouble did seem like a good idea.
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Near the cemetery, a kid is waiting for someone, who'll be brave enough to raid an arms stash.
Artemiy already had the crowbars he needed, so he was free to pursue this task at his leisure.
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It was only early morning, and the bandits were still preying on the passersby.
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Any one of them that crossed Artemiy's path were dispatched accordingly.
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Soon enough, Artemiy was at the cemetery. The teenage kid stuck out like a sore thumb or, perhaps, like a big stump in a clearing.
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The kid was quite fast, and made it tough for Artemiy to keep up.
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Strangely enough, a bandit was in their path. Quite possibly, the Dualsouls' dumb idea became public knowledge, and the bandits were planning to ambush the kids, who'd come here to get their weapons. They launched themselves at Artemiy, ignoring the kid for now.
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Soon enough, they were all handily dispatched.
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Artemiy wasn't in the manner of keeping such things, he was an honest man and had no use for them none that he could recall.
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The kid began walking away, his loud curses being carried in the night steppe wind. One place where Artemiy could reliably get a lockpick was Griff's place. It was easy, really he could visit Notkin, get his reward and then go straight to Griff.
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The dawn was slowly creeping up on the night.
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Some of the kids were gone, with new ones taking their place. Everyone had a mission, it seemed the Dualsouls functioned like a well-oiled mechanism. Good on Notkin, indeed.
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Notkin seemed lost in thought - savouring his cunning plan coming into fruition, no doubt. He was giddy with excitement to the point, where he opened his conversation with Artemiy with a complete non-sequitur.
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Artemiy obviously knew what he was talking about, but letting Notkin know would complicate things.
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Notkin handed Artemiy a strange hodgepodge of various ammunition in one big pile. There was rifle ammo, revolver ammo and some slugs about 15 of them in total.
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We've taught a lesson to Marauders. Hopefully, this'll make them think twice before robbing folk again.
Artemiy went out and began heading in the direction of Griff's warehouse when he spotted a hapless passerby.
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He didn't notice Artemiy, giving him the chance to sneak up on the guy.
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Inside one of the bandit's pockets was, funnily enough, a lockpick.
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Quite a bit of luck, that it also meant that Artemiy wouldn't have to see Griff's scowling mug today. Neat.
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While Artemiy was walking on the rails, the clock struck 7 AM
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Day Four, by the end of which, Haruspex will be able obtain a friend and find a half-living enemy.
The disease seemed to progress in much the same way that Isidore described in his diaries. Almost everyone who got infected died within 24 hours. For now, there was no escape.
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The trek was largely uneventful, and there were no more bandits at the house. Artemiy fiddled with the lock for a bit and opened the door.
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This was a right surprise, indeed. The house was infected. Perhaps, that is the reason why it was locked? Still, Artemiy had to scour the house for weapons.
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Unfortunately, with filthy rags hanging everywhere and the clouds of infection chasing him, it was like looking for a needle in a haystack that was trying to actively murder you. An unfortunate situation. Finally, on the second floor, Artemiy managed to find a single sawn-off shotgun on the bed with some ammo for it. Was this it? Did someone get to the stash before him and infect the house? If so, why? It wasn't the right time for such deliberations, though.
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Artemiy was in and out in less than a minute. Only swiftness and luck could save him from infection, after all.
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The stash has been emptied. Now, it's unlikely that the kids will try to fight the bandits. Hopefully, this will save a couple of lives.
The process of writing the journal entry has been rudely interrupted by someone shoving a letter into Artemiy's hands.
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It seems, that I am unable to trust our common acquaintance. He has hidden from me something very important! Please come it is urgent. I think, that the material, with which he is working, could be useful both to me and you. I'll tell you more when we meet.
D.D.
It seems, that Bachelor didn't quite grasp the current relationship between Stakh and Artemiy. Still, he would see him after talking to Matchstick about what he found in the house.
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This trek was also largely uneventful until Artemiy reached the curriers.
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The fight was a protracted one, and it seemed, as if the patrolmen' hearts were not in it. Curious.
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Artemiy had to step in to help finish this scuffle.
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In the morning, the sandy orange hue was much stronger. Where did this colour come from? Perhaps, Bachelor knew? It was entirely strange and unexplainable, but it did fill Artemiy with a feeling of emptiness and dread.
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Unfortunately, Matchstick didn't provide any useful information about the possible source of the infection, but, at least, the kid was safe and the Dualsouls were kept out of trouble. This would be enough to keep Artemiy content for now. Time to visit Dankovsky.
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The shortest path lay through the Womb a quarantined district. Traversing it carried a certain amount of danger, though nothing Artemiy couldn't handle.
Track 9 Knots (Disease)
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One cloud almost got Artemiy by blindsiding him, but he managed to dodge out of the way in time. Onward.
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Well, this was rather curious. The cloud of infection was hanging outside the actual quarantined zone. A bit unusual, since, until now, Artemiy noted that the disease kept itself strictly confined to certain district, yet here it was, breaking its own bounds.
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Artemiy decided not to ponder the situation too long and ducked in the Whirpool - the folk' name for Eva Yan's house, where Dankovsky has been taking residence for the past four days.
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Daniil was expecting him, as usual.
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I should've expected this, thought Artemiy. Still, that didn't stop him from thinking Dankovsky to be quite dumb at that moment.
