The Let's Play Archive

Phoenix Wright: Ace Attorney

by DKII

Part 136: Episode 5, Day 2, Investigation: Crime Scene Investigation

Part 136: Episode 5, Day 2, Investigation: Crime Scene Investigation

Music: Silence



We're finally here! Break out the luminol!

(It's quiet... the investigation must be over here.)




Sound: Realization

N-nice try, M-Mr. Wright. Y-you can't scare me!


Sound: Realization

Gumshoe how long have you been hanging out in here? Marshall had the card reader turned off, did he lock you in here?

Eeeeeeek!
Sound: Stab 2

Whoooooah!
Sound: Damage 2


Sound: Thwap

:lmao: Ema slapped him!



S-sorry, I thought you were a ghost!



So, is it true what I heard?
Sound: Realization





Heck, if anyone asked me "sir, can I borrow $50?" I'd give them $50, no problem.


Sound: Whack



Yeah, it's true.

So, Chief of Police Gant...


Sound: Realization
Sound: Damage 2

:sigh: I was trying to go easier on the flashbacks. But here they toss one in just for a throwaway joke. Still, the first thing I thought of when Gant first said that line was how Gumshoe should take advantage of that offer.

Music: Dick Gumshoe - Detective Gumshoe, Pal

Oh, so that's what you were talking about...


Sound: Light Bulb

Just for today?
Sound: Realization

Boss for a day...
Sound: Realization


Sound: Whack
Sound: Objection

(Gee, thanks.)




Sound: Select Jingle

Excellent, somewhere to mark up everywhere we find blood.



Not much to it otherwise.



Looking around seems to be the key to progressing, so I'll start with the talking.

So, Detective Gumshoe, you're boss for the day?

That's right! It's an honor!
Sound: Light Bulb



But, if you're boss...

why are you all alone!?

Where are your underlings?

...

Music: Silence


Sound: Realization

Aww, Ema, you made him said.

(In other words, you got kicked out of the investigation... again.)

I'm adamant, though!
Sound: Whack



In my own evidence locker, pal!
Sound: Objection

Music: Dick Gumshoe - Detective Gumshoe, Pal

You have a locker in here, too, Detective Gumshoe?

Hah hah, of course!

I am a detective, after all.



"Only you can open"...?
Sound: Realization



These lockers do look fancier than the shelves in that other evidence room we've been in. But first let's chat about our mutual buddy.



So... Mr. Edgeworth is with the inquiry committee now, right?



I see...

I guess this is what you call "fate."



That case...?

Yeah, that case!
Sound: Light Bulb

The SL-9 Incident, of course!
Sound: Realization



(Maybe we can get him to tell us more about the case...)



Maybe after we unlock another topic somehow. In the meantime, about these lockers...

This place is more high-tech than you might think.
Sound: Light Bulb


Sound: Realization

So did the murderer take Goodman's ID card, sneak in here, and rummage through his locker?

Using their ID card?

Well, that's the thing, pal. ID cards can be lost.



That sounds like a lot.

Yeah, but even I can't lose my own right hand!
Sound: Light Bulb


Sound: Light Bulb

Well, that complicates the theory. The killer would've also had to fake Goodman's fingerprint somehow. And I don't think we've seen any signs of that. The autopsy report would've noted if his finger or hand had been removed, right? ...Right?

Exactly pal! The lock for each locker is coded with a fingerprint!



There's another high-pitched beep as we pan over to the other side of the evidence room. Lots of interesting stuff here to examine, let's hurry up with the conversation already!

Funny, they look like normal lockers...


Sound: Whack

The handles?
Sound: Realization



Bzzzap! You get a shock!
Sound: Electric Ping x 2



In any case, the locks aren't that obvious.



New theory - the killer killed Goodman, stuffed him in Edgeworth's trunk, took his ID card, but then couldn't get into his locker because of the fingerprint sensor. So they had to leave and come back. Thus why there are two entries for the same person on the ID record.


Sound: Select Jingle

The game confirms the importance of the locker's fingerprint sensor.



Moving on to our ever-growing evidence list. Some of Gumshoe's reactions are the same as yesterday, so I'll just show off the new ones here.

That's the victim, Detective Goodman's ID card.



That's only because you always lose your card.

I always forget my secret number, too. Scary, huh?


