Part 7: Session 5: Running About
Session 5: Running About
Thanks for writing down what you wanted to do last time, guys. It made it easy to get the annoying parts out of the way early. Now, tell me if I’ve got this right:

You rested overnight after you finished with the graveyard,

You sold off a bunch of useless junk along with several of the amulets, which were worth ten gold each, incidentally,


Finally, you used the money to buy a few more items, specifically a set of lockpicks for Hal’s character.


So what do you want to do now?



Nothing’s keeping you guys together. As long as you end up at the same inn at the end of the day, I don’t really mind you guys doing whatever you want.

I don’t believe it works between areas, but you are allowed to split the group up into smaller pieces at any time using the button the mouse cursor is on. Groups can be any size from six on down to one, although NPC followers can’t be split off into their own group. After the group gets split, you can use a new button with a yellow slash on it to switch freely between groups. Oh yes, and while I’m describing technical details, I should show off the map

Clicking on the labyrinth with the moving doohickey brings you to this screen. The minimap on the lower right shows green for areas that have been explored, while the larger screen on the left shows the detail of a certain region. It can also show points of interest, marked by the “T” in a box. Sadly, the town map doesn’t come revealed and doesn’t automatically show points of interest, so I’m having to drop them myself. I also drew a white line on the minimap to show where the river passes through the town. This is a decent sized port, after all.

Here’s the gate to the cemetery, along with the only bridge to the south side of town.

This is sort of a secondary central town area, just south of the Market Square. There’s also a mapmaker down here who will sell you a map of the town, one with all the areas revealed and all the houses marked with the name (and occupation, if a shop) of its owner. I didn’t get it, though; fuck her and her 50 gold ducat map (I only just got 100, if you didn’t read the numbers above).

This is the Market Square, the heart of Riva. The large building just north is City Hall, but we don’t have any business there yet.

This unexplored region is the slum of Riva, where all the Holberkians live. The small hut at an angle that’s been fully revealed is where the Seeress lives, and the inn the party was sleeping at the first time is just to the west. Also, Riva Castle is further west, at the end of the long passage that branches off from the docks area, the two blobs on the upper left portion of the minimap.

This is the front gate of Riva.

And this is the back gate area, with the temples of Rahja and Tsa. There’s also a blacksmith here who can fix broken weapons.

So if everyone splits off, where do you all go? William, how about you?

Hmm…I’ve got an idea. So your character wanders around the main area of the city, when he finds a thatched-roof house. You would have left it alone, but you spy a dwarf with his head sticking out of the corner of his door.












*Awkward Silence*













Thorgrim is now a follower for you guys.

Let me just read off his chart here…



Well, he is level 12.

6 was only the minimum recommended level for this campaign. It also recommended having you guys meet Thorgrim if I thought you needed the help.



I, um…actually, it looks like he’d be fine with that.


It still costs about half what you guys have pooled together, let alone what your share is by itself.

Whores are cheaper.

Fine. So Hal, you and Alex go down—


Fine. What do you do there?

You can pray for a blessing.


*sigh* No. You get a +1 bonus to Charisma for six hours. That’s it.






You enter the brothel named “Rapture.” A brown-haired woman with a striking appearance meets you at the door.


Right clicking in the main interface makes the icons show up as text options. Guess what the suggestive leg behind the curtain is called?




You…er…spend a thoroughly enjoyable time at the brothel. Who’s up next?




She lives along the riverside, next to an inn and a giant barrel statue.

…You don’t know. There isn’t a plaque or anything.




Hang on, I forgot to roll for random encounters for everyone. *roll* Ah, here’s something.


“The map gives the way to the hiding place of the legendary throwing axe Star Trail!”

The man shrugs and walks off.


I think so. There’s a note in the entry that says, “Don’t be surprised if the players react violently to the huckster.” I don’t think that module ended very well.


Sure, sorry to keep you waiting. What do you want to do with your free time?



Sure. You find “The Laughing Prickear,” run by an elf. What did you want to do there?




…Sure.






Actually, that’s pretty much everyone. It’s getting a little late now, too, so maybe we should just quit here and explore the countryside next time.

Not much. There’s the cartographer’s, the other general store, city hall (but you’ve got a quest already, so don’t bother), the tailor’s…


Sure, but why?

Looks like that costs more than you’ve got on you, personally. But why the hell do you want to get your measurements taken?
