Part 2: PART TWO: I THINK THE PRINCIPAL MAY HAVE WET HIMSELF
PART TWO: I THINK THE PRINCIPAL MAY HAVE WET HIMSELF
Last time, we'd just finished clearing monsters out of the academy basement. Apparently that'll happen when you keep monster-making tubes down there! Who knew?
We promptly set out to ask the head honcho what the deal was.

We're baaaaack!







(I still want to know what the top five are.)














(As mentioned in other threads, what follows is a flashback. I'm not entirely certain what could be so confusing about that since the Principal was just about to tell us a story anyway, but, just in case, there you go.)









(End flashback. Yeah, I know. Just figured I'd mention it anyway.)






(Goddamn I love this woman.)


(Ooh boy, next-to-no meseta AND expenses that'll never be paid. Good bargaining there.)




And so, they left, skipping the entirely unnoteworthy town of Piata and proceeding directly to the harsh wastelands of Motavia.




A short walk north brings us to this quaint looking place





Ah, scenic Mile. There's...something wrong with most of the people here.






I think this guy has seen Dune far too many times. He certainly couldn't have read it; he's too young to have been able to finish the book yet.
I'm pretty sure nobody has ever finished a Dune book, actually, if all those weird ass Sci-Fi miniseries were any indication.


Just to reiterate, this woman is sweeping the fucking desert.
I told you this place has issues.


Apparently the rolling seas of quicksand (

One of the locals actually responds to us as if we actually started a conversation with them, at least.










Goddamn overzealous FF7 fanboys!







Oh, also, get used to seeing this a lot:


Anyway, that's enough with the local riffraff. Time for what we REALLY came here for.

No, not that. Inns and Item shops are okay, but they're not what I want.



There's the good stuff. Chaz is definitely gonna need one of those Steel Swords; once he stops missing every other swing, he'll actually be a force to be reckoned with. Alys is gonna need a couple of those pretty Slashers, too.

Anything that's one-handed in this game can be dual-wielded, thus making Alys all that more potent a killing machine.


Well, remember what I just said about dual-wielding?

That goes for shields, too. Granted, I forgot that Hahn already had a shield (and given how quickly he dies all the time, anyone would assume he didn't have one), but either way he now has two. He can no longer attack, but at least maybe now he won't crumple like a sheet of paper if a bug so much as looks at him.


That's just about everything we'll get out of this town, really, although there's one last yokel we want to see.







We'll get the hell out of here now; there's nothing more they can offer us.




























(This is a hell of a lot easier to deal with than the per-person inventories of PS2 and PS3. Why they ever changed it from PS1 is beyond me.)








Alright, it'll be impossible to cover any more techs and skills in-character. Just too damn boring.
For technics: Foi is fire; Wat is ice; Tsu/thu is light, or possibly lightning, but since the skill Tandle has it's own element, probably not; Zan is wind; Gra is gravity. Gra is nice because it hits all enemies. On the healing front, Res is your basic single ally heal, Sar is a group heal. Anti removes poison, Arows removes sleep from the whole party, and Rimpa removes paralysis, though it's not really worth it since paralysis will often wear off while walking around. Status techs include Shift and Deban, which raise attack and defense, respectively, in addition to others like Saner (raises agility) and more that we'll cover later.
This isn't all the techs, but it's a pretty good amount to know in the beginning. Unfortunately, all we really have right now is Foi, Saner, Shift, Res, Gelun, and Wat. I'm still trying to nail down what Gelun does; I've checked out multiple FAQs on the subject, and they seem to sway between reducing enemy-atk or enemy-dexterity. To be frankly honest, I've never bothered with the spell aside from that one Igglanova fight.
There are multiple levels of spells, too. The next level of Foi is Gifoi, for example, and then Nafoi. The Gi and Na prefixes apply to all the other element and HP restoration spells, too.
Skills are more unique, and are closely based on either weapon or magic use. Chaz's skills are mostly sword based, though they'll work with knives. Alys' skills are slicer based. Hahn's are based more on his biology background, though, so they'll rarely be damage dealers.
At any rate, I think that should cover us for now. Let's see how the party is doing.

Goddamn I love double slicers.

Wat is really freaking useful on Motavia, as most of it's overworld monsters are very vulnerable to the cold.

See?

This trip isn't turning out too bad, actually. Now Chaz can blast lasers from his fingertips. And it also enables us to use that lovely skill I showed off in the OP:

Triblaster kicks a hell of a lot of ass. It's made from a macro of Wat+Tsu+Foi, if you remember. The tech order doesn't matter, but since they have to do it at the same time with no enemy or ally interuption, it helps to set the slowest person to move first.
Oh, and this game has a tendency to adhere to it's calculated turn order even if all the monsters aren't still there. If you kill a monster during a turn before it goes, it's turn position still exists, and can still interupt your combos. It's rather odd, and I'm explaining it rather clunkily, but it's rarely an issue so no big deal.
The game has worse bugs much, much, much later on, to the point where only the insanely bored would ever find them.
LESSON OVER

Welcome to Zema, the next plot critical area to explore.
So let's not go in and instead go south for no reason!


Ooh, hey, blue ewoks! Motavians are adorable, really.

Dicks.
Alright, to hell with these guys, let's go back to Zema.