Sound: Damage 2

(Detective Gumshoe, rebel against the system.)





But... art is always misunderstood, pal.

Art...?
Sound: Light Bulb





But there were a lot of people coming and going after the ceremony...


Sound: Realization

Really? Why?



Music: Silence

"Shameful"! I toiled night and day...
Sound: Damage 2
Sound: Whack

(I sympathize with Detective Gumshoe... but I can see why they moved it.)

So you're saying that the not-at-all-possessed Dancing Blue Badger doesn't have an alibi for the murder?



Allow me to say one thing, speaking as a detective.



That's... fine.

You bet it's fine, pal!

That's his generic reaction there, somewhat different from yesterday.





Another double reaction, as Gumshoe also gives this response to the SL-9 knife.

I bet Edgeworth was the most surprised of anyone.

Because of the SL-9 connection?



That was the first time the world knew Edgeworth was a man to be feared!

But, why would evidence from that case turn up now?

I guess it's not over, pal.


Sound: Realization

We keep dancing around what exactly SL-9 is, without getting any real information about it. Edgeworth's first big case, though...



That's the photo that Ms. Starr took.

Anything you can tell us about it?

That Ms. Starr is quite the lady.





...What!?

16... that's how old I am now!

I wonder what happened?

(I wonder if Detective Gumshoe wore a trench coat in high school, too.)



I'm just going to ignore all that and move on to something that might be useful.

Could you take a look at this?

This is the ID card record of the people who came in here on the day of the stabbing.

Ah, I heard the rumors.



Music: Silence

Whoooooooooah!!!
Sound: Damage 2

Wh-what is it?



It's not your ID number is it, Detective Gumshoe?


Sound: Realization

What...?
Sound: Light Bulb


Sound: Objection

Another clue. How does it fit in? Why would Edgeworth want to get in here? Do prosecutors get lockers in here, too?

Music: Investigation - Core

Wha... Whaaaaaaaaat!?


Sound: Select Jingle

(Why would Edgeworth have come to the evidence room!?)
Sound: Realization



I have to say, I did not think that Gumshoe would be identifying Edgeworth on this record. Though I like that Gumshoe can't remember his own secret number but recognizes Edgeworth's on sight. However we now have Edgeworth at both scenes of the crime...





If you can open it...

they'll give you 50 cents!
Sound: Whack



After all, Detective Goodman was stabbed here after opening his locker...




Sound: Realization

I've already decided that whomever was in the evidence room wasn't really Detective Goodman. But how did they open his locker?



The locker can't actually be examined in detail, we just get a close-up view of a closed locker.



Oh hey we got a new topic. This one was unlocked by showing Gumshoe either piece of SL-9 evidence.

Now that was a bloody, violent case.

Violent... so it was a murder?

A serial killing!
Sound: Realization

(A serial killing... Maybe I don't want to get involved in this after all.)



And this was two years ago?



Did the serial killings stop afterwards? If so, you're welcome.

Rumors... (About forged evidence?)



It was the last job he ever did...

Detective Goodman, that is.
Sound: Realization

Huh?
Sound: Light Bulb

What do you mean?



So, so... That switchblade knife...


Sound: Realization

Note that it's Phoenix asking the question there. And we don't get an explicit answer.



We're finally ready to tear this place upside-down for clues. For space reasons, I'm going to cut out a couple unimportant things and push them to the next update. Apparently there's a 50,000 character limit here that I hit. Anyway, we'll start with this suspicious locker.

There's something sticking out of here.
Sound: Realization



I wonder if Detective Gumshoe put this here.



I'm not responsible for the evidence here.

That said...

I bet that evidence locker was opened recently.

How do you know?



The guard checks on that kind of stuff and notifies the detective responsible.


Sound: Whack

Sounds like Detective Gumshoe leaves evidence hanging out a lot, too.

I bet he doesn't tuck in his shirt under that trench coat, either.



Apparently it's Gumshoe-bashing day.





I'm not so sure about the dreams.

Mmph!

It won't open.
Sound: Realization

Did you really think it would?



We get that same scene for all the generic lockers.



Some random junk over here...

Some sort of bulky equipment is gathering dust here.



Ah! That's my personal pole!
Sound: Light Bulb

I never did get around to using it...


