Part 136: Episode 5, Day 2, Investigation: Crime Scene Investigation
Part 136: Episode 5, Day 2, Investigation: Crime Scene InvestigationMusic: Silence

We're finally here! Break out the luminol!



Sound: Realization


Sound: Realization
Gumshoe how long have you been hanging out in here? Marshall had the card reader turned off, did he lock you in here?

Sound: Stab 2

Sound: Damage 2

Sound: Thwap





Sound: Realization




Sound: Whack




Sound: Realization
Sound: Damage 2

Music: Dick Gumshoe - Detective Gumshoe, Pal


Sound: Light Bulb

Sound: Realization

Sound: Realization

Sound: Whack
Sound: Objection



Sound: Select Jingle
Excellent, somewhere to mark up everywhere we find blood.

Not much to it otherwise.

Looking around seems to be the key to progressing, so I'll start with the talking.


Sound: Light Bulb





Music: Silence

Sound: Realization
Aww, Ema, you made him said.


Sound: Whack


Sound: Objection
Music: Dick Gumshoe - Detective Gumshoe, Pal





Sound: Realization

These lockers do look fancier than the shelves in that other evidence room we've been in. But first let's chat about our mutual buddy.








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Maybe after we unlock another topic somehow. In the meantime, about these lockers...

Sound: Light Bulb

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So did the murderer take Goodman's ID card, sneak in here, and rummage through his locker?





Sound: Light Bulb

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Well, that complicates the theory. The killer would've also had to fake Goodman's fingerprint somehow. And I don't think we've seen any signs of that. The autopsy report would've noted if his finger or hand had been removed, right? ...Right?


There's another high-pitched beep as we pan over to the other side of the evidence room. Lots of interesting stuff here to examine, let's hurry up with the conversation already!


Sound: Whack

Sound: Realization


Sound: Electric Ping x 2



New theory - the killer killed Goodman, stuffed him in Edgeworth's trunk, took his ID card, but then couldn't get into his locker because of the fingerprint sensor. So they had to leave and come back. Thus why there are two entries for the same person on the ID record.

Sound: Select Jingle
The game confirms the importance of the locker's fingerprint sensor.

Moving on to our ever-growing evidence list. Some of Gumshoe's reactions are the same as yesterday, so I'll just show off the new ones here.





Sound: Damage 2





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Sound: Realization


Music: Silence

Sound: Damage 2
Sound: Whack

So you're saying that the not-at-all-possessed Dancing Blue Badger doesn't have an alibi for the murder?





That's his generic reaction there, somewhat different from yesterday.


Another double reaction, as Gumshoe also gives this response to the SL-9 knife.







Sound: Realization
We keep dancing around what exactly SL-9 is, without getting any real information about it. Edgeworth's first big case, though...






...What!?




I'm just going to ignore all that and move on to something that might be useful.




Music: Silence

Sound: Damage 2




Sound: Realization

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Sound: Objection
Another clue. How does it fit in? Why would Edgeworth want to get in here? Do prosecutors get lockers in here, too?
Music: Investigation - Core


Sound: Select Jingle

Sound: Realization

I have to say, I did not think that Gumshoe would be identifying Edgeworth on this record. Though I like that Gumshoe can't remember his own secret number but recognizes Edgeworth's on sight. However we now have Edgeworth at both scenes of the crime...




Sound: Whack




Sound: Realization
I've already decided that whomever was in the evidence room wasn't really Detective Goodman. But how did they open his locker?

The locker can't actually be examined in detail, we just get a close-up view of a closed locker.

Oh hey we got a new topic. This one was unlocked by showing Gumshoe either piece of SL-9 evidence.



Sound: Realization




Did the serial killings stop afterwards? If so, you're welcome.




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Note that it's Phoenix asking the question there. And we don't get an explicit answer.

We're finally ready to tear this place upside-down for clues. For space reasons, I'm going to cut out a couple unimportant things and push them to the next update. Apparently there's a 50,000 character limit here that I hit. Anyway, we'll start with this suspicious locker.

Sound: Realization










Sound: Whack



Apparently it's Gumshoe-bashing day.





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We get that same scene for all the generic lockers.

Some random junk over here...



Sound: Light Bulb


Sound: Realization
Ah, so this is where our loan-out evidence from last episode went to live.

Sound: Light Bulb




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quote:
The original script called this device a "radiolocator" instead. Probably a more literal translation.

I'm guessing that's a reference to a future game, then. (No, don't tell me.)


Sound: Whack

Well the left side of the room was kind of a bust, but this side seems much more promising. One locker is open, another had a bloody handprint on it, and there are evidence markers and police tape all over.

Sound: Light Bulb
Music: Silence



Sound: Whack

Sound: Light Bulb

Sound: Realization
Just in case you forgot the luminol existed.

