Part 10: Episode 1, Epilogue: Celebration and Foreshadowing
Part 10: Episode 1, Epilogue: Celebration and Foreshadowing









Same day, we're back in the lobby a couple hours later...
Music: Victory! The First Victory

Me either!


Even Mia is happy!

Literally. Even if we made every right choice, it's Mia's intervention at the end that kept us from giving up.




Oh, no...





Man wtf with this guy.






Now who doesn't know our client's name, hmmmm?


Did we switch places or something? Also, Harry Butz, Hairy Butts, haha. I don't usually find those funny but this game has broken through to me.




Dude Larry would have been executed by sundown without Mia keeping us in line.


...Larry how did you get your hands on the murder weapon, and why do you think it would make a good present for someone?




It's hard to see but Larry's left arm is swinging back and forth in this sprite and appears to be missing a hand. What the hell? Actually, let me go into my second file with the transparency maxed out and snap it:

Weird, right?



The last girl he gave one to wound up dead....

What is with this dude pulling out new sprites at the last minute? One sec...














This guy just won a murder trial, everyone.

Obviously we're showing him the murder weapon/statue/clock.




Wait, why do we have the murder weapon? Eh, never mind.











quote:
I played this so long ago I forgot this scene was even here. Let me get my other file up to this point to intentionally fail it and see what happens.
Here you go, Larry. Proof.
...
Eh... heh heh? It's okay, Nick. Don't worry about me.
I'll forget about her soon enough.
Look, I'm gonna head home. Thanks a ton, eh?
(Guess that wasn't the right thing to show him...)
Gee, you think? Larry doesn't get it (as he shouldn't) but just laughs it off. Batshit crazy but a good guy at least.
Music: Silence










Music: Victory! The First Victory















You better not kill Mia, game.
Music: Silence


...Dammit.

That's the first episode (finally) complete!

And a new one unlocked!
Music: Jingle - It Can't End Here

We get prompted to save, so I take advantage of the opportunity.
Episode 1 review: Despite some cringeworthy moments and a legal system that doesn't seem to make sense, the game is both charming and fun. (The legal system is a lot closer to that of Japan, despite seeming to take place in the US west coast area, and wow does that look horrifying if you're actually innocent.) Phoenix is actually a relatable main character as a fresh attorney thrown into a murder trial right out of law school in order to defend his best friend. The gameplay conceits, despite not making sense sometimes, actually work to make for an enjoyable experience, and I'm looking forward to more complicated cases later on in the game.
Now I have to sidetrack on some excerpts from that Wikipedia article I linked there:
- Japan has a conviction rate of over 99.8%, even higher than contemporary authoritarian regimes
- Those arrested may be held for up to 23 days without trial and prevented from contacting a lawyer or family
- Japanese judges can be penalized by a personnel office if they rule in ways the judicial office dislikes, and face biased incentives to convict
- The judge conducts the trial and is authorized to question witnesses, independently call for evidence, decide guilt, and pass sentence
That's more of a culture shock to Americans in particular than necessarily bad. Japan also has an incredibly low incarceration rate (37 per 100,000, compared to a staggering 358 per 100,000 in the US), the prosecutors have a lot of discretion to not try cases at all, and an accused that isn't brought to trial has their identity kept secret so they can more easily re-enter society. The Japenese government also only employs 2,000 prosecutors for a population of 125 million (compared to almost 10,000 prosecutors for a population of 330 million in the US), so prosecutors are motivated to only spend their limited time on trials where they are certain of guilt and a conviction.
Anyway, back to the game. One thing I can point out now after the fact: For the main contradiction on which we originally caught out Mr. Sahwit, the time being 1:00 PM (and specifically him hearing it), the witness wasn't actually lying! He was wrong, but that line was the only substantial part of his testimony where he wasn't lying, and the one he was most confident about, and it's what we used to unravel his whole story. That's a well-crafted narrative, and impressive for what's really more of a tutorial episode.
I can also see why these are so hard to LP. That episode took me a half-hour to play through the first time, without exploring any of the extra dialogue. Yet actually posting it all took up 10 updates and more hours of re-recording footage and writing it all up than I'm willing to admit. Luckily I have an efficient workflow I worked out while LP'ing another visual novel, and doing this game blind means I'm still looking forward to experiencing the rest of the game (at least so far). I'll try and keep it up!
Next time, we'll dive into Episode 2!