Sound: Realization

Ah, so this is where our loan-out evidence from last episode went to live.

Right, pal. That's that metal detector!
Sound: Light Bulb



Oh, right! Wow, that feels like it was ages ago.



Oh, that! That's a bug sweeper!
Sound: Light Bulb

quote:

The original script called this device a "radiolocator" instead. Probably a more literal translation.



I'm guessing that's a reference to a future game, then. (No, don't tell me.)

(That cheap-looking box?)


Sound: Whack



Well the left side of the room was kind of a bust, but this side seems much more promising. One locker is open, another had a bloody handprint on it, and there are evidence markers and police tape all over.

Wh-what's this...!? Blood!
Sound: Light Bulb

Music: Silence



It looks like someone tried to wipe it off.

Mr. Wright!
Sound: Whack


Sound: Light Bulb


Sound: Realization

Just in case you forgot the luminol existed.



When Gumshoe was explaining about the lockers, there was a beep and a slide over to this side of the room. I didn't notice until later, but this locker was actually open during this brief view of it. So I guess it's Gumshoe's locker? I wonder who's in that picture?

Music: Investigation - Core



Another locker of interest here, surrounded by evidence and police tape... Is it Goodman's, then?



quote:

Original line: "Look, this one's open! And there's a indicator tag stuck on it still!" Just... doesn't make sense.



(Detective Goodman's locker!)
Sound: Realization

Are you sure it's okay to leave it open like that?



True... but I bet the killer got it open somehow, without Goodman.

(It's empty... they must have taken the contents elsewhere.)





Detective Gumshoe, maybe?


Sound: Realization

That's evidence from "the" case, you know.

You mean SL-9? (It does have a tag on it...)

I hadn't even noticed the tag on it yet.


Sound: Select Jingle

I assume this glove will come in handy tomorrow.



The tag says, "SL-9 11."

I guess this is another piece of evidence from that case.



Huh? What's so confusing about that?



Ema continues to flabbergast me.

"Xag"...? Is that a word?
Sound: Realization

Do you challenge me...?

What, are we playing a word game now?

Scrabble says: Not a word.



What is a saw and paint doing here?

Music: Silence

Since the dawn of time...
Sound: Realization



True art...?

I noticed that there's blue and yellow paint here.



Hmm... was the Dancing Blue Badger then placed in the evidence room when it was hidden away for transferal day? Did it witness the murder in here? Did it commit the murder in here!?



Music: Investigation - Core

(Here? In the evidence room!?)





Detective Gumshoe, perhaps?


Sound: Realization

I approve of the running gag for this room.

That's apparently from "the" case.

"The" case?


Sound: Realization

...No sticker in sight. Maybe we have to look closer.



...Which we are apparently going to do right now.



Oh, no.

Music: Silence


Sound: Light Bulb

No, I really don't.

Hah! Good luck, pal. That's no job for amateurs.



That's why I always carry around a tube of glue!
Sound: Realization



Puzzle-assembly mechanics in games that aren't designed around them rarely work out...

quote:

I'm almost wishing I hadn't looked closer...

(Let's not waste too much time with this now.)

We can check it out later.

And we get brought back to the examine screen, none the wiser.

Music: Logic and Trick



We get brought to a version of the close-examine screen. The base of the object is already placed for us. We have to find the next piece, rotate it so it aligns with what's already out there, and then combine them together with Ema's glue.



The game highlights the edge you're trying to line up next, but it's not really that great a clue. The edges of the pieces don't seem to really match well, and the pieces seem to change shape as they're rotated. However with just eight pieces and four rotation options for each, it's not hard to brute-force the puzzle. Say, that sixth piece looks like it has blood spatter on it, doesn't it?



Some of the pieces are easier to slot in than others.



Okay this one I should have seen right away, too.



I could have sworn the seventh piece was going to go into this spot. Not many options left, anyway.



Another one down...



This one took me longer than it should have. Weird-looking handle, too.



The last one is pretty easy, though it seems like we're missing some pieces...



Music: Silence

H-huh?
Sound: Realization



Yeah, I got that far too in two minutes myself!
Sound: Light Bulb

The problem is finishing it!

Were some pieces stolen?

I bet they were missing to begin with.

Still...


Sound: Realization

I kind of understand how it got broken.


