Part 137: Episode 5, Day 2, Investigation: Roundabout Duster
Part 137: Episode 5, Day 2, Investigation: Roundabout Duster
Before we leave the evidence room behind, some of the examination scenes are a bit different without Gumshoe around.





Sound: Light Bulb



Sound: Light Bulb

I guess Phoenix doesn't recognize the metal detector this time.





I'm still not sure how Lana fits into all of this. But that knife was definitely wrapped up in her scarf, so she had her hands on it at one point, and tried to hide it for some reason.





Odd that this conversation doesn't actually mention the glove, but it's impossible for Gumshoe to have left without having already looked at the glove, so it still works.





We missed this one the first time, but it isn't any different after Gumshoe leaves.






Another one we skipped over the first time, but isn't any different now...



Sound: Realization


Random stuff that was too big to fit in a locker?


quote:
I missed one other minor scene, but couldn't revisit it after Gumshoe left. When assembling the jar, there's an option to back out, and some dialogue that goes with it:
It's no use. The pieces just don't add up to anything!
Sound: Stab
Maybe some of the pieces are missing?
Let's just try to put as many of the pieces in place as we can!
(Hmm... maybe I'll give it another shot later.)
We of course have to examine the pieces again and succeed at putting it back together in order to continue - Edgeworth won't be around if we don't.

All right, let's get out of here. Edgeworth awaits!

On the way here, I tried showing all our new evidence to Marshall, Meekins, Ema, and Angel Starr. No luck on any of them. Gant had taken off, so I couldn't check his reaction to any of it. Hopefully Edgeworth will have more to say. And actually be here this time.

Sound: Realization
The hell? Why is the hotel bellboy here?


Sound: Light Bulb



That was a weird cameo.


Sound: Light Bulb

Sound: Realization
quote:
Original line: "Ah, it's you." Edgeworth just grunting out Phoenix's last name suits his grumpy personality better.

Someday I'm going to make a map of this city. Phoenix's office is across from the hotel, which is apparently close enough to Edgeworth's office to provide tea service. And they're all a 30 minute drive from the Police Department and Criminal Affairs, which are in adjacent but separate buildings. Somewhere in there we also have a movie studio and a park featuring a lake.


quote:
Original line: "Precisely." Again, slightly more awkward wording.



Sound: Light Bulb




Music: Investigation - Opening
It's interesting that despite being such a central character in the game, Edgeworth doesn't have his own theme music. Neither does Phoenix, for that matter. I guess they're well-developed enough to stand on their own without it?

We've already seen everything there is to see in Edgeworth's office, so we can get straight to the questions we want to ask him.




Sound: Light Bulb



Sound: Realization




Maybe we can get him to open up more about SL-9 later.




Sound: Realization


Somewhat concerning considering how much this case smells like a police cover-up or frame-job.




A rare moment of honest emotion out of Edgeworth.



We have a lot of evidence to go through.



Sound: Realization


Sound: Whack


So that's Edgeworth's reaction to most of our evidence. Phoenix is right; only a few things will get his attention.

SL-9 has been a hot topic today, so maybe one of these items will get Edgeworth talking?

Music: Silence



Sound: Realization



Sound: Wipe

Gee, you think?

Music: Investigation - Opening


We probably have a new conversation topic, but we have one more thing to show Edgeworth. The SL-9 knife would've produced the same reaction as Goodman's note, by the way.

Sound: Light Bulb

Music: Silence

Sound: Light Bulb


Sound: Realization

Music: Suspense


Sound: Stab

Hmm. More signs of a setup. Edgeworth is lured to the evidence room... right around the time that Goodman would have had to have been stuffed into his trunk, to get transported to the parking garage.


Sound: Realization

Thus also getting Edgeworth to unknowingly transport Goodman to the parking garage. Gant is looking pretty suspicious, but this case also feels like a police-wide conspiracy at this point. What I still don't get is how Lana got caught up in all of it instead of Edgeworth.




Sound: Light Bulb

Sound: Realization

Despite Edgeworth's shifty eyes, I'm inclined to believe him here. The whole request feels more like a scheme to move Edgeworth around the game board; the actual evidence itself doesn't matter.

