Part 233: Aigis
Like fuck I'm waiting.It's time for you have a fucking robot in the hidden 25th hour of the day inside of a giant tower that is your school and this robot helps you shoot yourself in the head to destroy tables.
Aigis
And her persona, some statue of Athena that got stolen. Crazy Endurance, good strength, meh everything else. Focus on physical skills and buffs. Resists Pierce, weak to Electric. Has a unique command called Orgia Mode which causes her to attack really hard for a few turns before overheating.
Lv 29: Kill Rush
Lv 29: Swift Strike
Lv 29: Sukukaja
Lv 32: Rakukaja
Lv 35: Fatal End
Lv 36: Tarukaja
Lv 42: Dekunda
Lv 47: Masukukaja
Lv 51: Heat Wave
Lv 56: Marakukaja
Lv 59: Diarahan
Lv 60: Matarukaja
Lv 65: Samarecarm
Lv 73: Akasha Arts
Lv 77: God's Hand
Her physical skill progression is better than Junpei's starting with Swift Strike for multiple targets and upgrading to Heat Wave then Akasha Arts. Her last two are both Strike but her guns are Pierce. Unlike Stupei she gets something to do when not attacking: buffs! She has all three flavors of buff and late-game she just decides to fuck everything and pick up Diarahan and Samarecarm just to be more versatile.
Aigis's big problems are that she doesn't have the SP to support constant buffing and since buffs last 3 turns she won't be able to do much else if you focus on maintaining them. The protagonist's auto-buff skills also interfere with Aigis's gameplan (though Akasha Arts under an auto-mataru will still wreck shit). Her healing is just single-target Diarahan (making Junpei the sole character without access at this point) so she's not that great at it. She also has no damage that isn't a physical skill, and besides Fatal End they're all Strike. So you really have to consider Aigis's limits to get her strengths: Ma-kaja spells, powerful physical skills, a physical resist, and some backup healing. Plan your MC's Personas with her skills in mind.