Part 40: End of the Raging North Winds
Update 32: End of the Raging North Winds
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I heard there was justification of a third version nearby. Let's go check it out.
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m8, you're still blocking the way.
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Been a while since I've seen this many old men down a back passage.
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So, souls of Pokemon? Test? Legendary Pokemon? I just got a bell, I don't feel like I'm the one true successor, or whatever. Still, extra experience!
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Half of this update is gonna be like old men talking at us about destiny and bullshit. Like every other magical girl anime.
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Oh, hi there.
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Can't me beating up your friend be enough to gain your trust?
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Finally, Kakarott, sheesh.
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Now it's actually useful again, cause man it was falling behind.
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Whaaaaaaaaat nooooooooooow?
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Fiiiiiiiiiiine. Here's my flaming badger.
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Neat. Reflect (Rifurekutā: Reflector) is a Psychic status move with 20PP that lasts 5 turns and reduces physical damage by half for the entire team. It's an excellent move that will become more useful with the Light Clay in a couple generations. Under the right circumstances, it might make your team freaking unkillable. For a few turns.
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A big problem with Body Slam is that it paralyzes. That's bad specifically in this gen where we might accidentally paralyze a Pokemon we want to catch, instead of putting it to sleep and boosting the catch rate.
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If you challenge me to another battle I swear to god...
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Alright...
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Our first legendary of the game.
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It is a highly excellent idea to save here. You don't get no second chances for legendaries until Platinum. Good luck.
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HP: 100 | ATK: 75 | DEF: 115 | SP.ATK: 90 | SP.DEF: 115 | SPD: 85 | TOTAL: 580
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Suicune is a bit of a tough cookie, being very defensive and with a low catch rate. Thankfully, it has no recovery, so it's only a matter of time.
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This will become Jeremiah's MO if the wild Pokemon either can't survive a hit, or resists Surf. Really don't want to paralyze the Pokemon I'm trying to catch.
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I'm also glad Suicune has fuck all for moves.
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I wonder how many heart attacks Jeremiah has given me over the course of this LP. And how many she has yet to give me. But this is basically perfect, it might as well be at 1 health. However, even with everything going my way, I only have a 6% chance of catching this thing with an Ultra Ball. So, here we go.
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Grrrrrrrrrrrr.
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I should've bought some more Ultra Balls, but that's why I saved beforehand. Still, got plenty of Great Balls, which only lowers my chance to 5.5%, so it's not a big deal.
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And, well, there we go. Easy enough.
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Alright, now the next two dogs are gonna pop out and challenge me in the same way... right?
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Oh hey Eusine and various old men.
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Well that was a lot of fun, but now it's time to continue our journey... next update. Cause we're gonna finish off with something special. That's right, it's time for Jeremiah's evolution. So what are we gonna choose? We have the items necessary to evolve it into either Poliwrath or Politoed. Using a Water Stone is easy enough, but using the King's Rock requires us to trade. That's pretty difficult on an emulator and we've never done anything like that previously right?
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Wrong. Welcome back to Japanese Crystal. Our ol' boy Kenta is gonna help us evolve Jeremiah into a Politoed.
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And a 可愛い to you too, miss.
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We still need to do this, even though we're trading with another Crystal game. I don't get it. Still, this should be fine, right?
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Wait, what?
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Uhhhhhhhhhhhhhhhhhhhhhh
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So this is some random twat from English Gold. He's going to help me evolve Jeremiah into Politoed. The different characters between Japanese games and other, Latin using games causes the horrific breakdown, since unlike later games, they're only programmed with the one set of characters, or a limited amount.
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The fairest of trades.
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HP: 90 | ATK: 75 | DEF: 75 | SP.ATK: 90 | SP.DEF: 100 | SPD: 70 | TOTAL: 500
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No. Perish Song (Horobi no Uta) is a Normal status move with 5PP that gives all Pokemon on the field a Perish count that starts at 3 and ticks down by 1 each turn. When it reaches 0, the Pokemon faints, no matter what. You can get around the count by switching out, which is something the AI doesn't really do. Overall, it can be pretty useful, but Jeremiah does not have a moveslot to spare.
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Good to have you back, bullfrog. For other trade evolutions, I probably won't bother doing all this hassle and just catch them in the wild in appropriate places.
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But we're not done just yet. Our first two Pokemon haven't been too useful for a good chunk of the game due to stats and movepool, so we need to change that.
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It's finally time to add in the punching moves to our repertoire. Kakarott could really benefit from another special move to help him cover certain types, like Water.
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Of course, Jeremiah gets the Ice move to help with, well, a lot of things, but more specifically Grass types as well as a type we're gonna be seeing a lot of pretty soon.
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And finally, we might as well get the other two starters. Progress!
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I'm feeling a lot more prepared for the road ahead and I'm just itching to beat something up.
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Oh look, a volunteer.
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Look at this fucking smug as fuck frog. I love it.
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Everything's coming up MARINA.
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Love you too.
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And on those words of wisdom, we'll end it there. Next time, after all this dumb and distracting plot stuff, it's time to move on to new locations. Smell ya!