Introduction
Hmm, what's this?
No, no, this isn't really ringing any bells for me, I'm afraid. I'll need a little more...
Oh, OH! War on the FRONTIER! Gotcha. Also, check out the intro for some kickin'-rad tunes.
This space-exploration-sci-fi-drama game was released in '93 by Tsunami Media. It was supposed to be a sequel to the Starflight games - which I've not played myself - but that deal fell through, and so an original I.P. was born.
This game encorporates a whole bunch of space exploration, venturing into the unknown, managing your vessel and seeking ways to finance your mission, either through peaceful trade or ruthless piracy; all in the meantime having to deal with an engaging plot involving saving humanity as we know it using diplomatic tact to help generate an alliance between drastically different alien species to unite against a common foe. In addition, you can form your own crew of rag-tag misfits, discover a wide and rich world created by the developers of this game and even shape it yourself, by discovering and naming new planets and species.
Is this game good? Shit no, it's as boring as hell.
BUT it had potential. It did things that Bioware tried to do years later; limited sometimes only by the technology of the age. It has some beautiful art work. And it also has a soft spot in my heart when I was naught but a wee stripling who was easily enthralled with bright flashing lights and sound effects.
With your help, I'd like to be able to take you through this flawed gem of a game and - while we're at it - save humanity from the scum of the universe!
Table of Contents
- Chapter I - Welcome to Thule Sector
- Chapter II - The most important place in the galaxy
- Chapter III - A journey of a thousand light-years begins with a single step
- Chapter IV - Call her Ishmael
- Chapter V - GET THOSE NERDS!
- Chapter VI - To quote A. Schwarzenegger: You are one, ugly, motherfucker
- Chapter VII - Trying the diplomatic route
- Chapter VIII - Something, something a joke about the Maersk Alabama hijacking.
- Chapter IX - Why can't we be friends?
- Chapter X - The Great(ing) Escape or; I'm sure we've broken the Geneva Convention with this strategy.
- Chapter XI - Thank you, sentients of Thule, for your support; you've been about as much use as a marzipan dildo.
- Chapter XII - Somehow worse than a QTE boss or; Coulrophobes beware!