Sound: Select Jingle

Did it break during our murder? Or two years ago? Which case is that blood from?

Music: Dick Gumshoe - Detective Gumshoe, Pal



Maybe taking a closer look will help.



Hmm... Looks like blood.
Sound: Realization



I think if we can find the missing piece, we'll be in business. It looks like the blood spatter is on whatever's missing as well.

Not likely.



Phoenix Wright, forensics expert.

(This jar was evidence in the SL-9 Incident...)

(That might be when the blood got on it.)



Something on this weirdly-narrow bottom?



So it's less a jar and more a funnel?

That's weird.

I wonder which side is "up"?
Sound: Realization

Better yet...


Sound: Realization

...

At least it doesn't collect dust inside, right?



We've actually filled up two full pages of evidence now. I wonder if we'll get a third page, or if some of these will have to get discarded first.



Are the pieces still pieces? Were they only assembled in our minds?

If you put these pieces together, it makes a jar.



One: why are some of the pieces missing?



No wonder it broke!
Sound: Whack

I'll make sure to remember that next time I make a jar.



We've seen all there is to see; time to spray!


Sound: Spritz x 5

There's more than one bloody handprint on these lockers!


Sound: Photo Snap x 3


Sound: Light Bulb

There's no reason for the murderer to touch this spot if he fled out the door.

(This just might be something significant!)

Hey...
Sound: Light Bulb


Sound: Whack

What, this?
Sound: Light Bulb



Where'd you get your hands on that!?
Sound: Drama Pound

Huh?
Sound: Realization

I'd like to get some too!
Sound: Whack


Sound: Damage 2

Where do you get this, Ema?

I always buy it by mail order.

(Well, I'd better jot this down on the floor plans.)



One down, TBD to go.


Sound: Spritz x 3

Nothing else on the left side. Moving over to the right, might as well get the obvious one out of the way.


Sound: Photo Snap x 3


Sound: Light Bulb

WHAAAAAAT!!?
Sound: Damage 2

What's the matter, Detective?


Sound: Whack

It's yours?
Sound: Realization

Please!
Sound: Whack



Somehow I didn't notice before, but these portraits don't actually do the speaking animations.

Promise you'll testify that I wouldn't harm a fly!
Sound: Whack

You'll do that for me, won't you, pals!?

(This is an important clue! I'll jot it down on the floor plans...)


Sound: Whack

I don't even know what to say to that. Gumshoe would be my least-likely suspect. I think Ema is a likelier murderer.

What? But you're a detective!
Sound: Damage 2



I have to actually exit spray mode to go look at the floor plans, but we've got two spots noted now.


Sound: Spritz x 3

Unsurprisingly, we also get a hit by the obvious crime scene.


Sound: Photo Snap x 3

That must've been one massive pool of blood... (Never seen anything like it.)
Sound: Realization

I'm not a professional. What's your opinion, Detective?


Sound: Realization

Maybe Detective Goodman...

was actually an alien?
Sound: Drama Pound

I guess they don't let the detectives near the luminol in this city. Can't be taking good work from those crime scene techs!



I'll make a note of it on the floor plans.


Sound: Damage 2


Sound: Light Bulb

Before I can go look at the floor plans, we're interrupted with a new scene. This scene has a rather complicated unlock requirement. We have to obtain the assembled jar and the glove, and get the updated ID record, and clear all four of Gumshoe's conversation topics of course (including the one about the SL-9 incident that's unlocked by presenting SL-9 evidence to him). But we also have to spray and examine all three blood spots in the room to get a fully-updated set of floor plans. That's like ten different triggers!

Music: Silence



Before we proceed, a look at the fully-updated floor plans.

Was there something you needed to be going to?



"Plus you've found everything in the room, so I need a way to tell you to move on to another location!"



Now why does it look like his report is actually a restaurant flyer?

It might help, you know...



The one that says nothing but "No problems"!?
Sound: Realization


Sound: Whack
Sound: Objection

I believe in him!
Sound: Light Bulb

(Who needs enemies when you've got friends like Detective Gumshoe...)

I'm off, pal! Later!



I suppose that means we're not locked in here then.


Sound: Realization

There's our clue to our next destination. Will Edgeworth actually tell us why he entered the evidence room on the day of the murder? We'll find out!