Part 165: Episode 5, Epilogue: Free
Part 165: Episode 5, Epilogue: Free
Music: Victory! The First Victory


Sound: Realization



Sound: Stab







Sound: Realization

Sound: Wipe


Sound: Light Bulb






Music: Silence

Sound: Door Opens

Sound: Realization

Sound: Realization


Sound: Light Bulb

Sound: Whack


Sound: Light Bulb
Music: Victory! The First Victory


Sound: Whack

Sound: Whack
They've done this bit three times now and I still love it.

Sound: Realization






Sound: Light Bulb


Sound: Whack


Sound: Light Bulb


Sound: Realization




Music: Silence



Sound: Realization

Music: Recollection ~ The SL-9 Incident








Sound: Realization

Sound: Light Bulb


Sound: Wipe

The real Lana had been locked away ever since then.




...Please don't bite open your thumb again. In fact you should probably go get that open wound from earlier looked at now.


Sound: Whack


Sound: Realization


Sound: Whack





Sound: Whack

Music: Silence

Sound: Realization



Sound: Light Bulb
Music: Ema Skye ~ Turnabout Sisters Theme


Sound: Realization



















Sound: Realization
Music: Silence

Sound: Light Bulb


Sound: Realization

Sound: Stab




Sound: Light Bulb

Sound: Whack


Sound: Light Bulb



Music: Recollection ~ The DL-6 Incident

Sound: Realization



Sound: Whack




Sound: Realization
This flashback is the first time I've noticed enough to go back and check... the original version of these lines took place on two panels, not one. Why?




Sound: Realization





Is he saying he's a prosecutor instead of a cop because he doesn't want to wield a gun?



Sound: Realization
Sound: Whack
Music: Silence



Sound: Light Bulb



Sound: Realization





Sound: Realization
Music: Victory! The First Victory

Sound: Light Bulb





Sound: Realization

Sound: Light Bulb

Sound: Whack


Plenty of options here, but only one piece of evidence really makes for the perfect symbol here.

Wright and Edgeworth literally each had one half of this list.


Sound: Realization






quote:
Nothing else will work here:
...
That might mean something to you,
but I don't see how it had anything to do with our partnership.
Huh?
Sound: Realization
Mr. Wright.
It seems you still have a lot to learn as well.
(I guess that wasn't the right piece of evidence.)
Sound: Stab
Like with the other epilogues, we still continue with the rest of the scene, but without the happy payoff...

Sound: Realization
Music: Silence





Sound: Whack



quote:
Original line: "What happened in this trial can either make or break you as a prosecutor." Just kind of... mean? Glad they revised that one.

Sound: Whack



Sound: Realization


Music: Victory! The First Victory





Sound: Realization

Sound: Light Bulb


Sound: Whack











(Sorry I had to shrink that one, it was an enormous file with all that movement.)


Music: Silence

Sound: Light Bulb

Sound: Stab
Music: Victory! The First Victory





Sound: Realization

Sound: Light Bulb


Sound: Realization

Sound: Light Bulb

Sound: Whack



Sound: Realization

Sound: Light Bulb


Sound: Light Bulb
Poor Phoenix, even when he gets paid it just vanishes so quickly.



Music: Silence


Sound: Light Bulb

Sound: Light Bulb



Sound: Objection
How else would you end the game, but with a Phoenix Wright objection?
Music: Rise from the Ashes - End


The credits roll, and for each screen we get the fingerprinting dust spread over the screen and then blown away to reveal the names. Pretty neat effect, but it's hard to capture so I'm not going to show it for the rest of these. If you want, though, I did save off a video of the entire credits sequence.


The dialogue during the credits doesn't come with any of the normal bips for each character of text. Really lets you soak in the music instead. The panels auto-advance on completion, too, not requiring any player input.




Now I want a "Skye Investigations" game.


Not sure what "Planning" means here... this person wasn't in the original credits.