When Gumshoe was explaining about the lockers, there was a beep and a slide over to this side of the room. I didn't notice until later, but this locker was actually open during this brief view of it. So I guess it's Gumshoe's locker? I wonder who's in that picture?
Music: Investigation - Core

Another locker of interest here, surrounded by evidence and police tape... Is it Goodman's, then?

quote:
Original line: "Look, this one's open! And there's a indicator tag stuck on it still!" Just... doesn't make sense.


Sound: Realization


True... but I bet the killer got it open somehow, without Goodman.





Sound: Realization


I hadn't even noticed the tag on it yet.

Sound: Select Jingle
I assume this glove will come in handy tomorrow.






Ema continues to flabbergast me.

Sound: Realization


Scrabble says: Not a word.


Music: Silence

Sound: Realization




Hmm... was the Dancing Blue Badger then placed in the evidence room when it was hidden away for transferal day? Did it witness the murder in here? Did it commit the murder in here!?

Music: Investigation - Core





Sound: Realization
I approve of the running gag for this room.



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...No sticker in sight. Maybe we have to look closer.

...Which we are apparently going to do right now.

Oh, no.
Music: Silence

Sound: Light Bulb
No, I really don't.



Sound: Realization

Puzzle-assembly mechanics in games that aren't designed around them rarely work out...
quote:
I'm almost wishing I hadn't looked closer...
(Let's not waste too much time with this now.)
We can check it out later.
And we get brought back to the examine screen, none the wiser.
Music: Logic and Trick

We get brought to a version of the close-examine screen. The base of the object is already placed for us. We have to find the next piece, rotate it so it aligns with what's already out there, and then combine them together with Ema's glue.

The game highlights the edge you're trying to line up next, but it's not really that great a clue. The edges of the pieces don't seem to really match well, and the pieces seem to change shape as they're rotated. However with just eight pieces and four rotation options for each, it's not hard to brute-force the puzzle. Say, that sixth piece looks like it has blood spatter on it, doesn't it?

Some of the pieces are easier to slot in than others.

Okay this one I should have seen right away, too.

I could have sworn the seventh piece was going to go into this spot. Not many options left, anyway.

Another one down...

This one took me longer than it should have. Weird-looking handle, too.

The last one is pretty easy, though it seems like we're missing some pieces...

Music: Silence

Sound: Realization


Sound: Light Bulb





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Sound: Select Jingle
Did it break during our murder? Or two years ago? Which case is that blood from?
Music: Dick Gumshoe - Detective Gumshoe, Pal

Maybe taking a closer look will help.


Sound: Realization

I think if we can find the missing piece, we'll be in business. It looks like the blood spatter is on whatever's missing as well.


Phoenix Wright, forensics expert.



Something on this weirdly-narrow bottom?

So it's less a jar and more a funnel?


Sound: Realization


Sound: Realization



We've actually filled up two full pages of evidence now. I wonder if we'll get a third page, or if some of these will have to get discarded first.

Are the pieces still pieces? Were they only assembled in our minds?





Sound: Whack


We've seen all there is to see; time to spray!

Sound: Spritz x 5
There's more than one bloody handprint on these lockers!

Sound: Photo Snap x 3

Sound: Light Bulb



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Sound: Whack

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Sound: Drama Pound

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One down, TBD to go.

Sound: Spritz x 3
Nothing else on the left side. Moving over to the right, might as well get the obvious one out of the way.

Sound: Photo Snap x 3

Sound: Light Bulb

Sound: Damage 2


Sound: Whack

Sound: Realization

Sound: Whack

Somehow I didn't notice before, but these portraits don't actually do the speaking animations.

Sound: Whack



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I don't even know what to say to that. Gumshoe would be my least-likely suspect. I think Ema is a likelier murderer.

Sound: Damage 2

I have to actually exit spray mode to go look at the floor plans, but we've got two spots noted now.

Sound: Spritz x 3
Unsurprisingly, we also get a hit by the obvious crime scene.

Sound: Photo Snap x 3

Sound: Realization


Sound: Realization


Sound: Drama Pound
I guess they don't let the detectives near the luminol in this city. Can't be taking good work from those crime scene techs!



Sound: Damage 2

Sound: Light Bulb
Before I can go look at the floor plans, we're interrupted with a new scene. This scene has a rather complicated unlock requirement. We have to obtain the assembled jar and the glove, and get the updated ID record, and clear all four of Gumshoe's conversation topics of course (including the one about the SL-9 incident that's unlocked by presenting SL-9 evidence to him). But we also have to spray and examine all three blood spots in the room to get a fully-updated set of floor plans. That's like ten different triggers!
Music: Silence

Before we proceed, a look at the fully-updated floor plans.


"Plus you've found everything in the room, so I need a way to tell you to move on to another location!"

Now why does it look like his report is actually a restaurant flyer?



Sound: Realization

Sound: Whack
Sound: Objection

Sound: Light Bulb



I suppose that means we're not locked in here then.

Sound: Realization
There's our clue to our next destination. Will Edgeworth actually tell us why he entered the evidence room on the day of the murder? We'll find out!