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Artemiy adored having his time wasted in a wanton manner. Luckly for Bachelor, today was the day when Artemiy had a lot of it on his hands.
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Artemiy has been working on keeping his good name out of trouble, it's true. Anyone who isn't a zealous fanatic like, say, Alexander Saburov would've been convinced of his innocence right now.
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The Bachelor sure has his principles. Not wanting to take responsibility for my upcoming encounter with Rubin, he sent me to talk to Lara Ravel, who should tell me where he is to be found. Apparently, she is also a principled personage I'm not even sure if she'll talk to a Ripper such as myself.
Getting to Lara Ravel's house would mean, once more, braving an infected district.
Track 10 Stone Yard (Disease)
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No incidents, no clouds nothing. Artemiy was completely ignored, for now. A free pass, one could've said.
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The trek wasn't a long one and, soon enough, he was at his destination.
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The interior was lavish, even by the Adherents' standards. Truly, a feast in time of plague. Artemiy couldn't entirely tell if this was excess or necessity, though there were quite a lot of people here.
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Perhaps, this wasn't a feast, after all. Did the owner of the home turn it into a boarding home of some sort? Artemiy wasn't sure if there was a logic to such a plan, but he wouldn't question it. That wasn't what he was here for, after all.
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Her expression told him, that she knew who he was. Despite this, she didn't chase him out of her home right there and then. His good deeds must have worked their magic in this town.
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She was soft-spoken, but there was a strong determination behind her words. Fighting her on this would be to no avail.
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Lara was going straight for jugular here. Still, Artemiy liked her enough, that he was ready to give such a promise. Besides, he wasn't going to do anything to endanger Rubin anyway.
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Rubin has left his hideout and is, now, paying his debts after the slaughter in Bragha's den, at the abandoned warehouses near the Factories.
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This particular trek was a long one especially if Artemiy was to go around the infected Womb district. Still, he had time to spare, and he had no wish to go through navigating clouds of infection again. He went the long way around.
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Near the theater, Artemiy stumbled upon a bit of a scene.
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The poor fellow was making a break for it, while the patrolman had clear trouble catching up to him. Artemiy didn't want to step in it wasn't his job to put down the sick ones, after all. People wouldn't understand. He let the scene play out.
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Finally, the patrolman threw a knife at the escapee, catching him straight in the back of the neck. The matter was over, and the corpse was swiftly dragged away from the street by two burly patrolmen. Artemiy went on.
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Being within a spitting distance from the warehouse where Rubin was supposed to be, Artemiy realized that he is quite tired. He did not sleep since 1 AM, after all, and it was 11 AM now. He could use a nap, and, besides, Rubin was not going anywhere. If what Lara said was true, then he would be at the warehouse for a while. With his hideout being very close, Artemiy decided to have a good, old-fashioned nap.
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When Artemiy emerged three hours later, the sky was entirely gray just like yesterday. Perhaps, this was the effect of the green miasma of infection rising up in the noon heat? He was not sure.
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A brief jog later, Artemiy was at the doors of the marked warehouse.
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Just as Lara said, wounded men littered the floor of the warehouse. Stakh Rubin was there, as well, his work clearly a grisly one.
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Despite what happened in the past days, Stakh waited for Artemiy to address him.
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Artemiy wasn't about to hold grudges against his childhood friend especially, not in these times.
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This wasn't anything new Artemiy has known this information for a while
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This was disappointing, but Artemiy knew that he could trust Rubin to pursue this avenue of research thoroughly. If he turned up without a cure, Artemiy wouldn't have either. This saved him his time and efforts and, therefore, was nothing to begrudge Stakh for.
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Rubin nodded. It was time for the two friends to part ways, once more. Rubin had his work to do, and Artemiy had his.
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So, this is the end that was met by the Overhuman Simon... I have to give it to him he did, in the end, prove that a human can defeat the Sand Fever. His blood is the proof of that fact. I do have to wonder, though could it have been possible to make a panacea out of his blood?
Artemiy's day was done, it seemed. He would go back to his hideout and continue with the same activities, slowly but surely approaching the coming of the panacea.
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That is what Artemiy thought was going to happen, at least.
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Only three men? thought Artemiy. There weren't three of them, though there were four. A heavy blow to the back of the head was the last thing Artemiy felt before blacking out.
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Artemiy woke up in a cell, located somewhere that looked like a factory. Two guards were patrolling outside of it. A cloud of disease hung near it, as well. The strangest thing was in the fact, that the two seemed to be completely unaware of it, though they seemed to instinctively walk around it.
There was a corpse near the cell's bars and, when the two patrolmen went away, Artemiy bolted to quickly search the corpse. He found a revolver with three bullets in the drum.
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Armed with this, he could surely escape his predicament possibly, even unharmed. Unfortunately for Artemiy, this is when the cloud began to advance towards him slowly, but methodically and with obvious intent.
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Soon, it was joined by a second one and, together, they formed a wall that was slowly pressing Artemiy against the back wall of the cell.
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Artemiy tried to hold his breath, but the clouds were patient. They had a role to fulfill and they were not going to go off script just for him. After a minute or so, Artemiy finally breathed in a lungful of miasmatic air. It was like breathing in a handful of very old dust, causing Artemiy to break into a savage coughing fit.
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This was, of course, quite enough, but the clouds stuck around until the job was finally, completely done and Artemiy blacked out once more.