Part 99: Episode 4, Day 2, Investigation: The DL-6 Incident
Part 99: Episode 4, Day 2, Investigation: The DL-6 Incident
Sound: Light Bulb


Sound: Whack

So this caretaker is probably the defendant from the DL-6 Incident then? Judging from his state of mind today, I'm not liking him for the current murder. And by video game logic, he probably wasn't really guilty in the DL-6 Incident either. Which means the killer we're hunting is probably behind both murders, and we'll have to solve one to solve the other.
Music: Suspense

Sound: Shock 2

Sound: Whack



Music: Silence


We suddenly transition outside. Because interrogating the old man or the bird about the DL-6 Incident any further just wouldn't make sense.






Music: Investigation - Core


I was a little worried we'd be going straight to trial now, but looks like we have one last chance to dig up a little more information.

Our profile for the caretaker is lacking in details. Let's try to correct that.

Examining the shed doesn't tell us anything new, but trying to move shows us that we can't enter it anymore. Larry and Maya don't have anything to say about the parrot, and nowhere else we can visit appears to have changed, so let's just go talk to Gumshoe.


Sound: Light Bulb



We solved the Gourdy mystery, and figured out that your witness tomorrow is bananas.


Music: Dick Gumshoe - Detective Gumshoe, Pal

We can't just launch straight into our question of course, we have to shoehorn in every appearance of interactivity we can by pressing a button to ask it.

But first let's see what training topic our delinquent detective is on to now.






That's something they train on!?

Phoenix probably didn't stuff the actual parrot into his pockets, right? It's some kind of sketch or note or something to reference? Right?




Sound: Realization

Music: Silence

Sound: Drama Pound


We're treated to a quick flashback, even though this scene literally just happened and there's nothing we could have done in between then and now.


Sound: Realization

Sound: Light Bulb

Music: Dick Gumshoe - Detective Gumshoe, Pal

Gumshoe's stuck thinking about that one.




Sound: Realization



We can also talk about the metal detector, now that we're done using it. (Assuming we're done using it.)




It did technically find Gourdy, after all.

Let's chat with the detective.








Music: Silence





Your Honor, the prosecution calls some unknown old man to the stand!

Sound: Realization
Music: Dick Gumshoe - Detective Gumshoe, Pal



The first topic wasn't helpful, let's hope for better on the second.






What with the references everywhere and all.



For the love of... Edgeworth is his own worst enemy here. He's the first client we've had that is actually a witness and yet we can't get any information out of him. And now apparently he's been stonewalling the police his whole career on this topic, too?


Sound: Whack



Once we've gone through both topics and presented the parrot to Gumshoe (and thus the DL-6 connection), we immediately get past this plot wall. This sequence probably makes more sense if we'd presented the parrot last.


Music: Silence




Sound: Light Bulb


Music: Dick Gumshoe - Detective Gumshoe, Pal

As promised, a new destination awaits us!
Music: Silence

Is Gumshoe escorting us? Or are we just running amok amongst a bunch of sensitive evidence by ourselves?


Sound: Realization


I hope it's really at least fifteen years of files and dust or we're going to be out of luck here.
Music: Investigation - Core



Didn't DL-6 happen around the end of December? Does the school system in this game run on calendar years instead of Fall-to-Spring?

Sound: Light Bulb




While Phoenix was reminiscing, Maya's done all the real work. But let's look around our new environment first.











The DL-6 Incident isn't important I guess. Maybe it's only really important to us.





This place seems like it could get pretty depressing if you think about it too hard.






At least we solved that one!

We've got Maya cornered in a new environment, let's try showing her our stuff again!


Maya just gives that reaction to everything. Must not have been space on the cartridge for any more throwaway lines.

Let's finally find out what the DL-6 Incident was really all about.



Maya disappears into the shelves or something.



Whoa. I don't think we've ever seen a current year before. The DL-6 Incident happened when the game came out in the real world, and the plot of this game actually happens fifteen years in the future (at the time; it's now seven years in the past I guess). With... nothing futuristic whatsoever, that I can tell? Odd choice to set your game fifteen years in the future but then not take advantage of that setting at all.


You know, Phoenix mentioning the statute of limitations again got me thinking. What if someone killed Hammond now to get someone to look into the DL-6 Incident one last time? (Of course, that's just additional motive for Edgeworth...)

Sound: Light Bulb



Music: Silence



Sound: Roar


Sound: Realization

It looks like we have Edgeworth Junior, Edgeworth Senior, and... the defendant?







Sound: Realization


Another locked-room mystery! If you ignore the glaring bullet hole in the elevator door, anyway. And the fact that everyone inside was apparently unconscious...



Music: Investigation - Core






Music: Silence

Sound: Light Bulb

Suddenly I'm very interested in the case he had just lost. Someone angry about it?

Yes, yes, we already figured that much out. I guess these topics can get done in any order.
Music: Investigation - Core




Well that deepens the mystery. One shot to the heart, just like our current case. And extra shot that's unaccounted for, just like our current case. And a murder weapon left behind... to incriminate someone nearby? Just like our current case?



I look forward to another mind-blowing reveal in the next day of trial.













Oh geez that caretaker wasn't just old, he was actually injured. It's got to be the same guy. Now I have to wonder why Maya's mom thought he was guilty.




Once again, clearing all three topics (in any order) lets us progress with an extra scene.
Music: Silence





Sound: Whack



Sound: Select Jingle
Music: Investigation - Core



I went to take a quick look at the court record, and actually found a second new piece of evidence there. But first, the case file:
DL-6 Inicident Case File posted:
Case Summary
Date: 12/28/2001
Location: Elevator, District Courthouse
Air in elevator was oxygen depleted at time of incident. No clues found on the scene.
Victim Data
Gregory Edgeworth (Age: 35)
Defense attorney. Trapped in elevator returning from a lost trial with son, Miles Edgeworth, age 9. One bullet found in heart. The murder weapon was fired twice.
Suspect Data
Yanni Yogi (Age: 37)
Court bailiff. Trapped in elevator with the Edgeworths. Memory loss due to oxygen deprivation. After his arrest, fiancée Polly Jenkins committed suicide.
More evidence that Yanni Yogi is the caretaker - he named his parrot "Polly", after his dead fiancée. I guess that's how the parrot evidence might come into play later.

Without any notice, we also have this photograph:

Was the shot fired from outside the elevator? Or was the second shot from inside, to make an air hole for the others trapped in there?

Anyway, let's continue.



Music: Jingle - It Can't End Here

Another day of investigation complete. We have a lot of puzzle pieces now, but I'm not really seeing how they all fit together. I've got some guesses but none of them seem like real good ones yet. I guess we'll see what happens at trial!