Music: Silence

Sound: Select Jingle
Music: Investigation - Opening


We do get a third page of evidence with this screwdriver.

Another evidence tag...








Back to talking to Edgeworth...



Sound: Realization

It feels like Gant is at least the third person the game has claimed to be in charge of that case.





For the first time, we get a pretty good view into the ethical dilemma that prosecutors face. What if you knew that you had a serial killer, knew they were guilty, but couldn't prove it in court? And if you let them go, you'd know they'd be killing again before you could do anything about it?


Sound: Realization




Maybe. I haven't forgotten Mia's "updated" autopsy report.
Music: Silence

This sudden change of conversation pops up once we've presented the ID record and cleared all three of Edgeworth's topics.

Sound: Light Bulb

quote:
Original line: "You still working on that scientific investigation?" Another case where the re-release seems to have updated the line for better clarity.




Sound: Realization
Ooh. Looks like fingerprint powder?

Sound: Light Bulb




I heartily approve of Edgeworth's subtle "fuck you" to Gant.



Edgeworth also comes through with a way to identify any fingerprints we find.


Sound: Select Jingle
The police should have already gone all over the crime scene for fingerprints. But if they're really involved in this crime somehow, we can't trust that they actually did that, or that they'd share the true results with anyone. So let's hope we can go recover some fingerprint evidence ourselves!



Sound: Realization
Music: Investigation - Core

Unlike with the luminol, we can't just dust for prints everywhere we go. Instead this evidence must act more like a plot flag, similar to the metal detector last episode. Examining it doesn't reveal anything of interest, either.

A timeline is starting to come together here. I'm assuming that multiple people can access the evidence room with a single card swipe, here, but what I think happened:
- At 4:20 PM, the killer enters the evidence room with Goodman, and stabs him there after getting him to open the locker.
- At 4:40 PM, Edgeworth enters the evidence room -- likely a separate area, not noticing the murder scene -- and the killer uses the distraction to put Goodman's body into Edgeworth's trunk, sending it to the Prosecutor's Office as a result.
- At 5:14 PM, the killer uses Goodman's ID to re-enter the evidence room, and then is confronted by Meekins. Is Meekins the other ID at this time and 24 minutes earlier? Why did the killer go back? Was it just establishing an alibi, confusing the murder timeline, or something else?
- At the same time, 30 minutes across town, Edgeworth arrives at the parking garage and goes up to his office. Lana somehow gets into Edgeworth's trunk, discovers Goodman, and is seen "stabbing" him. During the five minutes where Angel Starr is running into the garage, Lana wraps the SL-9 knife inside her scarf and stuffs it in the exhaust pipe of Edgeworth's car. I still have no idea how Lana got the knife.
Music: Silence

After two days of investigation, we have a lot of the "what happened", but not a lot of the "why" yet. I think identifying these bloody handprints in the evidence room will help answer some remaining questions.

I did stop by the other locations first. Meekins and Ema don't care about our new evidence. Angel Starr and Jake Marshall have both vanished. So here we are.


Sound: Realization


Sound: Photo Snap x 3
We don't have to select the locker or the handprint or anything, we're zoomed straight in.
Music: Logic and Trick


Sound: Realization




Sound: Light Bulb

The cursor lights up in five places; four fingers and a thumb. This one looks like it could be pretty clear?


Sound: Realization



Sound: Light Bulb


Sound: Realization




Sound: Light Bulb


Sound: Light Bulb
This entire mechanic screams of something shoehorned-in to take advantage of / show off the Nintendo DS features. I'm guessing there was a screen-tap to shake the powder out and then blowing into the microphone to blow it away?

Sound: Realization





We're left with a blank screen. Time to spread some dust around...

Uh, that doesn't look much like a fingerprint.

Sound: Light Bulb

Sound: Realization
quote:
You can also back out, if you want to choose a different finger.
(I think I'd like to try one of the other fingerprints.)
Okay, let's move on to a different finger!
However... they all have the same result...




Sound: Light Bulb


Right, gloves. Shit. Won't be so easy to identify the killer, then.

Music: Silence

Sound: Whack





Music: Logic and Trick

Sound: Realization



We're looking at this smudge here.

