Part 4: In Which We Opt Not To Inappropriately Touch A Stewardess
Pretentious Turtle posted:
Does the story end with you as a redeemed, better man, or a broken, hollow husk of what was once a proud human being?
I sadly learned these things are not mutually exclusive.
Whoosh, misdirection!
Update 4 - In Which We Opt Not To Inappropriately Touch A Stewardess
Imagine the worst flight you've ever been on. Maybe there's no meal included. Maybe you're seated near someone who smells like sour milk poured over feet. Maybe the in-flight movie is Black Knight, starring Martin Lawrence.
Since you know about where this metaphor is going, imagine it's a zero-gravity flight, where you are strapped into your seat so forget about a lot of in-cabin movement. Also, it's two days to your destination, the space colony, Beyond Coast.
Well, forget all that because you're also seated next to this undead-looking guy.
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(Note: SAS is Space Adaptation Syndrome - it's something like motion sickness when you're in low-gravity situations. We'll be talking about it later in this update.)
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I can "speedrun" the Prologue of Policenauts up to here. To this day, I am not sure exactly what you have to do to trigger the next scene. You can however, monitor your progress by talking to Tony. Specifically:
Ask About; Arrival Time
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Tony will let you know about how far you are from Beyond Coast. You can "pass the time" by talking to him directly, examining your surroundings, watching the TV, or talking to a flight attendant. Note that the latter two are optional.
Tony is a font of information, so let's start by rudely looking at the writing on his head. What's with that, anyway?
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Frozeners, huh. Let's get more intrusive.
Ask About; His Background
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Tony's a Frozener, he has an identification tag printed on him, and he has white blood. I feel like this is all relevant somehow...
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Ask About; "Frozeners"
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This line kinda confused me, honestly. I spoke to Marc and he told me that Jonathan is referring to the fact that Redwood speaks with somewhat of a monotone.
Note that there's another level of "translation" going on here - Beyonders actually speak differently than the people on Home. They communicate tersely, have a "Beyond accent", and apparently, it can even be a little difficult to understand them.
This is not reflected in the original Japanese; it's a qualitative fact stated in the game, but Beyonder dialogue sounds the same when you're playing and conversing with people born on and off the colony. Marc did consider making Beyonders talk a little differently, but decided that since it wasn't in the original game, he wouldn't introduce it in the ROMhack.
I won't go through ALL of what Tony has to say (it's a lot!) but we can learn that his tag is identifying - meaning unique to him. And we can also show him our inventory, which doesn't actually exist.
For example, Jonathan now has a photo of Kenzo and Lorraine, the capsules, and the leaf, as well as a photo of the Policenauts from his office. If you look at them, Jonathan will explain that he took them with him.
But it doesn't really work like an adventure game - behind the scenes, there's actually no inventory. Policenauts is very, very linear. It does a good job of disguising exactly how linear it is, but basically the game knows with absolute certainty what items you're going to have at a given scene.
So when Jonathan "picks up an item", the game just sets a flag in the script that says he has it. In other words, there's nothing that actually stores what items Jonathan has.
If you were to try and hack the game to bring an item from later, like... Hojo's ID card onto the spaceplane, it wouldn't work. There's no text for it in the spaceplane script. When you bring up the inventory menu, it wouldn't show up because it's not checking an inventory - it has a pre-populated list of the items Jonathan is supposed to have.
It saves space because different parts of the game script can be dynamically loaded
into memory (we can remove the parts of the game on Earth and load in the spaceplane stuff), but nothing really persists between the scenes, outside of some simplistic flags.
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Well, I know everyone's suspicious, so let's just ask him.
Look; Tony's Right Hand
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Welp, now that everything's good and awkward, let's watch TV!
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Here's our second graphical hack of the game - though it prints her name in English, Policenauts originally romanizes it as Karen Hojyo - with a Y. That was a pretty easy Photoshop job for me. (Actually GIMP. Shut up, I know it's not as good.)
If someone asks you how you spell something in Japanese and you feel like beng a jerk tell them that, technically, you don't. I mean, they don't use the English alphabet, so you couldn't really spell it.
That said, writing foreign alphabets into English is something people do need to do, and for Japanese, the commonly accepted method is "Modified Hepburn." It would translate "Hojo" as, well, "Hojo" instead of "Hojyo", the latter having a longer intonation from the j into the y.
So Konami got it a little wrong, and we fixed it. They also incorrectly romanized "Gates" (as in Gates Becker, the Policenaut from Scotland Yard) as "Gatse" which is unfortunate considering a certain picture on the Internet.
Yeah, this one
Anyway, yes, this is Lorraine's daughter and she is delivering the news.
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Thanks for making us feel stupid, Tony. Let's watch some more.
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There's 8-9 news stories in the game, so whenever you see a TV, watch it and you might get a new story. However, here on the plane, there's only these two. Let's do something I've been dreading and call the stewardess over.
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"Hey slowbeef, are you going to-"
No.
We're going to TALK to the flight attendant about space flights. She is very intelligent and helpful.
Ask About; Beyond
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Ask About; SAS
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Now, because Hideo Kojima is out of his goddamned mind, you can ask again about SAS and get options to learn about the cause, zero gravity's effects, etc. It's fucking long, and it's just one of a million things you can ask the damn stewardess about. You think I'm kidding?
I will not blame you for skipping ahead.
Ask About; SAS; Cause
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Ask About; SAS; Treatment
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Ask About; SAS; Symptoms
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Ask About; SAS; Zero gravity's effects
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Oh, and yeah! That's just one of the things you can ask about!
Ask About; The plane; Course
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Ask About; The plane; Toilets
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Yes, thank you for the input, Jonathan.
Ask About; Meals
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Ask About; Passengers
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We can go on and on about why the meals don't taste great, why the plane didn't make a lot of noise on launch (piezoelectric elements that bend the body in response to the vibrations outside), how the plane differs from conventional ones (it's a flat-lifting body), and on and on and on.
This is why, if you're a fan of Policenauts or Hideo Kojima, you raise a glass to Marc-fucking-Laidlaw. Because all of that was in Japanese, once.
"Also you can make her tits-"
I know, shut up.
I don't want to keep us here all day, so let's get some medicine for SAS.
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The medicine really does nothing outside of making the sweat disappear from Jonathan.
When you've done "enough" and again, I never figured out exactly what those parameters are, you can right-click and try "Go to sleep". If it's too early in the flight, Redwood suggests talking more, which is annoying. But succeed and...
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Again, if you like, you can suffix the update's ending with a video, or read the screens below.
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And so ends the prologue.
...
"Hey slowbeef, why aren't you showing off groping the stewardess?"
Okay, okay. Look.
Policenauts has a "feature" where if you click on a women's chest, Jonathan will make a remark about her boobs. This unlocks a "Touch" option, where the woman usually exclaims something like "What the hell are you doing!" and the boobs animate bouncing once.
People apparently liked this enough that Konami went nuts and in the succeeding Saturn version, and they added it to almost all women in the game (except Lorraine, for some reason.) I don't love that it's in the game, and there's one part of it you cannot skip. But it is what it is, and I guess it's no worse than rotating Eva in the Survival Viewer in MGS3, following Meryl's ass in MGS1, or playing as a totally naked Raiden in MGS2. Or bursting in on Katrina Gibson in the shower in Snatcher.
If you wanna see this, play the game yourself because I'm not including it in the LP. This is a classy thread, as evinced by my goatse joke earlier. More seriously, it's just a weird thing Kojima included.