Another new name. Does "Design" refer to the characters maybe?



Results matter, I suppose.





Two more new names. Though the second name is similar to one of the "Graphics" credits after Episode 4; that was "Tatsurou Iwamoto".

Okay, four total "Art" credits there, double the original game.

Not surprising that so many of the names are different here. This episode came out four years after the rest of the game, and who knows how much of the original staff was still around at the time. Only the writer is the same so far; explains why the script and dialogue still felt so much like the original.


Sound: Thud 2
Sound: Light Bulb



Sound: Gavel


Sound: Ween
Whhhyyyyyyyyy


Not sure how "Graphics" differs from "Art", but okay. Did this episode actually take that many more people to put together, or did not everyone get into the credits last time?

...





I'm just glad they didn't switch to that music.



Now why did they have one programmer on the first page, and three on the second?






You left them in Meekins's care, you should be worried about them.


I really liked the new music for this episode, but if this person made that Meekins bullhorn sound effect then that offets all the good music.





That does sound like an accurate recreation of the experience of each of our cases.




I hope this credit is for the updated translation in the HD port. That original translation was pretty rough.

Same here.








The judge is low-key an excellent character. I don't think we've ever seen that background without his sprite in there, either.


Now I have to go look up the difference between "Localization" and "Translation".

From what I saw, the original release was "translated" and the HD port was "localized".



Maya!

Hey that's a new background. I bet it's from the next game.










Lots of people to thank...



Most unexpected cameo of the episode.



Looks a lot like Edgeworth's resignation letter...



Huh, even the producers were different.










Surprise! One last bit of interactivity.

Just like with the "Evidence Law" book, we have to turn it over and examine the back.

Sound: Realization




Music: Silence


No surprises this time; we're really done.
This episode had a lot of what made the fourth episode great. There wasn't really one single big twist, but lots of little ones yanking me back and forth the whole second half of the episode served just as well, if not better. I think it really suffered from getting rushed out for the DS release, and maybe from not being limited by the GBA cartridge constraints. A little more and tighter editing and more time on localization would have made a lot of difference here; the narrative just didn't hang together quite as tightly as the prior episodes. Gant's motives in general don't make a lot of sense, either for spontaneously killing Neil Marshall in the SL-9 Incident, or for directing us towards the "murder" in the evidence room when Lana was about to be convicted on that first day of trial.
Some pet peeves bothered me the longer the episode went on - the multi-sprite panels were fun at first, but got over-used by the end and were getting thrown in on almost every panel, even when doing so didn't make any sense. The evidence list got obscenely large, and the last day of trial really could have benefited from the same trimming that was done on the last day of the fourth episode. The evidence examination mechanic provided some fun flavor text but never really felt necessary outside the scenes where we were forced to use it anyway.
The first half of the episode, and to a lesser extent the episode in general, is a like a lesson in "less is more". We have 116 updates in the first four episodes combined, and 49 updates in this last episode. Even more telling, the last episode had me taking over 5200 screenshots, compared to over 7500 screenshots for the rest of the game combined. I'm pretty sure those screenshots had more text in them, and that I had more talking-head lines between screenshots in this episode, too. So not only were there more updates in this episode, but each update was also a lot denser than before. Still, the back half of the episode was incredibly enjoyable, and the series of twists on the final day was impressive. The prior episodes had the game fooling the player, but this episode basically had me fooling myself. That's next-level mystery writing.
The game overall was fantastic and even this episode was something I wouldn't have regretted purchasing as DLC, so don't let my criticisms give you a false impression here. I thoroughly enjoyed the game from beginning of the end, despite any relatively small road bumps along the way. Even the last episode mostly suffers from being compared to the excellent fourth episode, which sets an incredibly high bar.

And with that, we've completed one-third of the trilogy! There are still two more games to go... I'll start a new thread when I'm ready to dive into the next one! Until then, thank you all for following along on this 19-month blind journey through an old classic!