Here's the most annoying part of this mechanic. It sure looks like a fingerprint was revealed here, right? Yet we're still stuck on this screen. I have to put multiple layers of dust over the entire print and blow it off over and over until almost all of the pixels of the print itself are actually covered.

The final result.

Sound: Light Bulb
Music: Silence



Sound: Realization




Music: Logic and Trick



Sound: Light Bulb
Sound: Stab




Probably the owner of the locker then.

But being right the first time is no fun. We have eight profiles to choose from here (Lana is also an option, scrolled off the screen).

Sound: Scan x 2
Some computer noises as we search for matches between the prints. I'm guessing "2" isn't enough matching points...

Sound: Whoops

Sound: Realization





Sound: Realization




Sound: Whack

Sound: Damage 2
It's a tutorial, after all!



Ema spelled it out pretty explicitly for us. The only tricky part is remembering who owns this locker.

Sound: Scan x 3
Looks a lot more promising.

We get a happy-sounding chime with the match, though I couldn't find the wav file for it to convert/upload it. You'll just have to imagine it.

Sound: Light Bulb
Music: Silence

Sound: Realization
Well, it is his locker.


Sound: Realization



Sound: Light Bulb





Sound: Realization
Music: Investigation - Core

We don't have to go spray the luminol around again, but it's an option if you forgot where it was. We just have to look at this locker again.

Sound: Realization

Sound: Light Bulb

Sound: Whack


Let's do it!

Sound: Realization

Sound: Light Bulb


Sound: Realization
quote:
Backing off just leaves us stuck with no way to progress:
Actually, let's not check.
Sound: Realization
What!? Why not!?
Sound: Whack
Try my patience any longer and I'll dump this powder over your head!
(Hmm... maybe I better check for those prints after all.)
We're dumped back on the examine screen, but there's nothing to do but examine the locker anyway.



I was wondering if they were going to bring that point up. Two points for this episode.

Sound: Light Bulb



Sound: Stab


Music: Logic and Trick

Sound: Photo Snap x 3
Ah, I didn't notice before, but the handprint only has three fingers (or maybe a thumb and two fingers; hard to tell). So maybe there are two prints that weren't wiped away?

There are two spots we can dust here. I'll go for the one further away first.

Sound: Light Bulb
Ta-da! ...Doesn't look like much, does it?





Last chance...

Sound: Light Bulb
I'll spare you the full sixty seconds of dusting and blowing repeatedly in every corner of this giant print and just skip straight to the payoff.

We don't get any hints for this one. So I picked the least-likely result to start.

Sound: Scan x 3

Sound: Whoops
No surprise there. We don't get any dialogue about how to be better at life, we're just left on the same screen to try again. We've got a few likely suspects to try out here, but eventually...


We get a match. Not exactly who I was expecting, but that's also expected; we're only on Day 2, after all.

Sound: Realization
Music: Silence

Sound: Whack
Sound: Damage 2

Sound: Realization
Music: Suspense

Sound: Light Bulb

Sound: Select Jingle
And I was just starting to like the guy, too.

Sound: Whack



Sound: Light Bulb

Sound: Realization


Sound: Wipe
Jake's definitely not telling us something. Meekins said that Marshall wasn't around when he showed up. And the wannabe cowboy said he'd ridden off before everything went down. But we have some evidence indicating he was in the evidence room, and tried to hide that fact. Is the blood from that day? Is that locker his? Did he try to hide something inside it?


Here's why I don't think Jake Marshall is the killer, though. (Other than knowing there's a lot of episode left to go.) There was another bloody handprint, from someone else in the evidence room, that was wearing gloves at the time. However, our cowboy may be an accomplice of some sort. We haven't really dug into anyone's motive very well yet, other than vague ideas of revenge against the prosecutors. None of which explains why a fellow detective was murdered!



Music: Silence

I do like Phoenix's tone-deaf excitement here.


We fade out in silence for a change; a nice touch for the mood.
Music: Jingle - It Can't End Here

We have a cornucopia of evidence, though I am having trouble figuring out how it all ties together still. It seems rather obvious that Goodman was not killed in the parking garage by Lana, but I have no idea how Edgeworth is going to kick off things at trial tomorrow. I'm sure we're in for some shocking revelation, too. We'll just have to be in our usual reaction mode and see what happens!