Part 20: The Gym Challenge Is About Having Fun
Update 21: The Gym Challenge is About Having FunRoute 6 - Pokémon Sword and Shield OST
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She walks away.
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Route 6 is a bit of an oddball, in that its geography doesnt really match up with anything in Britain (as far as Im aware). There MIGHT be a stretch of rocky desert somewhere, but Ive never heard of it. Nice ruins, though. Ill take this time to discuss something else. I believe I mentioned that Ive been developing a theory, and I believe Im on to something.
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You see this Clefable? This monster nearly took out two of my Pokémon. It wasnt even that powerful, it just had so much health it tanks everything I tossed at it. It was the very first trainer Pokémon I faced on this route. That difficulty spike I mentioned earlier is back, bringing with it the grinding difficulty I remember hating back in Ultra Moon. As Ive said, Im not actually very good at this game, and my type advantages are probably all over the map, I havent optimized anybody, etc., whatever. But! I havent been training much, as I discussed, and through various Dynamax fights Ive built up a whopping 60 small exp candies and 28 medium ones. I decided that 10 small candies would be TOO much, right
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The answer is absolutely not
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And yet, even before I exchanged my team, when my Pokémon were more than half a dozen levels past most of our opponents, they still just barely put up enough of the fight that I didnt feel too guilty. I mean, look at this:
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This is with Tiddles breaking out his most potent moves (without type advantages, granted). So my theory goes like this. At some point during development, possibly up till very late, those Dynamax Dens were multiplayer ONLY, as fits Nintendos traditional obsession with forcing nerds to engage in social activity. However, at some point somebody convinced the developers hiding one of the games signature features behind requirements players may not be able to fill was a terrible idea, and they quickly patched in that generic trainer option that basically everyone uses now. Unfortunately, they did not finish rebalancing experience from battles. The previous level curve assumed exp candies would be a rare treat, possibly just enough to level whatever Pokémon you just caught, but now the developers realized theyd have to completely rehaul experience gain rates at the last minute. The team either didnt bother changing them at all or at some point threw up their hands and went with what they had, which was bad enough. They also forgot that Dens give you very powerful Pokémon and scale with the player as they collect Badges and every time you beat one, you get a whole host of benefits ranging from exp candies to rare TRs. End result? Players are actively incentivized to go into the Wild Area, catch powerful Pokémon, douse them in exp candies, and throw them against Pokémon too weak to stand up to them. It was probably a pretty easy game to begin with, but this just shattered the difficulty curve entirely. Oh well!
Stow-on-Side - Pokémon Sword and Shield OST
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I really like this town, despite how out of place it looks. Its so pretty!
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It also has a lot of secrets, especially considering its relatively small size. As such, theres only so long you can go without
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Final Battle! Hop (8-bit; VRC6) - Pokemon Sword and Shield
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(Source)
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Wait, isnt that the Pokémon that spits up a fish? Yep. It looks really, really weird. But then, its a Pokémon. Fish fly, birds swim, Pokémon have stupid designs. Its tough as heck though; it almost outlasts Mr. Blobby.
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Its John Bonham! And he goes down in one hit! His Silicobra lasts only a bit longer. He also found a Toxel somewhere. Unfortunately, it sucks, too; I didnt post a screenshot of the last two because, well, they just went down. These Pokémon are all about at the same level as the wild Pokémon in the previous route, if not a little below; even with my B-team I didnt have any trouble flattening him. It legitimately feels like he just caught most of these Pokémon and decided to throw them against me, and as far as I can tell from reading up on him his team doesnt have any tricks up its sleeve he just failed to bring out in time either.
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Stow-on-Side - Pokémon Sword and Shield OST
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Our next stop along the way is the Ghost Gym. Well, okay, since Gloria is Gloria, our next stop on the way is ACTUALLY the mural we see mentioned from time to time as one of the towns biggest attractions
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Anyway, our next stop is the Ghost Gym. Or, in one of the biggest differences between Sword and Shield versions, what would in Sword be the Fighting Gym, complete with a different layout and Leader. The game has two of these, the other coming up much later. But speaking of Gyms!
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He gives us a Heavy Ball.
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Thanks, mate. Its always good to know theres at least one constant in the world.