Oh, well, shit.
NEXT TIME ON PHANTASY STAR 4:
Caves! Ruination! And the most awesomely arrogant wizard ever.


Thuryl posted:
There's not much to say about the plot in this update that hasn't already been covered by the game itself: Motavia used to be a desert planet back in Phantasy Star 1, it was terraformed by Mother Brain in Phantasy Star 2, and now that she's gone it's reverting back to a desert. Each game is about 1000 years apart, so it's honestly impressive that any of Motavia has stayed green at all.
The Tsu technique is definitely light, not lightning: according to the Phantasy Star 2 manual, it "concentrate[s] the light of the Algo Star System into a fatal laser beam". It's the most powerful single-target attack technique in both PS2 and PS4. Oddly enough, in PS3 it hits a group of enemies and is described as a "strong current of water", but that's one of the many reasons why we don't mention PS3 in polite company.
Speaking of elements, PS4 has a whopping 14 different elemental attack types: there are 8 elements for damaging attacks (wind, radiation, fire, gravity, cold, light, electricity and holy power), there's one type for status effects, and then there are 5 different elemental types devoted solely to different instant death attacks (some only affect monsters, some only affect machines, a few affect both). Major elemental weaknesses are pretty uncommon (and usually obvious, like nearly all machines being weak to electricity) and elemental immunities are even rarer, so all of this complexity doesn't make a huge difference to gameplay. At least it's better than Phantasy Star 1 and 2, which didn't have elemental types at all, so your Fire spell or Foi technique would do just as much damage to a fire-breathing dragon as it would to a snow-dwelling ape.
This incredibly comprehensive technical guide says that Gelun reduces the target's attack power. I'm inclined to believe it.
There's also another prefix, "Sa", which indicates a multi-target version of a tech. PS2, for example, had both Ner and Saner techniques, which raised agility on one character and all of them respectively; PS4 just has Saner, because when would you ever waste a turn raising the agility of just one character?
While we're on the subject of differences between PS2 and PS4, dual-wielding used to be a lot more powerful. In PS2, wielding two weapons meant that you could actually attack twice per round; because of this, Rolf (the main character) was arguably better off with two knives than a single sword for about the first half of the game (although two knives were usually more expensive). In PS4, the attack power of both the weapons you're wielding is added to your base attack power, but you only perform a single attack. On the bright side, this means that a weapon+shield combination doesn't completely gimp your attack power like it did in PS2.
So ends another episode of Thuryl's Unnecessary Background Information Theatre. See you next update!
Seiren posted:
Ah, Phantasy Star IV.
Very easily my favorite RPG series(to this day, even), despite the recent lackluster titles.
Anyway, I, like Thuryl, am extremely well-versed in classic Phantasy Star lore, so I'll toss in my input from time-to-time. Like if you miss any obscure combination attacks. I think it would be nice if you did a combination-attack montage as more of them become available, but before a certain major plot point, and then one more when everything is available to you.
I'm seeing questions about it already, so I'll answer: Gelun (Jellen in PSO and PSU ) is a Hahn-only tech (for how 'useless' people claim he is, he sure has a lot of unique techs nobody else gets) that decreases the attack power (or tries to, anyway) of the entire enemy party. It works on Biomonsters, but I haven't checked to see if it works on Androids (we'll be seeing those after the next scenario)
When it works, expect to see the 4s and 5s you'll be seeing up until you get to Molcum/Krup wilderness areas to turn into 1s.
Now that THE MYSTERY IS SOLVED....I'd like to say I prefer my Slicer-users to wear shields too. You sacrifice like, 5-10 damage (which is negligible, even this early in the game) to turn 15 damage into 1s and 2s. I'd say it's very much worth it, as Alys will rarely ever kill something in a single toss. The other members will still have to play clean-up, unless you're much stronger.
Oh, and I'll do my damndest to try and make a link to PSO and PSU references whenever I can.
But for now, let's get to know the characters so far~
Chaz Ashley Chaz is a good kid. He's young, full of ambition, and enjoys learning (although he can be quite dense at times). His swing is too slow (for daggers). He's also the main protagonist of the game, and we're stuck with him through the entirety of the game. It's a good thing, too, as he's pretty strong physically, and is the only one to learn 'Light' based Techs...along with a few miscellaneous techs such as the *Res family, Anti, and Rimpa. We don't know much of his history yet, but it'll come in due time. In time, circumstances will say he must grow up quickly, and from then on, Chaz is an indispensable member of the group.
Alys Brangwin There are no adjectives for how unbelievably great Alys is. In fact, I'm not even going to type out a description as nothing is good enough for her. Except the tea she's drinking, and by extension, the mug and saucer.
Hahn Mahlay Ah, yes. Hahn. That guy everyone loves to hate, because of how unbelievably easy he falls in combat. Hahn hails from the village of Krup, where we'll meet a 'special someone' in his life, as well as his family, who run the Weapon/Armor store. Of course, Hahn's father is less-than-pleased that he'd rather go off AND LEARN THINGS rather than take over the family business making and selling CARBON-FIBER based gear. Despite his history and relative weakness in combat, he's among the most useful support characters to have on your side, with a large variety of Biomonster-specific techs, the only Dexterity booster in the game, and the *Res and *Wat families of techs. Sadly, he'll never grow to his full potential, because we'll lose him in short order.
And I still have more goodies, but they'll have to wait until we meet new people. :)