Part 50: Episode 3, Day 2, Investigation: Studio Revisit
Part 50: Episode 3, Day 2, Investigation: Studio Revisit
Looks like we're back at home base. I've been thinking about what we learned last update, and for this phase of the investigation I'm on the lookout for two things:
- The director was at the run-through, and would've known about WP's injury, so could've faked it in the photo.
- Anyone who was hanging out at Studio Two could've wandered over to Studio One without getting caught by the camera.

We're only halfway done with the day, Phoenix.

Yeah, you tell him Maya!




After the last trial, I'm expecting every killer to be the highest-ranked person we come across. So don't forget about the studio bigwigs!

All in due time.
Music: Maya Fey ~ Turnabout Sisters Theme

Examining doesn't reveal anything new, so let's just talk to Maya, even though I'm pretty sure these are still going to just amount to "go to the studio dummy!"





Sound: Whack





Technically the last day of investigation was two days ago, but whatever. She probably said the same thing yesterday off-camera anyway.


Let's see if we can entice some new dialogue out of Maya today.


Yup!





Our evidence list is the same as last update, though the order has been jumbled around for some reason. Guess we still need everything here...

Interesting, at some point the photo's description was updated. Looking back, this change happened when Oldbag testified about the injury.






The spear's break-and-mend story hasn't really been relevant yet, either. That's sure to come up at some point. I'm still not convinced it's really the murder weapon...




Right, well, we're not really going to find anything new sitting around our office. Before we had back to the studio, however, let's go talk to our client again!
Music: Silence












He's a fountain of information, our client.
Music: Detention Center - Jailer's Elegy

Maybe some direct questions will help here.






Still unhelpful.





Sound: Whack


Sound: Whack
Dude you were arrested for the murder but you're still going to cover for your bosses? Sheesh.

Hey now. We're doing pretty well for ourselves!

Yeah, okay, that might be true.





There are a couple things we never got to show our client, let's see what he says about them.


Sound: Light Bulb





Yeah, that's weird. I guess it narrows our suspect pool down to only people who were at the studio that day, since anyone else would have had to turn in their card and thus couldn't access Studio One?











Pretty brazen theft, too.







So we're looking for a suspect that can fill out the costume, had access to the studio, and is strong enough to wield the spear and kill someone with it.




Sound: Realization

And the duct tape apparently held through the attack on Hammer...

All right, let's get back to the studio.
Music: Silence



Ha, the Oldbag is in for questioning. Wait, we just set up an innocent person. Ah well, I'm sure it will work out.





They're probably stale, anyway.

I guess we can look around a bit more with no one standing in our way.


Probably? You didn't see them when you went in?




Going to Studio Two would probably advance the plot, so let's go everywhere else first.


Sound: Light Bulb

Music: Investigation - Opening

I honestly wasn't sure we'd ever see her again.




Phoenix are you having a stroke? He didn't have this reaction the last time Penny showed up.


It does look roughly patched-up, now...







...This studio is so weird.

Sound: Light Bulb

Sound: Whack





Music: Silence

I guess we'll find Penny back at the main gate if we want to talk to her. More importantly we've had this interesting change to the open drain - it's been covered up! A change to a static background! I really wasn't expecting something like that.

Yeah, we're going to poke at it!





Maya's got her mischievous face on again.




Sound: Light Bulb

You bet we're ripping it open!


Sound: Light Bulb


Sound: Stab 2
And just like that, the drain is open again!


quote:
What if we left it alone, then?
Nah, I think we should leave it on. They only just repaired it.
And if we take it off, that assistant will get yelled at by you-know-who.
Yeah... I guess so.
(Wow! I didn't expect her to take it that hard...)
And the makeshift drain cover stays on! I guess we can probably just take it off later if needed...

Let's look at this thing again...



Sound: Stab 2


No option to block it back up, so I guess we're stuck with an open drain again.

Not much else new to see, so let's poke around the dressing room again?






Anyway, let's head inside.







I'm re-iterating my "he was drugged at lunch" theory. This whole plot seems too carefully arranged to just hope that Mr. Powers won't notice the killer sneaking into his dressing room to take the costume.
Music: Investigation - Opening

Well, let's look around again. I don't see anything suspicious that the killer might have left behind, so let's see if there's anything else useful in this bag?




Phoenix rarely gets to goof off during investigations, so that scene was a nice break.

Were these snacks drugged maybe?



Sound: Light Bulb


So, not drugged, just slightly stale?


Such a waste of good snacks!
Music: Silence

Only minor and uninteresting variations in dialogue for examining anything else, so let's head back to the main gate to talk to Penny.

Sound: Realization




quote:
Penny actually won't show up at the Main Gate until her repair work is undone on the drain in the employee area. Must be a plot flag in her appearance here somewhere!
Music: Investigation - Opening

This update has been dragging on and we're still ridiculously short on new information, give us something good!




Yay for static backdrops! (Other than that temporary drain blockage...)






Maybe Oldbag just can't tell the whippersnappers apart and thinks it's a different kid each time?




We're really here for the director, give us the goods!






Penny you are the worst witness.





Okay, that kind of explains everyone casually lying to the police, if they really liked that producer?

Sound: Realization

We do get some reactions to our evidence this time at least.







More reinforcing that our suspect pool is pretty much limited to who we can prove was known to be here on the day of the murder, since no one else would have had a cardkey.







Worst witness.








Our badge and other evidence have no effect...

quote:
I missed one minor dialogue update for examining the guard shack...
The security guard station.
I can see the computer that runs the security cameras.
Oh, please don't touch anything in there.
The security lady would knock the stuffing out of me if she knew.

Let's continue revisiting everywhere we've already been, shall we?
Music: Silence





Poor Gumshoe.





I hope so, or we're at a rather quick dead end here.

Sound: Light Bulb

Let's look around again first. I still expect this busted statue and fallen tree to come into play at some point.








What kind of heavy impact occurred here...







Still suspicious...






Oof, Maya with the sick burns today.





I guess we're not leaving open the possibility of additional missing/deleted pictures then.





Let's go to that hotel and see the bellboy again while we're at it.

We're able to travel down the path to Studio Two now, but we have one last revisit to complete first.






Not really anything new here, but let's look around anyway.





With that, we're finally ready to head into Studio Two... next time!